HexCasting/Common/src/main/java/at/petrak/hexcasting/client/render/HexAdditionalRenderers.java

222 lines
8.4 KiB
Java

package at.petrak.hexcasting.client.render;
import at.petrak.hexcasting.api.client.ScryingLensOverlayRegistry;
import at.petrak.hexcasting.api.misc.DiscoveryHandlers;
import at.petrak.hexcasting.api.player.Sentinel;
import at.petrak.hexcasting.client.ClientTickCounter;
import at.petrak.hexcasting.xplat.IXplatAbstractions;
import com.google.common.collect.Lists;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.datafixers.util.Pair;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.locale.Language;
import net.minecraft.network.chat.FormattedText;
import net.minecraft.network.chat.Style;
import net.minecraft.util.Mth;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import java.util.List;
import java.util.function.BiConsumer;
public class HexAdditionalRenderers {
public static void overlayLevel(PoseStack ps, float partialTick) {
var player = Minecraft.getInstance().player;
if (player != null) {
var sentinel = IXplatAbstractions.INSTANCE.getSentinel(player);
if (sentinel != null && player.getLevel().dimension().equals(sentinel.dimension())) {
renderSentinel(sentinel, player, ps, partialTick);
}
}
}
public static void overlayGui(PoseStack ps, float partialTicks) {
tryRenderScryingLensOverlay(ps, partialTicks);
}
private static void renderSentinel(Sentinel sentinel, LocalPlayer owner,
PoseStack ps, float partialTicks) {
ps.pushPose();
// zero vector is the player
var mc = Minecraft.getInstance();
var camera = mc.gameRenderer.getMainCamera();
var playerPos = camera.getPosition();
ps.translate(
sentinel.position().x - playerPos.x,
sentinel.position().y - playerPos.y,
sentinel.position().z - playerPos.z);
var time = ClientTickCounter.getTotal() / 2;
var bobSpeed = 1f / 20;
var magnitude = 0.1f;
ps.translate(0, Mth.sin(bobSpeed * time) * magnitude, 0);
var spinSpeed = 1f / 30;
ps.mulPose(Quaternion.fromXYZ(new Vector3f(0, spinSpeed * time, 0)));
if (sentinel.extendsRange()) {
ps.mulPose(Quaternion.fromXYZ(new Vector3f(spinSpeed * time / 8f, 0, 0)));
}
float scale = 0.5f;
ps.scale(scale, scale, scale);
var tess = Tesselator.getInstance();
var buf = tess.getBuilder();
var neo = ps.last().pose();
RenderSystem.enableBlend();
RenderSystem.setShader(GameRenderer::getRendertypeLinesShader);
RenderSystem.disableDepthTest();
RenderSystem.disableCull();
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
RenderSystem.lineWidth(5f);
var colorizer = IXplatAbstractions.INSTANCE.getColorizer(owner);
var colProvider = colorizer.getColorProvider();
BiConsumer<float[], float[]> v = (l, r) -> {
int lcolor = colProvider.getColor(time, new Vec3(l[0], l[1], l[2])),
rcolor = colProvider.getColor(time, new Vec3(r[0], r[1], r[2]));
var normal = new Vector3f(r[0] - l[0], r[1] - l[1], r[2] - l[2]);
normal.normalize();
buf.vertex(neo, l[0], l[1], l[2])
.color(lcolor)
.normal(ps.last().normal(), normal.x(), normal.y(), normal.z())
.endVertex();
buf.vertex(neo, r[0], r[1], r[2])
.color(rcolor)
.normal(ps.last().normal(), -normal.x(), -normal.y(), -normal.z())
.endVertex();
};
// Icosahedron inscribed inside the unit sphere
buf.begin(VertexFormat.Mode.LINES, DefaultVertexFormat.POSITION_COLOR_NORMAL);
for (int side = 0; side <= 1; side++) {
var ring = (side == 0) ? Icos.BOTTOM_RING : Icos.TOP_RING;
var apex = (side == 0) ? Icos.BOTTOM : Icos.TOP;
// top & bottom spider
for (int i = 0; i < 5; i++) {
v.accept(apex, ring[i]);
}
// ring around
for (int i = 0; i < 5; i++) {
v.accept(ring[i % 5], ring[(i + 1) % 5]);
}
}
// center band
for (int i = 0; i < 5; i++) {
var bottom = Icos.BOTTOM_RING[i];
v.accept(Icos.TOP_RING[(i + 2) % 5], bottom);
v.accept(bottom, Icos.TOP_RING[(i + 3) % 5]);
}
tess.end();
RenderSystem.enableDepthTest();
RenderSystem.enableCull();
ps.popPose();
}
private static class Icos {
public static float[] TOP = {0, 1, 0};
public static float[] BOTTOM = {0, -1, 0};
public static float[][] TOP_RING = new float[5][];
public static float[][] BOTTOM_RING = new float[5][];
static {
var theta = (float) Mth.atan2(0.5, 1);
for (int i = 0; i < 5; i++) {
var phi = (float) i / 5f * Mth.TWO_PI;
var x = Mth.cos(theta) * Mth.cos(phi);
var y = Mth.sin(theta);
var z = Mth.cos(theta) * Mth.sin(phi);
TOP_RING[i] = new float[]{x, y, z};
BOTTOM_RING[i] = new float[]{-x, -y, -z};
}
}
}
private static void tryRenderScryingLensOverlay(PoseStack ps, float partialTicks) {
var mc = Minecraft.getInstance();
LocalPlayer player = mc.player;
ClientLevel level = mc.level;
if (player == null || level == null) {
return;
}
if (!DiscoveryHandlers.hasLens(player))
return;
var hitRes = mc.hitResult;
if (hitRes != null && hitRes.getType() == HitResult.Type.BLOCK) {
var bhr = (BlockHitResult) hitRes;
var pos = bhr.getBlockPos();
var bs = level.getBlockState(pos);
var lines = ScryingLensOverlayRegistry.getLines(bs, pos, player, level, bhr.getDirection());
int totalHeight = 8;
List<Pair<ItemStack, List<FormattedText>>> actualLines = Lists.newArrayList();
var window = mc.getWindow();
var maxWidth = (int) (window.getGuiScaledWidth() / 2f * 0.8f);
for (var pair : lines) {
totalHeight += mc.font.lineHeight + 6;
var text = pair.getSecond();
var textLines = mc.font.getSplitter().splitLines(text, maxWidth, Style.EMPTY);
actualLines.add(Pair.of(pair.getFirst(), textLines));
if (textLines.size() > 1) {
totalHeight += mc.font.lineHeight * (textLines.size() - 1);
}
}
if (!lines.isEmpty()) {
var x = window.getGuiScaledWidth() / 2f + 8f;
var y = window.getGuiScaledHeight() / 2f - totalHeight;
ps.pushPose();
ps.translate(x, y, 0);
for (var pair : actualLines) {
var stack = pair.getFirst();
if (!stack.isEmpty()) {
// this draws centered in the Y ...
RenderLib.renderItemStackInGui(ps, pair.getFirst(), 0, 0);
}
float tx = stack.isEmpty() ? 0 : 18;
float ty = 5;
// but this draws where y=0 is the baseline
var text = pair.getSecond();
for (var line : text) {
var actualLine = Language.getInstance().getVisualOrder(line);
mc.font.drawShadow(ps, actualLine, tx, ty, 0xffffffff);
ps.translate(0, mc.font.lineHeight, 0);
}
if (text.isEmpty()) {
ps.translate(0, mc.font.lineHeight, 0);
}
ps.translate(0, 6, 0);
}
ps.popPose();
}
}
}
}