Commit graph

1362 commits

Author SHA1 Message Date
gamma-delta
ed7bfc5450 make spellcasting happen on a consistent grid 2021-12-29 00:49:16 -06:00
gamma-delta
a60006c10b add a bunch of math operators and make AddMotion actually work 2021-12-28 19:30:51 -06:00
Alwinfy
41f68813d8 Implement a vertex-based lightning effect on nodes TODO: write a shader to make it look fancier 2021-12-28 11:59:46 -06:00
gamma-delta
fd5f1087fd can now save and cast spells from spellbooks! 2021-12-28 01:49:28 -06:00
gamma-delta
57b3b2854c some resources and encapsulating patterns themselves as spelldata 2021-12-28 00:32:35 -06:00
gamma-delta
19467a18bb some reorganizing, add item models, add more operators 2021-12-27 17:08:57 -06:00
gamma-delta
e84858c95a aaaaaaaaaa 2021-12-26 21:24:14 -06:00
gamma-delta
6101ef7fd4 i hate all graphics code 2021-12-26 19:35:37 -06:00
gamma-delta
7794eab704 more like open good luck 2021-12-26 17:35:55 -06:00
gamma-delta
c5c38f7cd8 push for rendering help 2021-12-26 17:09:56 -06:00
gamma-delta
f52880e527 push to get help with matrix-based look->screen calcs 2021-12-25 12:41:07 -06:00
gamma-delta
ef5fd6aa46 original commit 2021-12-25 10:58:16 -06:00