-Added Spackenmobs
-Removed Ice and Fire main menu
This commit is contained in:
parent
bf13814d2e
commit
9bde193aa5
2 changed files with 470 additions and 0 deletions
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@ -2336,6 +2336,30 @@
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"server",
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"server",
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"included"
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"included"
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]
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]
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},
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{
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"id": "spackenmobs",
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"file": {
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"installer": "internal.dir:resourcepacks",
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"link": "https://data.tilera.xyz/file/spackenmobs/spackenmobs-1.0.zip"
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},
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"type": "resourcepack",
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"options": [
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"required",
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"client",
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"included"
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],
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"meta": {
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"name": "Spackenmobs",
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"contributors": [
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{
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"name": "ACGaming",
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"roles": [
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"owner"
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]
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}
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]
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}
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}
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}
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]
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]
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}
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}
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446
src/overrides/config/ice_and_fire.cfg
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446
src/overrides/config/ice_and_fire.cfg
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@ -0,0 +1,446 @@
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# Configuration file
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all {
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# Amphithere attack strength [range: 1.0 ~ 10000.0, default: 7.0]
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S:"Amphithere Attack Strength"=7.0
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# How fast amphitheres fly. [range: 0.0 ~ 3.0, default: 1.75]
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S:"Amphithere Flight Speed"=1.75
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# Maximum amphithere health [range: 1.0 ~ 10000.0, default: 50.0]
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S:"Amphithere Max Health"=50.0
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# Amphithere spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 5]
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I:"Amphithere Spawn Weight"=5
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# How many ticks it takes while riding an untamed amphithere to tame it. [range: 1 ~ 10000, default: 400]
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I:"Amphithere Tame Time"=400
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# How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
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I:"Amphithere Villager Search Length"=64
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# True if animals should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
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B:"Animals Fear Dragons"=true
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# True if riding dragons should make the player take a 3rd person view automatically. [default: true]
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B:"Auto 3rd person when riding dragon"=true
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# Blacklist for blocks that dragons are not to break or burn. Ex. "minecraft:sponge" or "rats:rat_crafting_table" [default: ]
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S:"Blacklisted Blocks from Dragon" <
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>
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# If true, then the blacklist will act as a whitelist. [default: false]
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B:"Blacklisted Blocks from Dragon is a Whitelist"=false
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# Dragons cannot spawn in these dimensions' IDs
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I:"Blacklisted Dragon Dimensions" <
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-1
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1
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>
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# Misc Structures(Cyclops caves, Gorgon temples, etc) cannot spawn in these dimensions' IDs
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I:"Blacklisted Misc. Structure Dimensions" <
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-1
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1
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>
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# True if chickens lay rotten eggs. [default: true]
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B:"Chickens Lay Rotten Eggs"=true
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# True if the summon crystal can load chunks to find dragons. [default: true]
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B:"Chunk Load Summon Crystal"=true
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# Maximum cockatrice health [range: 1.0 ~ 10000.0, default: 40.0]
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S:"Cockatrice Health"=40.0
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# A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 0]
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I:"Cockatrice Spawn Check Chance"=0
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# Cockatrice spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 4]
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I:"Cockatrice Spawn Weight"=4
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# 1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg. [range: 1 ~ 2147483647, default: 30]
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I:"Cockatrice chicken Search Length"=32
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# Whether to display the dragon on the main menu or not [default: true]
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B:"Custom main menu"=false
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# How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 17]
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I:"Cyclopes Sheep Search Length"=17
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# Cyclops attack strength [range: 1.0 ~ 10000.0, default: 15.0]
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S:"Cyclops Attack Strength"=15.0
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# Amount of damage done with cyclops bite attack. [range: 1.0 ~ 10000.0, default: 40.0]
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S:"Cyclops Bite Strength"=40.0
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# Whether or not cyclops can break logs or leaves in their way [default: true]
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B:"Cyclops Griefing"=true
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# Maximum cyclops health [range: 1.0 ~ 10000.0, default: 150.0]
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S:"Cyclops Max Health"=150.0
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# How many blocks away does dangerous(dragons, cyclops, etc.) world gen have to generate from spawn [range: 0 ~ 2147483647, default: 200]
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I:"Dangerous World Gen Distance From Spawn"=200
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# Default deathworm attack strength, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 3.0]
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S:"Death Worm Base Attack Strength"=3.0
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# Default deathworm health, this is scaled to the worm's particular size [range: 1.0 ~ 10000.0, default: 10.0]
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S:"Death Worm Base Health"=10.0
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# A double check to see if the game can spawn death worms. Higher number = lower chance to spawn. [range: 0 ~ 10000, default: 3]
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I:"Death Worm Spawn Check Chance"=3
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# Deathworm spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
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I:"Death Worm Spawn Weight"=2
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# How many blocks away can death worms spot potential prey. Note that increasing this could cause lag [range: 1 ~ 10000, default: 64]
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I:"Death Worm Target Search Length"=64
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# True if wild deathworms are allowed to target and attack monsters [default: true]
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B:"Death Worms Target Monsters"=true
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# Max dragon attack damage. Attack Damage is scaled to this [range: 1 ~ 10000, default: 17]
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I:"Dragon Attack Damage"=17
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# Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.0]
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S:"Dragon Attack Damage(Fire breath)"=2.0
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# Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number [range: 0.0 ~ 10000.0, default: 2.5]
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S:"Dragon Attack Damage(Ice breath)"=2.5
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# Every interval of this number in ticks, dragon allowed to break blocks. [range: 0 ~ 10000, default: 5]
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I:"Dragon Block Break Cooldown"=5
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# The percentage chance for a block to drop as an item when a dragon breaks it. [range: 0.0 ~ 1.0, default: 0.1]
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S:"Dragon Block Breaking Drop Chance"=0.1
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# Ratio of Stone(this number) to Ores in Dragon Caves [range: 1 ~ 10000, default: 45]
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I:"Dragon Cave Ore Ratio"=45
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# 1 out of this number chance per block that gold will generate in dragon lairs. [range: 1 ~ 10000, default: 4]
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I:"Dragon Den Gold Amount"=4
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# How long it takes(in ticks) for a dragon egg to hatch [range: 1 ~ 2147483647, default: 7200]
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I:"Dragon Egg Hatch Time"=7200
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# Dragon Flap Noise Distance - Larger number, further away you can hear it [range: 0 ~ 10000, default: 4]
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I:"Dragon Flap Noise Distance"=4
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# Dragon Flute Distance - how many chunks away is the dragon flute effective? [range: 0 ~ 10000, default: 4]
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I:"Dragon Flute Distance"=4
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# How far away dragons will detect gold blocks being destroyed or chests being opened [range: 0 ~ 10000, default: 30]
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I:"Dragon Gold Search Length"=30
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# Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default [range: 0 ~ 2, default: 0]
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I:"Dragon Griefing"=0
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# Max dragon health. Health is scaled to this [range: 1 ~ 100000, default: 500]
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I:"Dragon Health"=500
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# Every interval of this number in ticks, dragon hunger decreases. [range: 1 ~ 10000, default: 3000]
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I:"Dragon Hunger Tick Rate"=3000
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# Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART! [default: false]
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B:"Dragon Moved Wrongly Error Fix"=false
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# How many blocks away can dragons spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 128]
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I:"Dragon Target Search Length"=128
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# How many blocks away can dragons wander from their defined "home" position. [range: 1 ~ 10000, default: 40]
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I:"Dragon Wander From Home Distance"=40
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# True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues. [default: true]
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B:"Dragons Despawn"=true
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# True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode. [default: true]
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B:"Dragons Dig When Stuck"=true
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# True if dragons can drop their blood on death. [default: true]
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B:"Dragons Drop Blood"=true
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# True if dragons can drop their heart on death. [default: true]
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B:"Dragons Drop Heart"=true
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# True if dragons can drop their skull on death. [default: true]
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B:"Dragons Drop Skull"=true
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# Default armor value of dragonsteel chestplate. [range: 7 ~ 2147483647, default: 12]
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I:"Dragonsteel Base Armor"=12
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# Default durability value of dragonsteel sword. [range: 1 ~ 2147483647, default: 8000]
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I:"Dragonsteel Base Durability"=8000
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# Default attack strength of a dragonsteel sword. [range: 5.0 ~ 2.14748365E9, default: 25.0]
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S:"Dragonsteel Sword Base Attack Strength"=25.0
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# Percentage of critical strike that will disarm with easter egg tinkers material. [range: 0.0 ~ 1.0, default: 0.2]
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S:"Easter Egg Tinkers Tool Disarm chance"=0.2
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# Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons. [default: false]
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B:"Experimental Dragon path Finder"=false
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# True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag. [default: false]
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B:"Explosive Dragon Breath"=false
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# Whether to generate structures or mobs on superflat worlds [default: true]
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B:"Generate All Structures on Superflat"=true
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# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 180]
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I:"Generate Dragon Cave Chance"=180
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# Whether to generate dragon caves or not [default: true]
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B:"Generate Dragon Caves"=true
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# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 360]
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I:"Generate Dragon Roost Chance"=360
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# Whether to generate dragon roosts or not [default: true]
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B:"Generate Dragon Roosts"=true
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# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
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I:"Generate Dragon Skeleton Chance"=300
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# Whether to generate dragon skeletons or not [default: true]
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B:"Generate Dragon Skeletons"=true
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# Whether to generate glacier biomes or not [default: true]
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B:"Generate Glaciers"=true
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# True if hydra caves are allowed to generate [default: true]
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B:"Generate Hydra Caves"=true
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# True if mausoleums are allowed to generate [default: true]
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B:"Generate Mausoleums"=true
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# Whether to generate sapphire ore or not [default: true]
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B:"Generate Sapphire Ore"=true
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# Whether to generate silver ore or not [default: true]
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B:"Generate Silver Ore"=true
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# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
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I:"Generate Snow Village Chance"=100
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# Whether to generate snow villages or not [default: true]
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B:"Generate Snow Villages"=true
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# Glacier Spawn Weight. Higher number = more common [range: 1 ~ 10000, default: 4]
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I:"Glacier Spawn Weight"=4
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# Maximum gorgon health [range: 1.0 ~ 10000.0, default: 100.0]
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S:"Gorgon Max Health"=100.0
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# Hippogryph spawn weight. Lower = lower chance to spawn. [range: 1 ~ 10000, default: 2]
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I:"Hippogryph Spawn Weight"=2
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# One out of this number chance per chunk to generate a hydra cave. [range: 1 ~ 10000, default: 200]
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I:"Hydra Caves Gen Chance"=200
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# Maximum hydra health [range: 1.0 ~ 10000.0, default: 250.0]
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S:"Hydra Max Health"=250.0
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# A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid. [default: false]
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B:"Intelligent Dragon Pathfinding"=false
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# Dread Lich spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 2]
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I:"Lich Spawn Weight"=2
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# Whether to log cascading world gen lag. We hope to fix all cascading lag in the future, but the server console spam is over the top. [default: false]
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B:"Log Cascading World Gen"=false
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# One out of this number chance per chunk to generate a mausoleum. [range: 1 ~ 10000, default: 1800]
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I:"Mausoleum Gen Chance"=1800
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# How high dragons can fly, in Y height. [range: 100 ~ 2147483647, default: 128]
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I:"Max Dragon Flight Height"=128
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# How high stymphalian birds can fly, in Y height. [range: 10 ~ 2147483647, default: 80]
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I:"Max Stymphalian Bird Flight Height"=80
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# Base Myrmex(worker) attack strength [range: 1.0 ~ 10000.0, default: 3.0]
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S:"Myrmex Base Attack Strength"=3.0
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# One out of this number chance per chunk to generate a myrmex hive. [range: 1 ~ 10000, default: 150]
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I:"Myrmex Colony Gen Chance"=150
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# How many maximum individuals a myrmex colony can have. [range: 10 ~ 10000, default: 80]
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I:"Myrmex Colony Max Size"=80
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# How many ticks it takes for a Myrmex Queen to produce an egg. [range: 1 ~ 10000, default: 2500]
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I:"Myrmex Gestation Length"=2500
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# How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult. [range: 1 ~ 100000, default: 35000]
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I:"Myrmex Hatch Length"=3000
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# Blocks that will not drop as items when broken by a dragon. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: [minecraft:stone], [minecraft:dirt], [minecraft:grass]]
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S:"No-Drop Blocks from Dragon Block Breaking" <
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minecraft:stone
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minecraft:dirt
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minecraft:grass
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>
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# size of pixie villages [range: 1 ~ 10000, default: 5]
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I:"Pixie Village Size"=5
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# True if pixies are allowed to steal from players [default: true]
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B:"Pixies Steal Items"=true
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# Default sea serpent attack strength, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 4.0]
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S:"Sea Serpent Base Attack Strength"=4.0
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# Default sea serpent health, this is scaled to the sea serpent's particular size [range: 1.0 ~ 10000.0, default: 20.0]
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S:"Sea Serpent Base Health"=20.0
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# Whether or not sea serpents can break weak blocks in their way [default: true]
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B:"Sea Serpent Griefing"=true
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# Maximum siren health [range: 1.0 ~ 10000.0, default: 50.0]
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S:"Siren Max Health"=50.0
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# how long(in ticks) can a siren use its sing effect on a player, without a cooldown. [range: 100 ~ 24000, default: 12000]
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I:"Siren Max Sing Time"=12000
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# how long(in ticks) a siren has to wait after failing to lure in a player [range: 100 ~ 24000, default: 2000]
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I:"Siren Time Between Songs"=2000
|
||||||
|
|
||||||
|
# True if amphitheres are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Amphitheres"=true
|
||||||
|
|
||||||
|
# True if cockatrices are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Cockatrices"=true
|
||||||
|
|
||||||
|
# True if cyclops caves are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Cyclopes Caves"=true
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 170]
|
||||||
|
I:"Spawn Cyclops Cave Chance"=170
|
||||||
|
|
||||||
|
# True if deathworms are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Death Worms"=true
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 75]
|
||||||
|
I:"Spawn Gorgon Chance"=75
|
||||||
|
|
||||||
|
# True if gorgon temples are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Gorgons"=true
|
||||||
|
|
||||||
|
# True if hippocampi are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Hippocampus"=true
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 70]
|
||||||
|
I:"Spawn Hippocampus Chance"=70
|
||||||
|
|
||||||
|
# True if hippogryphs are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Hippogryphs"=true
|
||||||
|
|
||||||
|
# True if dread liches are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Liches"=true
|
||||||
|
|
||||||
|
# True if myrmex colonies are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Myrmex"=true
|
||||||
|
|
||||||
|
# True if pixie villages are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Pixies"=true
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 60]
|
||||||
|
I:"Spawn Pixies Chance"=60
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 200]
|
||||||
|
I:"Spawn Sea Serpent Chance"=200
|
||||||
|
|
||||||
|
# True if sea serpents are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Sea Serpents"=true
|
||||||
|
|
||||||
|
# True if siren islands are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Sirens"=true
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 300]
|
||||||
|
I:"Spawn Sirens Chance"=300
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 100]
|
||||||
|
I:"Spawn Stymhphalian Bird Chance"=100
|
||||||
|
|
||||||
|
# True if stymphalian birds are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Stymphalian Birds"=true
|
||||||
|
|
||||||
|
# True if trolls are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Trolls"=true
|
||||||
|
|
||||||
|
# True if wandering cyclopes are allowed to spawn [default: true]
|
||||||
|
B:"Spawn Wandering Cyclopes"=true
|
||||||
|
|
||||||
|
# 1 out of this number chance per chunk for generation [range: 1 ~ 10000, default: 900]
|
||||||
|
I:"Spawn Wandering Cyclops Chance"=900
|
||||||
|
|
||||||
|
# Stymphalian bird feather attack strength. [range: 0.0 ~ 10000.0, default: 1.0]
|
||||||
|
S:"Stymphalian Bird Feather Attack Strength"=1.0
|
||||||
|
|
||||||
|
# 1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never. [range: 0 ~ 10000, default: 25]
|
||||||
|
I:"Stymphalian Bird Feather Drop Chance"=25
|
||||||
|
|
||||||
|
# How far away stymphalian birds will consider other birds to be in the same flock. [range: 1 ~ 10000, default: 40]
|
||||||
|
I:"Stymphalian Bird Flock Length"=40
|
||||||
|
|
||||||
|
# How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag. [range: 1 ~ 10000, default: 64]
|
||||||
|
I:"Stymphalian Bird Target Search Length"=64
|
||||||
|
|
||||||
|
# True if stymphalian birds are allowed to target and attack animals [default: false]
|
||||||
|
B:"Stymphalian Birds Target Animals"=false
|
||||||
|
|
||||||
|
# True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze. [default: true]
|
||||||
|
B:"Stymphalian Birds drop ore dict items"=true
|
||||||
|
|
||||||
|
# True if tamed dragons can follow the griefing rules. [default: true]
|
||||||
|
B:"Tamed Dragon Griefing"=true
|
||||||
|
|
||||||
|
# True if tamed dragons go to sleep at night. [default: true]
|
||||||
|
B:"Tamed Dragons Sleep"=true
|
||||||
|
|
||||||
|
# Troll attack strength [range: 1.0 ~ 10000.0, default: 10.0]
|
||||||
|
S:"Troll Attack Strength"=10.0
|
||||||
|
|
||||||
|
# Maximum troll health [range: 1.0 ~ 10000.0, default: 50.0]
|
||||||
|
S:"Troll Max Health"=50.0
|
||||||
|
|
||||||
|
# A double check to see if the game can spawn trolls. Higher number = lower chance to spawn. [range: 1 ~ 10000, default: 1]
|
||||||
|
I:"Troll Spawn Check Chance"=1
|
||||||
|
|
||||||
|
# Troll spawn weight. Lower = lower chance to spawn [range: 1 ~ 10000, default: 60]
|
||||||
|
I:"Troll Spawn Weight"=60
|
||||||
|
|
||||||
|
# True if trolls are allowed to drop their weapon on death. [default: true]
|
||||||
|
B:"Trolls Drop Weapon"=true
|
||||||
|
|
||||||
|
# True to make the screen pink when sirens attract players [default: true]
|
||||||
|
B:"Use Siren Shader"=true
|
||||||
|
|
||||||
|
# Whether to use the vanilla font in the bestiary or not [default: false]
|
||||||
|
B:"Use Vanilla Font"=false
|
||||||
|
|
||||||
|
# True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs. [default: true]
|
||||||
|
B:"Villagers Fear Dragons"=true
|
||||||
|
|
||||||
|
# Disable this to remove easter egg with tinkers installed. [default: true]
|
||||||
|
B:Weezer=true
|
||||||
|
|
||||||
|
# Dragons can only spawn in these dimensions' IDs
|
||||||
|
I:"Whitelisted Dragon Dimensions" <
|
||||||
|
0
|
||||||
|
>
|
||||||
|
|
||||||
|
# Misc Structures(Cyclops caves, Gorgon temples, etc) can only spawn in these dimensions' IDs
|
||||||
|
I:"Whitelisted Misc. Structure Dimensions" <
|
||||||
|
0
|
||||||
|
>
|
||||||
|
|
||||||
|
# How far apart dragon dens, cyclops caves, gorgon temples etc should spawn apart from eachother (this is kept seperate for each type: a dragon roost can still spawn next to a myrmex hive) [range: 0 ~ 2147483647, default: 150]
|
||||||
|
I:"World Gen Distance"=150
|
||||||
|
|
||||||
|
# true to use dimensional blacklist, false to use the whitelist. [default: true]
|
||||||
|
B:"use Dimension Blacklist"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue