HexCasting/Common/src/main/java/at/petrak/hexcasting/common/casting/operators/spells/OpCreateFluid.kt

62 lines
2.3 KiB
Kotlin

package at.petrak.hexcasting.common.casting.operators.spells
import at.petrak.hexcasting.api.casting.ParticleSpray
import at.petrak.hexcasting.api.casting.RenderedSpell
import at.petrak.hexcasting.api.casting.castables.SpellAction
import at.petrak.hexcasting.api.casting.eval.CastingEnvironment
import at.petrak.hexcasting.api.casting.getBlockPos
import at.petrak.hexcasting.api.casting.iota.Iota
import at.petrak.hexcasting.xplat.IXplatAbstractions
import net.minecraft.core.BlockPos
import net.minecraft.world.item.BucketItem
import net.minecraft.world.item.Item
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.material.Fluid
import net.minecraft.world.phys.Vec3
class OpCreateFluid(val cost: Int, val bucket: Item, val cauldron: BlockState, val fluid: Fluid) : SpellAction {
override val argc = 1
override fun execute(
args: List<Iota>,
ctx: CastingEnvironment
): Triple<RenderedSpell, Int, List<ParticleSpray>> {
val target = args.getBlockPos(0, argc)
ctx.assertVecInRange(target)
return Triple(
Spell(target, bucket, cauldron, fluid),
cost,
listOf(ParticleSpray.burst(Vec3.atCenterOf(BlockPos(target)), 1.0))
)
}
private data class Spell(val pos: BlockPos, val bucket: Item, val cauldron: BlockState, val fluid: Fluid) : RenderedSpell {
override fun cast(ctx: CastingEnvironment) {
if (!ctx.canEditBlockAt(pos) || !IXplatAbstractions.INSTANCE.isPlacingAllowed(
ctx.world,
pos,
ItemStack(bucket),
ctx.caster
)
)
return
val state = ctx.world.getBlockState(pos)
if (state.block == Blocks.CAULDRON)
ctx.world.setBlock(pos, cauldron, 3)
else if (!IXplatAbstractions.INSTANCE.tryPlaceFluid(
ctx.world,
ctx.getCastingHand(),
pos,
fluid
) && bucket is BucketItem) {
// make the player null so we don't give them a usage statistic for example
bucket.emptyContents(null, ctx.world, pos, null)
}
}
}
}