# Configuration file general { # Chance of generating abandoned base in chunk = 1 / THIS_VALUE. 0 disables abandoned base generation I:abandonedBaseRarity=0 # Setting this to false causes GTCE to not register additional methane recipes for foods in the centrifuge. B:addFoodMethaneRecipes=true # Specifies additional random amount of veins in section I:additionalVeinsInSection=2 # Whether to enable more verbose logging. Default: false B:debug=false # Whether to disable rubber tree world generation. Default is false. B:disableRubberTreeGeneration=false # Whether to disable vanilla ores generation in world. Default is false. B:disableVanillaOres=false # Whether machines should explode when overloaded with power. Default: true B:doExplosions=true # If true, powered zero loss wires will damage the player. Default: false. B:doLosslessWiresDamage=false # Energy use multiplier for electric items. Default: 100 I:energyUsageMultiplier=100 # Chance with which flint and steel will create fire. Default: 50 # Min: 0 # Max: 100 I:flintChanceToCreateFire=50 # Sets the bonus EU output of Gas Turbines. I:gasTurbineBonusOutput=6144 # Whether veins should be generated in center of chunk. Default is false. B:generateVeinsInCenterOfChunk=false # Recipes for machine hulls use more materials. Default: false B:harderMachineHulls=false # Whether to hide facades of all blocks in JEI and creative search menu. Default is true. B:hideFacadesInJEI=true # Whether to hide filled cells in JEI and creative search menu. Default is true. B:hideFilledCellsInJEI=true # Whether to hide filled tanks in JEI and creative search menu. Default is true. B:hideFilledTanksInJEI=true # Setting this to true makes GTCE ignore error and invalid recipes that would otherwise cause crash. Default to true. B:ignoreErrorOrInvalidRecipes=true # Whether to increase number of rolls for dungeon chests. Increases dungeon loot drastically. B:increaseDungeonLoot=true # If true, insufficient energy supply will reset recipe progress to zero. If false, progress will slowly go back (with 2x speed) B:insufficientEnergySupplyWipesRecipeProgress=false # Specifies min amount of veins in section I:minVeinsInSection=0 # Specifies priorities of mods in ore dictionary item registration. First ModID has highest priority, last - lowest. Unspecified ModIDs follow standard sorting, but always have lower priority than last specified ModID. S:modPriorities < gregtech > # Sets the bonus EU output of Plasma Turbines. I:plasmaTurbineBonusOutput=6144 # Sets the bonus EU output of Steam Turbines. I:steamTurbineBonusOutput=6144 # Whether to use modPriorities setting in config for prioritizing ore dictionary item registrations. By default, GTCE will sort ore dictionary registrations alphabetically comparing their owner ModIDs. B:useCustomModPriorities=false ########################################################################################################## # vanillarecipes #--------------------------------------------------------------------------------------------------------# # Category that contains configs for changing vanilla recipes ########################################################################################################## vanillarecipes { # Require a knife for bowl crafting instead of only plank? Default is true. B:bowlRequireKnife=false # Whether to make iron bucket recipe harder by requiring hammer and plates. Default is true. B:bucketRequirePlatesAndHammer=false # Whether to make flint and steel recipe require steel nugget instead of iron one. Default is true B:flintAndSteelRequireSteel=false # Recipes for items like iron doors, trapdors, pressure plates, cauldron, hopper and iron bars require iron plates and hammer. Default is true B:ironConsumingCraftingRecipesRequirePlates=false # Whether to nerf paper crafting recipe. Default is true. B:nerfPaperCrafting=false # Whether to nerf wood crafting to 2 sticks from 2 planks. Default is false. B:nerfStickCrafting=false # Whether to nerf wood crafting to 2 planks from 1 log. Default is false. B:nerfWoodCrafting=false } ########################################################################################################## # machinespecific #--------------------------------------------------------------------------------------------------------# # Category that contains configs for machines with specific behavior ########################################################################################################## machinespecific { # Array of blacklisted dimension IDs in which Air Collector does not work. I:airCollectorDimensionBlacklist < > } }