# Configuration file all { # True if loot from rats can spawn in chests [default: true] B:"Add Loot"=true # percent chance for a husk or jungle skeleton to spawn with an archeologist hat [range: 0.0 ~ 1.0, default: 0.12] S:"Archeologist Hat Spawn Rate"=0.12 # Black Death Attack Damage [range: 0.0 ~ 3.4028235E38, default: 4.0] S:"Black Death Automaton Attack Damage"=4.0 # Black Death Max Health [range: 0.0 ~ 3.4028235E38, default: 400.0] S:"Black Death Max Health"=400.0 # Blacklist for blocks that rats are not allowed to steal from. Ex. "minecraft:chest" or "rats:rat_crafting_table" [default: ] S:"Blacklisted Rat Inventory Blocks" < > # Blacklist for dimensions that rats and pipers cannot spawn in I:"Blacklisted Rat Spawn Dimensions" < > # True if wild, untamed rats can despawn. [default: true] B:"Can Rats Despawn"=true # True if cheese can be created in cauldrons [default: true] B:Cheesemaking=true # True if rats has a custom main menu [default: true] B:"Custom Main Menu"=false # Default radius for tamed rats conducting their searches for items, harvests, etc. [range: 1 ~ 2147483647, default: 16] I:"Default Rat Radius"=16 # True if Plastic item is disabled - alternative methods of getting rat cage deco will be provided. WARNING: Leave the restard the game after changing this. You must be fun at parties. [default: false] B:"Disable Plastic"=false # True if Ratlantis dimension is disabled - alternative methods of getting resources will be provided. WARNING: Leave the dimension and restart the game before changing this. You must be fun at parties. [default: false] B:"Disable Ratlantis"=false # True if iron golems will attack wild rats [default: true] B:"Golems Target Rats"=true # Largest possible radius for tamed rats conducting their searches for items, harvests, etc. [range: 1 ~ 2147483647, default: 32] I:"Max Rat Radius"=32 # The time in ticks(20 per second) it takes for milk to turn into cheese in a cauldron [range: 20 ~ 1000000, default: 150] I:"Milk Curdling Time"=150 # Neo-Ratlantean Attack Damage [range: 0.0 ~ 3.4028235E38, default: 8.0] S:"Neo-Ratlantean Automaton Attack Damage"=8.0 # Neo-Ratlantean Max Health [range: 0.0 ~ 3.4028235E38, default: 300.0] S:"Neo-Ratlantean Max Health"=300.0 # True if infected mobs with plague can spread it by interacting or attacking. [default: true] B:"Other Mobs can spread Plague"=true # percent chance for piper to drop hat on death [range: 0.0 ~ 1.0, default: 0.09] S:"Pied Piper Hat Drop Rate"=0.09 # The weight of pied pipers in vanilla's spawn rate [range: 1 ~ 300, default: 6] I:"Pied Piper Spawn Weight"=6 # A seperate random roll that only spawns pipers if a one-out-of-X chance, x being this number. raise this number to make them more rare. [range: 0 ~ 2147483647, default: 5] I:"Piper Spawn Decrease"=5 # percent chance for plague rat to drop plague essence on death [range: 0.0 ~ 1.0, default: 0.1] S:"Plague Essence Drop Rate"=0.1 # True if player UI has plague hearts render when the effect is active. [default: true] B:"Plague Heart Overlay"=true # True if plague rats are to spawn naturally [default: true] B:"Plague Rats"=true # percent chance for plague rat to drop plague tome on death [range: 0.0 ~ 1.0, default: 0.005] S:"Plague Tome Drop Rate"=0.005 # Rats will continue to breed in cages until there are this many rats in one cage block [range: 1 ~ 10000, default: 5] I:"Rat Cage Max Occupancy"=5 # The max block hardness that rats are allowed to dig through. (Dirt = 0.5F, Cobblestone = 2.0F, Obsidian = 50.0F) [range: 0.0 ~ 1000000.0, default: 4.0] S:"Rat Dig Strength"=4.0 # True if rats should rarely make a funny noise when creating rats nuggets. [default: true] B:"Rat Fart Noises"=true # The how many chunks away can a rat here a rat flute [range: 1 ~ 100, default: 2] I:"Rat Flute Distance"=2 # True if rat flutes can occasionally make a funny sound. [default: true] B:"Rat Flute Funny Sound"=true # Distance that untamed rats will immediately despawn. For Vanilla mobs, this is 128 blocks. [range: 0.0 ~ 3.4028235E38, default: 96.0] S:"Rat Immediate Despawn Distance"=96.0 # When a rat is farther than its potential despawn distance, a random roll is taken to see if it despawns. Lower this number will make rats more likely to despawn. [range: 1 ~ 2147483647, default: 400] I:"Rat Potential Despawn Chance"=400 # Distance that untamed rats could possibly despawn. For Vanilla mobs, this is 32 blocks. [range: 0.0 ~ 3.4028235E38, default: 20.0] S:"Rat Potential Despawn Distance"=20.0 # How much kRF (1000 RF) a rat with an advanced energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 500] I:"Rat RF Transfer Rate Advanced (kRF)"=500 # How much kRF (1000 RF) a rat with a basic energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 100] I:"Rat RF Transfer Rate Basic (kRF)"=100 # How much kRF (1000 RF) a rat with an elite energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 1000] I:"Rat RF Transfer Rate Elite (kRF)"=1000 # How much kRF (1000 RF) a rat with an extreme energy transfer upgrade can transport at a time. [range: 1 ~ 2147483647, default: 100000] I:"Rat RF Transfer Rate Extreme (kRF)"=100000 # A seperate random roll that only spawns rats if a one-out-of-X chance, x being this number. raise this number to make them more rare. [range: 0 ~ 2147483647, default: 5] I:"Rat Spawn Decrease"=5 # The weight of rats in vanilla's spawn rate [range: 1 ~ 300, default: 80] I:"Rat Spawn Weight"=80 # 1/This number chance for a rat to drop a Token [range: 1 ~ 2147483647, default: 10000] I:"Rat Token Drop Rate"=10000 # Rats will conduct expensive CPU operations like looking for crops or chests, once every this number of ticks(with added standard deviation for servers) [range: 1 ~ 10000, default: 100] I:"Rat Upgrade Delay"=100 # How many blocks the Lumberjack Rat is able to destroy when felling a tree. Be careful when changing this to a large number. [range: 0 ~ 2147483647, default: 10000] I:"Rat Upgrade Lumberjack: Max Tree Blocks"=10000 # Ratlantean Automaton Attack Damage [range: 0.0 ~ 3.4028235E38, default: 6.0] S:"Ratlantean Automaton Attack Damage"=6.0 # Ratlantean Automaton Max Health [range: 0.0 ~ 3.4028235E38, default: 600.0] S:"Ratlantean Automaton Max Health"=600.0 # Ratlantis Dimension ID [range: -2147483648 ~ 2147483647, default: -8] I:"Ratlantis Dimension ID"=-8 # What Dimension ID you are teleported to upon leaving Ratlantis [range: -2147483648 ~ 2147483647, default: 0] I:"Ratlantis Portal Exit Dimension ID"=0 # True if tamed rats will destroy crops when they harvest them [default: true] B:"Rats Break Crops on Harvest"=true # True if wild rats contaminate food when they steal from chests [default: true] B:"Rats Contaminate Food"=true # True if rats can dig holes [default: true] B:"Rats Dig Holes"=true # True if wild rats will destroy and eat crops [default: true] B:"Rats Raid Crops"=true # True if rats should spawn like monsters. False if they should only spawn once per world, like pigs and sheep. [default: true] B:"Rats Spawn Like Monsters"=true # True if wild rats will steal from chests [default: true] B:"Rats Steal From Chests"=true # True if Pied Pipers are to spawn naturally [default: true] B:"Spawn Piper"=true # True if rats are to spawn naturally [default: true] B:"Spawn Rats"=true # True if garbage heaps can spawn in villages [default: true] B:"Village Garbage Heap"=true # True if pet shops can spawn in villages [default: true] B:"Village Pet Shops"=true # True if plague doctor huts can spawn in villages [default: true] B:"Village Plague Doctors"=true # How far away from players the Rat Upgrade: Voodoo Doll is effective. [range: 0.0 ~ 3.4028235E38, default: 32.0] S:"Voodoo Doll Rat distance"=32.0 }