# Configuration file general { ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # All the options that can only be set on the server. ########################################################################################################## general { # Allows the lightning in Midnight to burn blocks and do damage to entities. Default= false B:allow_lightning_damage=false # Allows rifters to teleport to players when they aren't being looked at. Default= true B:allow_rifter_teleport=true # The chance to take a small amount of damage when picking a bladeshroom cap as a percentage. If 0, this is disabled. Default= 5 # Min: 0 # Max: 100 I:bladeshroom_damage_chance=5 # If true, players will respawn in Midnight after dying in the dimension. Default= false B:can_respawn_in_midnight=false # Mobs on this whitelist can be captured by rifters, players and animals are already captured by default. Format is mod id:name of creature, just use the modid to whitelist everything from it. Default= empty S:capturable_entities < > # Allows the modded flowers to appear with bonemeal in Midnight. Default= false B:foreign_flowers_from_bonemeal=false # The maximum amount of rifters that spawn from a rift. Default= 1 # Min: 1 # Max: 5 I:max_rifter_by_rift=1 # The ID to be used for the Midnight Dimension. Default= -23 I:midnight_dimension_id=-34 # Spawn rate of entities of the 'monster' type in midnight (eg. Rifter, Hunter). Default= 1 # Min: 1 # Max: 2147483647 I:monster_spawn_rate=1 # Mobs on this blacklist cannot be captured by rifters. Format is mod id:name of creature, just use the mod id to blacklist everything from it. Default= iceandfire, midnight:nightstag S:not_capturable_animals < iceandfire midnight:nightstag > # The rarity that a rift appears. Larger numbers increase rarity. If 0, rifts don't spawn. Default= 1000 # Min: 0 # Max: 10000 I:rift_spawn_rarity=1000 # Allows rifters to capture tamed entities and drag them into rifts. Default= false B:rifter_capture_tamed_animal=false # The rarity that rifts spawn rifters. Larger numbers increase rarity. If 0, rifters don't spawn. Default= 1000 # Min: 0 # Max: 10000 I:rifter_spawn_rarity=1000 } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # All the options that can be modified by players on server. ########################################################################################################## client { # Hides the vignette effect in the darker areas of Midnight. Default= true B:hide_vignette_effect=true # If true, rifts will be rendered with custom shaders for standard effects. If false, a simpler (motionless) texture will be rendered. Default= true B:rift_shaders=true } }