package at.petrak.hexcasting.api.casting.mishaps import at.petrak.hexcasting.api.casting.eval.CastingEnvironment import at.petrak.hexcasting.api.casting.iota.Iota import at.petrak.hexcasting.api.casting.iota.PatternIota import at.petrak.hexcasting.api.pigment.FrozenPigment import net.minecraft.world.item.DyeColor class MishapTooManyCloseParens : Mishap() { override fun accentColor(ctx: CastingEnvironment, errorCtx: Context): FrozenPigment = dyeColor(DyeColor.ORANGE) override fun execute(ctx: CastingEnvironment, errorCtx: Context, stack: MutableList) { // TODO this is a kinda shitty mishap stack.add(PatternIota(errorCtx.pattern)) } override fun errorMessage(ctx: CastingEnvironment, errorCtx: Context) = error("too_many_close_parens") }