196 lines
6.8 KiB
INI
196 lines
6.8 KiB
INI
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# Configuration file
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creepers {
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# Ignores the listing and allows any mob to have a Creeper rider [default: true]
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B:"All Creeper Jockeys"=true
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# Creepers will attempt to blast through walls [default: true]
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B:Breaching=true
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# AND HIS NAME IS... [range: 0 ~ 100, default: 1]
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I:Creeper=5
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# The chance a Creeper will spawn riding another mob [range: 0 ~ 100, default: 10]
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I:"Creeper Jockey Chance"=10
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# Sets which mobs can spawn with Creepers riding them [default: ]
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S:"Creeper Jockey Mobs" <
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>
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# Creeper detonations leave behind flaming craters [default: true]
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B:Napalm=true
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# The chance a Creeper will spawn pre-powered [range: 0 ~ 100, default: 10]
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I:"Powered Rarity"=10
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# Creepers will continue approaching their target while arming [default: true]
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B:"Walking Fuse"=true
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}
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general {
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# Mobs that are exempt from AI modifications [default: [minecraft:villager_golem]]
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S:"AI Blacklist" <
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minecraft:villager_golem
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>
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# Prevents players skipping the night through sleep [default: false]
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B:"Allow Sleep"=true
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# Mobs will attack any player owned pets they find [default: true]
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B:"Attack Pets"=true
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# How far mobs can see potential targets [range: 0 ~ 2147483647, default: 64]
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I:"Awareness Radius"=64
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# Everyone one and everything is a target [default: false]
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B:"Chaos Mode"=false
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# The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [range: 0 ~ 2147483647, default: 8]
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I:"Hardcore Day Cycle"=8
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# Hides update notifications [default: false]
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B:"Hide Updates"=true
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# Maximum number of attackers per target [range: 0 ~ 128, default: 16]
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I:"Pathing Cap"=16
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# Temporary invulnerability in ticks when respawning and teleporting [range: 0 ~ 2147483647, default: 200]
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I:"Resistance Cooldown"=200
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# Allows mobs to attack villagers as they would players [default: true]
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B:"Villager Targeting"=true
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# Distance mobs can sense targets through walls [range: 0 ~ 2147483647, default: 64]
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I:"Xray Mobs"=32
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}
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other {
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# Animals will fight back if provoked [default: true]
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B:"Animals Retaliate"=false
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# The factor by which mob health and damage multipliers will be increased when bosses are killed [range: 0.0 ~ 3.4028235E38, default: 0.1]
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S:"Boss Kill Modifier"=0.0
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# Enabled boss kill modifier on damage dealt [default: true]
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B:"Boss Mod Damage"=false
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# Enabled boss kill modifier on health [default: true]
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B:"Boss Mod Health"=false
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# Enabled boss kill modifier on knockback resistance [default: false]
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B:"Boss Mod Knockback Resist"=false
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# Enabled boss kill modifier on movement speed [default: false]
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B:"Boss Mod Speed"=false
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# List of mobs that can pillar up and build stairs [default: [minecraft:zombie]]
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S:"Building Mobs" <
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minecraft:husk
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minecraft:skeleton
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minecraft:stray
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minecraft:zombie
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>
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# How common demolition variants are [range: 0 ~ 100, default: 10]
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I:"Demolition Chance"=10
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# List of mobs that can drop live TNT [default: [minecraft:zombie]]
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S:"Demolition Mobs" <
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minecraft:husk
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minecraft:skeleton
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minecraft:stray
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minecraft:zombie
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>
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# Blocks blacklisted from digging mobs (Format: 'minecraft:wool:1') [default: ]
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S:"Digging Blacklist" <
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>
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# List of mobs that can dig through blocks [default: [minecraft:zombie]]
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S:"Digging Mobs" <
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minecraft:husk
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minecraft:skeleton
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minecraft:stray
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minecraft:zombie
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>
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# Digging mobs require the proper tools to dig [default: true]
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B:"Digging Tools Only"=true
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# Mobs will strafe more than normal and avoid imminent explosions [default: true]
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B:"Evasive AI"=true
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# What blocks will be targeted for destruction when idle (Light sources included by default. Format: 'minecraft:wool:1') [default: [minecraft:chest], [minecraft:furnace], [minecraft:crafting_table], [minecraft:melon_stem], [minecraft:pumpkin_stem], [minecraft:fence_gate], [minecraft:melon_block], [minecraft:pumpkin], [minecraft:glass], [minecraft:glass_pane], [minecraft:stained_glass], [minecraft:stained_glass_pane], [minecraft:carrots], [minecraft:potatoes], [minecraft:brewing_stand], [minecraft:enchanting_table], [minecraft:cake], [minecraft:ladder], [minecraft:wooden_door], [minecraft:farmland], [minecraft:bookshelf], [minecraft:sapling], [minecraft:bed], [minecraft:fence], [minecraft:planks]]
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S:"General Griefable Blocks" <
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minecraft:bed
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minecraft:bookshelf
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minecraft:brewing_stand
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minecraft:cake
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minecraft:carrots
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minecraft:chest
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minecraft:crafting_table
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minecraft:enchanting_table
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minecraft:farmland
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minecraft:fence
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minecraft:fence_gate
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minecraft:furnace
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minecraft:glass
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minecraft:glass_pane
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minecraft:ladder
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minecraft:melon_block
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minecraft:melon_stem
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minecraft:planks
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minecraft:potatoes
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minecraft:pumpkin
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minecraft:pumpkin_stem
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minecraft:sapling
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minecraft:stained_glass
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minecraft:stained_glass_pane
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minecraft:wooden_door
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>
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# Dying to zombies will turn your corpse into one of them [default: true]
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B:"Infectious Zombies"=true
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# Use the digging blacklist as a whitelist instead [default: false]
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B:"Invert Digging Blacklist"=false
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# Mobs are passive until provoked [default: false]
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B:"Neutral Mobs"=false
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# The block zombies use to pillar up with [default: minecraft:cobblestone:0]
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S:"Pillaring Block"=minecraft:cobblestone:0
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# Allows Enderman to teleport the player instead of themelves [default: true]
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B:"Player Teleport"=true
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# The chance a Spider will web its target to the ground [range: 0 ~ 100, default: 25]
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I:"Webbing Chance"=25
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# List of custom potion types witches can throw ("id:duration:lvl") [default: [minecraft:harming:1:0], [minecraft:slowness:300:0], [minecraft:blindness:300:0], [minecraft:poison:300:0], [minecraft:weakness:300:1], [minecraft:mining_fatigue:300:2]]
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S:"Witch Potions" <
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minecraft:blindness:300:0
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minecraft:harming:1:0
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minecraft:mining_fatigue:300:2
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minecraft:poison:300:0
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minecraft:slowness:300:0
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minecraft:weakness:300:1
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>
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}
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skeletons {
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# How likely Skeletons are to miss their target [range: 0 ~ 2147483647, default: 0]
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I:"Arrow Error"=5
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# How far away can Skeletons shoot from [range: 1 ~ 2147483647, default: 64]
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I:"Fire Distance"=64
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# The chance a skeleton will spawn as Wither in other dimensions [range: 0 ~ 100, default: 10]
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I:"Wither Skeleton Chance"=10
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}
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