# How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
I:"Death Worm Target Search Length"=64
# True if wild deathworms are allowed to target and attack monsters [default: true]
B:"Death Worms Target Monsters"=true
# Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
I:"Dragon Attack Damage"=17
# Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
S:"Dragon Attack Damage(Fire breath)"=2.0
# Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
S:"Dragon Attack Damage(Ice breath)"=2.5
# Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
I:"Dragon Block Break Cooldown"=5
# The percentage chance for a block to drop as an item when a dragon breaks it. [range: 0.0 ~ 1.0, default: 0.1]
S:"Dragon Block Breaking Drop Chance"=0.1
# Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
I:"Dragon Cave Ore Ratio"=45
# 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
I:"Dragon Den Gold Amount"=4
# How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
I:"Dragon Egg Hatch Time"=7200
# Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
I:"Dragon Flap Noise Distance"=4
# Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
I:"Dragon Flute Distance"=4
# How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
I:"Dragon Gold Search Length"=30
# Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
I:"Dragon Griefing"=0
# Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
I:"Dragon Health"=500
# Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
I:"Dragon Hunger Tick Rate"=3000
# Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
B:"Dragon Moved Wrongly Error Fix"=false
# How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
I:"Dragon Target Search Length"=128
# How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
I:"Dragon Wander From Home Distance"=40
# True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
B:"Dragons Despawn"=true
# True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
B:"Dragons Dig When Stuck"=true
# True if dragons can drop their blood on death. [default: true]
B:"Dragons Drop Blood"=true
# True if dragons can drop their heart on death. [default: true]
B:"Dragons Drop Heart"=true
# True if dragons can drop their skull on death. [default: true]
B:"Dragons Drop Skull"=true
# Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
I:"Dragonsteel Base Armor"=12
# Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
I:"Dragonsteel Base Durability"=8000
# Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
S:"Dragonsteel Sword Base Attack Strength"=25.0
# Percentage of critical strike that will disarm with easter egg tinkers material. [range: 0.0 ~ 1.0, default: 0.2]
S:"Easter Egg Tinkers Tool Disarm chance"=0.2
# Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
B:"Experimental Dragon path Finder"=false
# True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. [default: false]
B:"Explosive Dragon Breath"=false
# Whether to generate structures or mobs on superflat worlds [default: true]
B:"Generate All Structures on Superflat"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
I:"Generate Dragon Cave Chance"=180
# Whether to generate dragon caves or not [default: true]
B:"Generate Dragon Caves"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
I:"Generate Dragon Roost Chance"=360
# Whether to generate dragon roosts or not [default: true]
B:"Generate Dragon Roosts"=true
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
I:"Generate Dragon Skeleton Chance"=300
# Whether to generate dragon skeletons or not [default: true]
B:"Generate Dragon Skeletons"=true
# Whether to generate glacier biomes or not [default: true]
B:"Generate Glaciers"=true
# True if hydra caves are allowed to generate [default: true]
B:"Generate Hydra Caves"=true
# True if mausoleums are allowed to generate [default: true]
B:"Generate Mausoleums"=true
# Whether to generate sapphire ore or not [default: true]
# Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
B:"Log Cascading World Gen"=false
# One out of this number chance per chunk to generate a mausoleum. [range: 1 ~ 10000, default: 1800]
I:"Mausoleum Gen Chance"=1800
# How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
I:"Max Dragon Flight Height"=128
# How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
# One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
I:"Myrmex Colony Gen Chance"=150
# How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
I:"Myrmex Colony Max Size"=80
# How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
I:"Myrmex Gestation Length"=2500
# How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
I:"Myrmex Hatch Length"=3000
# Blocks that will not drop as items when broken by a dragon. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: [minecraft:stone], [minecraft:dirt], [minecraft:grass]]
# True if trolls are allowed to drop their weapon on death. [default: true]
B:"Trolls Drop Weapon"=true
# True to make the screen pink when sirens attract players [default: true]
B:"Use Siren Shader"=true
# Whether to use the vanilla font in the bestiary or not [default: false]
B:"Use Vanilla Font"=false
# True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
B:"Villagers Fear Dragons"=true
# Disable this to remove easter egg with tinkers installed. [default: true]
B:Weezer=true
# Dragons can only spawn in these dimensions' IDs
I:"Whitelisted Dragon Dimensions" <
0
>
# Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
I:"Whitelisted Misc. Structure Dimensions" <
0
>
# How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
I:"World Gen Distance"=150
# true to use dimensional blacklist, false to use the whitelist. [default: true]