Mobs-Dimensions2/src/overrides/config/epicsiegemod.cfg

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2020-08-02 17:03:22 +02:00
# Configuration file
creepers {
# Ignores the listing and allows any mob to have a Creeper rider [default: true]
B:"All Creeper Jockeys"=true
# Creepers will attempt to blast through walls [default: true]
B:Breaching=true
# AND HIS NAME IS... [range: 0 ~ 100, default: 1]
I:Creeper=5
# The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
I:"Creeper Jockey Chance"=10
# Sets which mobs can spawn with Creepers riding them [default: ]
S:"Creeper Jockey Mobs" <
>
# Creeper detonations leave behind flaming craters [default: true]
B:Napalm=true
# The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
I:"Powered Rarity"=10
# Creepers will continue approaching their target while arming [default: true]
B:"Walking Fuse"=true
}
general {
# Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
S:"AI Blacklist" <
minecraft:villager_golem
>
# Prevents players skipping the night through sleep [default: false]
B:"Allow Sleep"=true
# Mobs will attack any player owned pets they find [default: true]
B:"Attack Pets"=true
# How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
I:"Awareness Radius"=64
# Everyone one and everything is a target [default: false]
B:"Chaos Mode"=false
# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
I:"Hardcore Day Cycle"=8
# Hides update notifications [default: false]
B:"Hide Updates"=true
# Maximum number of attackers per target [range: 0 ~ 128, default: 16]
I:"Pathing Cap"=16
# Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
I:"Resistance Cooldown"=200
# Allows mobs to attack villagers as they would players [default: true]
B:"Villager Targeting"=true
# Distance mobs can sense targets through walls [range: 0 ~ 2147483647, default: 64]
I:"Xray Mobs"=32
}
other {
# Animals will fight back if provoked [default: true]
B:"Animals Retaliate"=false
# The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
S:"Boss Kill Modifier"=0.0
# Enabled boss kill modifier on damage dealt [default: true]
B:"Boss Mod Damage"=false
# Enabled boss kill modifier on health [default: true]
B:"Boss Mod Health"=false
# Enabled boss kill modifier on knockback resistance [default: false]
B:"Boss Mod Knockback Resist"=false
# Enabled boss kill modifier on movement speed [default: false]
B:"Boss Mod Speed"=false
# List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
S:"Building Mobs" <
minecraft:husk
minecraft:skeleton
minecraft:stray
minecraft:zombie
>
# How common demolition variants are [range: 0 ~ 100, default: 10]
I:"Demolition Chance"=10
# List of mobs that can drop live TNT [default: [minecraft:zombie]]
S:"Demolition Mobs" <
minecraft:husk
minecraft:skeleton
minecraft:stray
minecraft:zombie
>
# Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
S:"Digging Blacklist" <
>
# List of mobs that can dig through blocks [default: [minecraft:zombie]]
S:"Digging Mobs" <
minecraft:husk
minecraft:skeleton
minecraft:stray
minecraft:zombie
>
# Digging mobs require the proper tools to dig [default: true]
B:"Digging Tools Only"=true
# Mobs will strafe more than normal and avoid imminent explosions [default: true]
B:"Evasive AI"=true
# What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
S:"General Griefable Blocks" <
minecraft:bed
minecraft:bookshelf
minecraft:brewing_stand
minecraft:cake
minecraft:carrots
minecraft:chest
minecraft:crafting_table
minecraft:enchanting_table
minecraft:farmland
minecraft:fence
minecraft:fence_gate
minecraft:furnace
minecraft:glass
minecraft:glass_pane
minecraft:ladder
minecraft:melon_block
minecraft:melon_stem
minecraft:planks
minecraft:potatoes
minecraft:pumpkin
minecraft:pumpkin_stem
minecraft:sapling
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:wooden_door
>
# Dying to zombies will turn your corpse into one of them [default: true]
B:"Infectious Zombies"=true
# Use the digging blacklist as a whitelist instead [default: false]
B:"Invert Digging Blacklist"=false
# Mobs are passive until provoked [default: false]
B:"Neutral Mobs"=false
# The block zombies use to pillar up with [default: minecraft:cobblestone:0]
S:"Pillaring Block"=minecraft:cobblestone:0
# Allows Enderman to teleport the player instead of themelves [default: true]
B:"Player Teleport"=true
# The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
I:"Webbing Chance"=25
# List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
S:"Witch Potions" <
minecraft:blindness:300:0
minecraft:harming:1:0
minecraft:mining_fatigue:300:2
minecraft:poison:300:0
minecraft:slowness:300:0
minecraft:weakness:300:1
>
}
skeletons {
# How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
I:"Arrow Error"=5
# How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
I:"Fire Distance"=64
# The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
I:"Wither Skeleton Chance"=10
}