Merge remote-tracking branch 'original/master'
This commit is contained in:
commit
772a325a24
10 changed files with 180 additions and 22 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,3 +1,4 @@
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.mpt
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build
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.vscode
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.vscode
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.idea
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@ -2385,6 +2385,21 @@
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"included"
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]
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},
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{
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"id": "mobmash",
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"file": {
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"installer": "internal.dir:mods",
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"artifact": "curse.maven:270470:2530136",
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"repository": "curse"
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},
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"type": "mod",
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"options": [
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"required",
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"client",
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"server",
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"included"
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]
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},
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{
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"id": "forge",
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"versions": "[1.12.2-14.23.5.2854]",
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@ -1,4 +1,4 @@
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<book title="Dimensional knowledge" cover="akashictome:tome" fontSize="1.0" home="0:0"
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<book title="Darkhold" cover="gbook:darkhold" fontSize="1.0" home="0:0"
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xmlns="http://localhost/gbook/base"
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xmlns:minecraft="http://localhost/gbook/minecraft-addons">
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@ -6,8 +6,124 @@
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<chapter>
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<section>
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<title>Index</title>
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<link ref="quantum">Quantum Technology</link>
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<link ref="dark">Dark Magic</link>
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</section>
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</chapter>
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<chapter id="quantum">
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<section>
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<title>Quantum Technology</title>
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<link ref="quantum:battery">Qunatum Battery</link>
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<link ref="quantum:portal">Dimensional Portal</link>
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<link ref="quantum:mill">Thread Mill</link>
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<link ref="quantum:mama">Mana Fabricator</link>
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<link ref="quantum:reactor">Quantum Reactor</link>
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<p>
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Quantum Technology is based on Quantum Ingots. This ingots can only be created using soul power infused materials from Hell.
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Using your Darkhold you can make Quantum Ingots out of Soularium Ingots and Soul Stone. With Quantum Ingots you can then
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make the parts needed to build quantum based machines.
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</p>
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</section>
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<section id="battery">
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<title>Quantum Battery</title>
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<p>
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Quantum Batteries are drawing energy from multiple dimensions. Their main usage is extracting Dark Matter from other dimensions.
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Becaus this is violating the first law of thermodynamics and therefore creating a vacuum between dimensions you have to power it
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with a material only found in the Limbo. This will fill the vacuum by giving to other dimensions their energy back. As a side effect this
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will also give you World Thread, which you would have to extract from the Limbo if not using this method. During the extraction process
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the battery will also output a bit of energy, which couldn't be converted to Dark Matter, so you can use it to power other machines.
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</p>
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<title>Using in other Dimensions</title>
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<p>
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By using Quantum Batteries in other dimensions and giving them matter originating from this dimension, you can create a manifestation
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of this dimensions power inside a cluster. This only works in some specific dimensions, but the clusters will be needed to open a
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<link ref="quantum:portal">Dimensional Portal</link>. Besides other dimensions energies you can also manifest the energies of Mob Souls
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in a Mob Cluster, which is also needed for the portal.
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</p>
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</section>
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<section id="portal">
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<title>Dimensional Portal</title>
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<p>
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The Dimensional Portal is used to retrieve Neutronium from another dimension. It is powered by World Thread, so you need an imensive amount of it to produce Neutronium.
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To build the portal you need some blocks containing matter from other artificially created dimensions. To activate it you need 12 clusters containing the energy of 11 dimensions
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and different mobs. This clusters can only be manifested using a <link ref="quantum:battery">Quantum Battery</link>.
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The portal uses a tear in Space-Time to produce Neutronium. This tear is called a "Klein Bottle" and can only be created by three <link ref="dark:monoliths">Monoliths</link> using a <link ref="quantum:battery">Quantum Battery</link>.
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</p>
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<title>Structure</title>
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<p>The placement of the clusters should look like this:</p>
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<p><stack item="modularmachinery:blockinputbus"/><stack item="contenttweaker:cluster_nether"/><stack item="contenttweaker:cluster_end"/><stack item="contenttweaker:cluster_aether"/><stack item="modularmachinery:blockinputbus"/></p>
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<p><stack item="contenttweaker:cluster_twilight"/><stack item="mystcraft:blockcrystal"/><stack item="mystcraft:blockcrystal"/><stack item="mystcraft:blockcrystal"/><stack item="contenttweaker:cluster_midnight"/></p>
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<p><stack item="contenttweaker:cluster_overworld"/><stack item="mystcraft:blockcrystal"/><stack item="mystcraft:blockcrystal"/><stack item="mystcraft:blockcrystal"/><stack item="contenttweaker:cluster_mob"/></p>
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<p><stack item="contenttweaker:cluster_erebus"/><stack item="mystcraft:blockcrystal"/><stack item="mystcraft:blockcrystal"/><stack item="mystcraft:blockcrystal"/><stack item="contenttweaker:cluster_cavern"/></p>
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<p><stack item="modularmachinery:blockoutputbus"/><stack item="contenttweaker:cluster_between"/><stack item="contenttweaker:cluster_advent"/><stack item="contenttweaker:cluster_abyss"/><stack item="modularmachinery:blockcontroller"/></p>
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<p>A Klein Bottle should be placed in the middle of the structure to complete it.</p>
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</section>
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<section id="mill">
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<title>Thread Mill</title>
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<p>
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Docs upcoming!
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The Thread Mill is a simple machine extracting World Thread from the Limbo. It must operate inside the Limbo and needs power to produce World Thread.
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</p>
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</section>
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<section id="mana">
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<title>Mana Fabricator</title>
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<p>
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The Mana Fabricator is used to generate Mana from other energy sources. To build it you must place some sort of Mana Spreader in the middle on top
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of the structure. The Mana Fabricator can produce Mana passively from Starlight or Grid Power or it can be powered actively by µI(Micro Infinity), Embers or Life Essence.
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The Mana will be outputted by the Mana Spreader placed on top of the Structure.
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</p>
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</section>
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<section id="reactor">
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<title>Quantum Reactor</title>
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<p>
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The Quantum Reactor is used to produce massive amounts of µI(Micro Infinity) using all kinds of magical energy. The reactor requires Starlight, Grid Power, Life Essence, Mana, Ember,
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Vacuos, World Thread and mechanical power to operate. It can only run when the Horologium constellation is on the sky. The reactor produces enough energy to instantly filla Tier 8 Draconic
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Energy Core.
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</p>
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</section>
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</chapter>
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<chapter id="dark">
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<section>
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<title>Dark Magic</title>
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<link ref="dark:monoliths">Monoliths</link>
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<link ref="dark:table">Dark Crafting Tables</link>
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<p>
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Dark Magic is all about transforming matter and breaking the laws of the universe. The base of Dark Magic is Dark Matter. While raw Dark Matter can be created using
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a Philosopher Stone, Dark Matter Ingots can only be produced using a <link ref="quantum:battery">Quantum Battery</link>.
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</p>
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</section>
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<section id="monoliths">
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<title>Monoliths</title>
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<p>
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Monoliths are powerful stones with a crystal structure drawing their power from the Limbo dimension. There are three types of Monoliths manipulating different aspects of
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reality.
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</p>
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<title>Space Monolith</title>
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<p>
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The Space Monolith<stack item="contenttweaker:frag_space"/> can be used to connect two points in space together. It's main usage is to combine it with World Thread to make the core of space travel magic.
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All kinds of Dimensional Doors requires a piece of the Space Monolith to be crafted.
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</p>
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<title>Time Monolith</title>
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<p>
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The Time Monolith<stack item="contenttweaker:frag_time"/> can manipulate time itself. By putting a piece of it into a bottle, this bottle will store time and can be used to channel the stored time directly to
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some location. This will increase the flow of time at this location.
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</p>
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<title>Creation Monolith</title>
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<p>
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The Creation Monolith<stack item="contenttweaker:frag_creation"/> is the most powerful of the three. It is used to manipulate matter. The fragments of the Creation Monolith are essential for building
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an Energy Condenser, which is used to transform matter into other matter.
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</p>
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<title>Tear in Space-Time</title>
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<p>
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By combining the energies of all three Monoliths inside a <link ref="quantum:battery">Quantum Battery</link>, you can create a Tear in Space-Time. This is manifested as an object, which is impossible
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in just three spatial dimensions. This object is called a "Klein Bottle". It is essential to simulate artificial dimensions and therefore the only was to get Dimensional Shards. The <link ref="quantum:portal">Dimensional Portal</link>
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will also use it to extract Neutronium from the other side of this tear.
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</p>
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</section>
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<section id="dark:table">
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<title>Dark Crafting Tables</title>
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<p>
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The Dark Crafting Tables are Crafting Tables infused with Dark Matter. They are essential to use Dark Magic and Alchemy.
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</p>
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</section>
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</chapter>
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BIN
src/overrides/config/books/resources/textures/darkhold.png
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BIN
src/overrides/config/books/resources/textures/darkhold.png
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After Width: | Height: | Size: 5.5 KiB |
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@ -107,10 +107,10 @@ ores {
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I:copperMinY=0
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# Maximum size of a copper ore vein (in blocks) [range: 0 ~ 255, default: 12]
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I:copperVeinSize=12
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I:copperVeinSize=0
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# Number of attempts to spawn copper ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
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I:copperVeinsPerChunk=6
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I:copperVeinsPerChunk=0
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# Maximum height under which lead ore will spawn. [range: 1 ~ 255, default: 28]
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I:leadMaxY=28
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@ -119,10 +119,10 @@ ores {
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I:leadMinY=0
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# Maximum size of a lead ore vein (in blocks) [range: 0 ~ 255, default: 8]
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I:leadVeinSize=8
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I:leadVeinSize=0
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# Number of attempts to spawn lead ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:leadVeinsPerChunk=4
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I:leadVeinsPerChunk=0
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# A list of all dimension IDs in which Embers orespawn is prohibited. Embers ores will spawn in any dimension not on this list, but only in vanilla stone. [default: [-1], [1]]
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S:oreBlacklist <
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@ -140,10 +140,10 @@ ores {
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I:quartzMinY=0
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# Maximum size of a quartz ore vein (in blocks) [range: 0 ~ 255, default: 8]
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I:quartzVeinSize=8
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I:quartzVeinSize=0
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# Number of attempts to spawn quartz ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:quartzVeinsPerChunk=4
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I:quartzVeinsPerChunk=0
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# Maximum height under which silver ore will spawn. [range: 1 ~ 255, default: 28]
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I:silverMaxY=28
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@ -152,10 +152,10 @@ ores {
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I:silverMinY=0
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# Maximum size of a silver ore vein (in blocks) [range: 0 ~ 255, default: 6]
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I:silverVeinSize=6
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I:silverVeinSize=0
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# Number of attempts to spawn silver ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
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I:silverVeinsPerChunk=4
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I:silverVeinsPerChunk=0
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}
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@ -1,6 +1,6 @@
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{
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"registryname": "reactor",
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"localizedname": "Final Reactor",
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"localizedname": "Quantum Reactor",
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"color": "52525B",
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"parts": [
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{
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@ -0,0 +1,34 @@
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{
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"machine": "dimextractor",
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"registryName": "darkmatter",
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"recipeTime": 120,
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"requirements": [
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{
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"type": "item",
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"io-type": "input",
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"item": "dimdoors:unravelled_fabric"
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},
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{
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"type": "item",
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"io-type": "output",
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"item": "extendedcrafting:material",
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"chance": 0.6
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},
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{
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"type": "item",
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"io-type": "output",
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"item": "dimdoors:world_thread"
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},
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{
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"type": "item",
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"io-type": "output",
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"item": "projecte:item.pe_matter",
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"chance": 0.05
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},
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{
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"type": "energy",
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"io-type": "output",
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"energyPerTick": 1024
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}
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]
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}
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@ -5,7 +5,6 @@ recipes.remove(<extrautils2:klein>);
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recipes.remove(<dimdoors:stable_fabric>);
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recipes.addShaped(<modularmachinery:itemmodularium> * 4, [[<mysticalagriculture:soulstone>, <enderio:item_alloy_ingot:7>, <mysticalagriculture:soulstone>],[<enderio:item_alloy_ingot:7>, <akashictome:tome>.reuse(), <enderio:item_alloy_ingot:7>], [<mysticalagriculture:soulstone>, <enderio:item_alloy_ingot:7>, <mysticalagriculture:soulstone>]]);
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recipes.addShaped(<extendedcrafting:material> * 4, [[<dimdoors:unravelled_fabric>, <projecte:item.pe_matter>, <dimdoors:unravelled_fabric>],[<projecte:item.pe_matter>, <akashictome:tome>.reuse(), <projecte:item.pe_matter>], [<dimdoors:unravelled_fabric>, <projecte:item.pe_matter>, <dimdoors:unravelled_fabric>]]);
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recipes.addShapeless(<randomthings:timeinabottle>, [<contenttweaker:frag_time>, <minecraft:glass_bottle>]);
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recipes.addShaped(<contenttweaker:frag_space>, [[<minecraft:ender_pearl>, <dimdoors:world_thread>, <minecraft:ender_pearl>],[<dimdoors:world_thread>, <ore:stoneLimestone>, <dimdoors:world_thread>], [<minecraft:ender_pearl>, <dimdoors:world_thread>, <minecraft:ender_pearl>]]);
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recipes.addShaped(<contenttweaker:frag_creation>, [[<extendedcrafting:material>, <dimdoors:world_thread>, <extendedcrafting:material>],[<dimdoors:world_thread>, <ore:stoneLimestone>, <dimdoors:world_thread>], [<extendedcrafting:material>, <dimdoors:world_thread>, <extendedcrafting:material>]]);
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@ -1,5 +1,5 @@
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var neutronium = mods.modularmachinery.RecipeBuilder.newBuilder("neutronium", "portal", 120);
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neutronium.addItemInput(<dimdoors:world_thread> * 20);
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neutronium.addItemInput(<dimdoors:world_thread> * 5);
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neutronium.addItemOutput(<avaritia:resource:2>);
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neutronium.build();
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@ -136,10 +136,3 @@ rift.addItemInput(<contenttweaker:frag_space>);
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rift.addItemInput(<contenttweaker:frag_creation>);
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rift.addItemInput(<contenttweaker:frag_time>);
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rift.build();
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var dark = mods.modularmachinery.RecipeBuilder.newBuilder("dark", "dimextractor", 120);
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dark.addItemOutput(<extendedcrafting:material>);
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dark.addItemOutput(<dimdoors:world_thread>);
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dark.addEnergyPerTickOutput(1024);
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dark.addItemInput(<dimdoors:unravelled_fabric>);
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dark.build();
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|
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@ -72,7 +72,7 @@ recipes.addShaped(<rftools:machine_frame>, [[<enderio:item_alloy_ingot:2>, <ende
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recipes.addShaped(<rftoolsdim:empty_dimension_tab>, [[<dimdoors:world_thread>, <dimdoors:world_thread>, <dimdoors:world_thread>],[<dimdoors:world_thread>, <extrautils2:klein>, <dimdoors:world_thread>], [<dimdoors:world_thread>, <dimdoors:world_thread>, <dimdoors:world_thread>]]);
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mods.extendedcrafting.TableCrafting.addShaped(0, <projecte:collector_mk1>, [
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[<ore:blockLuminessence>, <ore:blockLuminessence>, <ore:blockNetherStar>, <ore:blockLuminessence>, <ore:blockLuminessence>],
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[<ore:blockLuminessence>, <extendedcrafting:material:48>, <projecte:item.pe_philosophers_stone>, <extendedcrafting:material:48>, <ore:blockLuminessence>],
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[<ore:blockLuminessence>, <extendedcrafting:material:48>, <contenttweaker:frag_creation>, <extendedcrafting:material:48>, <ore:blockLuminessence>],
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[<ore:blockLuminessence>, <extendedcrafting:material:48>, <projecte:relay_mk1>, <extendedcrafting:material:48>, <ore:blockLuminessence>],
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[<ore:blockLuminessence>, <extendedcrafting:material:48>, <projecte:condenser_mk1>, <extendedcrafting:material:48>, <ore:blockLuminessence>],
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[<ore:blockLuminessence>, <ore:blockLuminessence>, <ore:blockLuminessence>, <ore:blockLuminessence>, <ore:blockLuminessence>]
|
||||
|
|
Loading…
Reference in a new issue