Talia-12
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a051f85396
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casting sounds are back for casting items!
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2023-06-04 22:49:28 +10:00 |
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Talia-12
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3be1da94d4
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added a bunchh more decoration blocks; the way that I've extended the BlockEntityQuenchedAllayRenderer is kinda hacky
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2023-06-04 22:34:19 +10:00 |
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Talia-12
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e50f233176
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made Evanition interact properly with unescaped and escaped introspection/retrospections.
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2023-06-04 17:17:33 +10:00 |
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Talia-12
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70aaf42d8f
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add bounds checks to arccos and arcsin
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2023-06-04 16:16:11 +10:00 |
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Talia-12
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9b13e218ba
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Made ContinuationIotas not serialise if they're too big.
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2023-06-02 22:47:30 +10:00 |
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Talia-12
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5d90b58219
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Add in Alwinfy's Iris' Gambit
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2023-06-02 22:35:30 +10:00 |
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Talia-12
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9157ef5dcb
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reset ops used after each slate when circles are casting.
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2023-06-02 20:50:13 +10:00 |
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Talia-12
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31b7577605
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added a pattern to cycle the offhand item's variant, haven't documented it since I'm not sure if it should be a temp-dev thing or the actual way of making variants.
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2023-06-02 15:00:38 +10:00 |
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Talia-12
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0f78ac17a1
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rename operators package to actions to avoid confusion now that there's a *separate* thing called operators.
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2023-06-02 14:31:00 +10:00 |
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Talia-12
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2a4d156a78
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Added in Item variants for foci, spellbooks, cyphers, trinkets, and artifacts. Haven't added a way to get different variants in game yet. Also, some of the variants have weird z-fighting that I haven't fixed yet
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2023-06-02 14:26:18 +10:00 |
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Talia-12
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208ffce914
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make operation counter reset after each pattern is drawn.
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2023-06-02 00:26:04 +10:00 |
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Talia-12
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cf3624692e
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Fixed #381 (see the issue for details on why this works).
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2023-06-02 00:10:35 +10:00 |
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Talia-12
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0446a53959
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Fixed some from #385 (renamed GTP to teleport/great , renamed hexcasting:conjured to hexcasting:conjured_light ), fixed casting.json using old staff id.
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2023-06-01 23:28:41 +10:00 |
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Talia-12
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72d7845178
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Fixed a number of the issues in #391 (type signature stuff, cost of break block & place block being inconsistent).
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2023-06-01 23:22:06 +10:00 |
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Talia-12
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a9c859f56d
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Implemented #463 (pressing ESC in the casting GUI while in the middle of drawing a pattern erases the in-progress pattern rather than closing the screen).
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2023-06-01 22:32:17 +10:00 |
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Talia-12
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a10b096402
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implemented "Undo in parenthised" mentioned in #441. The *way* I did this is kinda hacky, particularly in GuiSpellcasting.
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2023-06-01 22:23:48 +10:00 |
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Talia-12
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0daecb38e4
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Fix #439
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2023-06-01 21:44:49 +10:00 |
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Talia-12
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578c4fdab5
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fixed bug from #440 implementation, implemented #439 (casting items now store the caster's pigment when created).
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2023-06-01 21:41:37 +10:00 |
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Talia-12
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c4c2825f3d
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did #440, SerDer of Vec3Iotas as CompoundTags.
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2023-06-01 21:15:21 +10:00 |
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Talia-12
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d51fe053e3
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Reimplemented divide by 0 mishaps in DoubleArithmetic, fixed mishaps not being able to alter the stack (accepting mutable copy of immutable list, changes to copy not changing original)
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2023-06-01 20:50:40 +10:00 |
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Talia-12
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7c6b6e530d
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Rename .java to .kt
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2023-06-01 20:50:39 +10:00 |
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Talia-12
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13bfc65583
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Fix #461 (iotas added to ravenmind not serialised properly), and make it so staff cast data only gets reset when both stack and ravenmind are clear. Also made it so writing null to the ravenmind clears it.
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2023-06-01 19:48:24 +10:00 |
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Talia-12
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27abbadfd5
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Fixed #464, quenched shards aren't a media source
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2023-06-01 18:42:32 +10:00 |
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Talia-12
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be38658478
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todo
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2023-06-01 17:46:05 +10:00 |
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Talia-12
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d7b2946f55
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added a bunch of comments to all the out-facing parts of the Arithmetic system.
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2023-06-01 17:44:56 +10:00 |
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Talia-12
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67fd933397
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made all the maths stuff operators.
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2023-06-01 17:08:29 +10:00 |
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Talia-12
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6fdee9e541
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made bools and sets Arithmetic as well, did the documentation
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2023-05-31 23:09:42 +10:00 |
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Talia-12
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99a1ad6528
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made a proper registry for the Arithmetics, made it so media flow can enter/exit from the bottom of slates
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2023-05-31 22:03:38 +10:00 |
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Talia-12
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9c830ef082
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renamed some things to be more general, got the book working again
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2023-05-31 21:15:43 +10:00 |
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Talia-12
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e62816eff5
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list arithmetic fully implemented
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2023-05-31 20:38:19 +10:00 |
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Talia-12
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a7f89b0776
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Rename .java to .kt
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2023-05-31 20:38:18 +10:00 |
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Talia-12
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07cc518719
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partway through getting a bunch of list stuff converted to Operators.
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2023-05-31 20:17:04 +10:00 |
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Talia-12
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e67c61a23e
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started making list ops, about to come up with new patterns for things
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2023-05-31 18:40:44 +10:00 |
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Talia-12
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24dcfb414b
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swapped ArithmeticEngine access to a new castable called OperationAction so that they can use the existing systems for rendering patterns in the patchouli book.
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2023-05-31 18:11:37 +10:00 |
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Talia-12
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cf91914f52
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make ArithmeticEngine take a list
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2023-05-31 18:01:29 +10:00 |
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Talia-12
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6f5c652554
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ArithmeticEngine successfully working!
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2023-05-31 17:49:22 +10:00 |
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Talia-12
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c276d4c600
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delete StringArithmetic since base hex casting has no strings
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2023-05-31 15:43:56 +10:00 |
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Talia-12
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7e4ca87a91
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started porting all the things from https://github.com/Alwinfy/ArithmeticDemo
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2023-05-31 15:43:41 +10:00 |
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petrak@
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92a8510c4d
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today in things that are not circles
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2023-05-23 13:36:26 -05:00 |
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petrak@
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f428f3fd21
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to at least some level get all the extant circle components a-working
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2023-05-23 12:56:37 -05:00 |
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petrak@
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0be178c088
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today in 'petra does things'
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2023-05-16 15:04:03 -05:00 |
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petrak@
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35e6b3f766
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spell circle error handling is a bit sus
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2023-05-15 12:19:53 -05:00 |
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petrak@
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ac2a938119
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edit a little bit of the lore because i feel kind of bad about it
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2023-05-15 11:54:51 -05:00 |
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petrak@
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2ccede6a5e
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wahoo! at least get forg working
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2023-05-10 13:52:09 -05:00 |
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petrak@
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5f4360e197
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move scrying lens to being an attribute, and add some potion effects just for fun
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2023-05-10 13:20:45 -05:00 |
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petrak@
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4a729ef2d8
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i will be doing many things not 'armor' in the armor branch
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2023-05-03 14:21:03 -05:00 |
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petrak@
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1c1db918fe
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armor?!
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2023-05-01 13:33:36 -05:00 |
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petrak@
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5065475877
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rename the packet names from syn/ack to C2S/S2C
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2023-04-27 21:36:56 -05:00 |
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petrak@
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4bdeacd450
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uhh something
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2023-04-27 20:46:07 -05:00 |
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petrak@
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e7d4cc5260
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add new default pigment
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2023-04-27 15:30:24 -05:00 |
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