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2022-02-04 18:12:21 +01:00
art me reading my git add output to remember what to put in my commit message [gigachad] 2022-01-18 00:33:29 -06:00
gradle/wrapper original commit 2021-12-25 10:58:16 -06:00
src yeet 2022-02-04 18:12:21 +01:00
.gitattributes original commit 2021-12-25 10:58:16 -06:00
.gitignore a LOT more patchi 2022-01-16 15:58:32 -06:00
build.gradle untested, but make the client sync code less bad and make trinkets/cyphers actually unable to draw from inventory 2022-02-04 10:21:20 -06:00
changelog.txt original commit 2021-12-25 10:58:16 -06:00
contributors.toml finish un-janking colorizers, journal entries should be in first person, get dev user on gh 2022-02-04 09:38:34 -06:00
CREDITS.txt original commit 2021-12-25 10:58:16 -06:00
gradle.properties a LOT more patchi 2022-01-16 15:58:32 -06:00
gradlew Implement a vertex-based lightning effect on nodes TODO: write a shader to make it look fancier 2021-12-28 11:59:46 -06:00
gradlew.bat original commit 2021-12-25 10:58:16 -06:00
LICENSE.txt push to get help with matrix-based look->screen calcs 2021-12-25 12:41:07 -06:00
original_ideas_doc.txt 3 new spells and fix a bunch of bugs, closes #1 2021-12-30 16:01:38 -06:00
README.md update cf link 2022-01-22 22:37:32 -06:00
slushfile.txt mana is now taken directly from amethyst crystals 2022-01-01 18:33:05 -06:00

Hex

A minecraft mod about casting Hexes, powerful and programmable magical effects, inspired by PSI.

Curseforge Link

This mod requires Patchouli and Kotlin for Forge!