Mobs-Dimensions2/src/overrides/config/embers.cfg

374 lines
14 KiB
INI

# Configuration file
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Settings related to compatibility with other mods.
##########################################################################################################
compat {
# Maximum height under which aluminum ore will spawn. [range: 1 ~ 255, default: 58]
I:aluminumMaxY=58
# Minimum height over which aluminum ore will spawn. [range: 0 ~ 254, default: 0]
I:aluminumMinY=0
# Maximum size of a aluminum ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:aluminumVeinSize=0
# Number of attempts to spawn aluminum ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:aluminumVeinsPerChunk=0
# If true, Embers will register items, blocks, and recipes providing support for other mods' aluminum. [default: true]
B:enableAluminum=true
# If true, Embers will register items, blocks and recipes providing Baubles integration. [default: true]
B:enableBaubles=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' bronze. [default: true]
B:enableBronze=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' electrum. [default: true]
B:enableElectrum=true
# If true, Embers will register items, blocks and recipes providing Mystical Mechanics integration. [default: true]
B:enableMysticalMechanics=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' nickel. [default: true]
B:enableNickel=true
# If true, Embers will register items, blocks, and recipes providing support for other mods' tin. [default: true]
B:enableTin=true
# Maximum height under which nickel ore will spawn. [range: 1 ~ 255, default: 24]
I:nickelMaxY=24
# Minimum height over which nickel ore will spawn. [range: 0 ~ 254, default: 0]
I:nickelMinY=0
# Maximum size of a nickel ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:nickelVeinSize=0
# Number of attempts to spawn nickel ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:nickelVeinsPerChunk=0
# Maximum height under which tin ore will spawn. [range: 1 ~ 255, default: 48]
I:tinMaxY=48
# Minimum height over which tin ore will spawn. [range: 0 ~ 254, default: 0]
I:tinMinY=0
# Maximum size of a tin ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:tinVeinSize=0
# Number of attempts to spawn tin ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
I:tinVeinsPerChunk=0
}
misc {
# Codex category is shut. Progression is open. [default: true]
B:codexCategoryIsProgress=true
# Codex entry is shut and hide. Progression is open and show. [default: true]
B:codexEntryIsProgress=true
# If true, Embers homing projectiles will go for neutral players. [default: false]
B:everybodyIsAnEnemy=false
}
##########################################################################################################
# mobs
#--------------------------------------------------------------------------------------------------------#
# Settings related to ore generation.
##########################################################################################################
mobs {
# How much knockback resistance Ancient Golems have. [range: 0.0 ~ 1.0, default: 1.0]
S:ancientGolemKnockbackResistance=1.0
# Spawning weight of the Ancient Golem mob. Higher values make golems spawn more frequently. [range: 0 ~ 32767, default: 25]
I:ancientGolemSpawnWeight=25
}
##########################################################################################################
# ores
#--------------------------------------------------------------------------------------------------------#
# Settings related to ore generation.
##########################################################################################################
ores {
# Maximum height under which copper ore will spawn. [range: 1 ~ 255, default: 64]
I:copperMaxY=64
# Minimum height over which copper ore will spawn. [range: 0 ~ 254, default: 0]
I:copperMinY=0
# Maximum size of a copper ore vein (in blocks) [range: 0 ~ 255, default: 12]
I:copperVeinSize=0
# Number of attempts to spawn copper ore the world generator will make for each chunk. [range: 0 ~ 255, default: 6]
I:copperVeinsPerChunk=0
# Maximum height under which lead ore will spawn. [range: 1 ~ 255, default: 28]
I:leadMaxY=28
# Minimum height over which lead ore will spawn. [range: 0 ~ 254, default: 0]
I:leadMinY=0
# Maximum size of a lead ore vein (in blocks) [range: 0 ~ 255, default: 8]
I:leadVeinSize=0
# Number of attempts to spawn lead ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:leadVeinsPerChunk=0
# A list of all dimension IDs in which Embers orespawn is prohibited. Embers ores will spawn in any dimension not on this list, but only in vanilla stone. [default: [-1], [1]]
S:oreBlacklist <
-1
1
>
# Whether the orespawn blacklist is a whitelist. [default: false]
B:oreBlacklistIsWhitelist=false
# Maximum height under which quartz ore will spawn. [range: 1 ~ 255, default: 18]
I:quartzMaxY=18
# Minimum height over which quartz ore will spawn. [range: 0 ~ 254, default: 0]
I:quartzMinY=0
# Maximum size of a quartz ore vein (in blocks) [range: 0 ~ 255, default: 8]
I:quartzVeinSize=0
# Number of attempts to spawn quartz ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:quartzVeinsPerChunk=0
# Maximum height under which silver ore will spawn. [range: 1 ~ 255, default: 28]
I:silverMaxY=28
# Minimum height over which silver ore will spawn. [range: 0 ~ 254, default: 0]
I:silverMinY=0
# Maximum size of a silver ore vein (in blocks) [range: 0 ~ 255, default: 6]
I:silverVeinSize=0
# Number of attempts to spawn silver ore the world generator will make for each chunk. [range: 0 ~ 255, default: 4]
I:silverVeinsPerChunk=0
}
##########################################################################################################
# parameters
#--------------------------------------------------------------------------------------------------------#
# Settings for machine/item/misc parameters
##########################################################################################################
parameters {
# Whether ember conduits can attach to any ember consumer/producer [default: false]
B:allAcceptVolatile=false
melter {
# The ember cost per tick. [range: -Infinity ~ Infinity, default: 1.0]
S:cost=1.0
# How many mb of fluid are obtained per ore output in the melter. This is multiplied by the amount of output a melter would produce, so by default 144mb * 2 ingots. [range: -2147483648 ~ 2147483647, default: 144]
I:oreAmount=144
# The time in ticks it takes to process one recipe. [range: -2147483648 ~ 2147483647, default: 200]
I:processTime=200
}
geoseparator {
# How much fluid (in mb) fits into a Geologic Seperator [range: -2147483648 ~ 2147483647, default: 1000]
I:capacity=1000
}
stamper {
# How many ingots are required to make one aspectus in the stamper. [range: -2147483648 ~ 2147483647, default: 1]
I:aspectusAmount=1
# How much fluid (in mb) fits into the Stamp Base. [range: -2147483648 ~ 2147483647, default: 1500]
I:capacity=1500
# How many ingots are required to make one gear in the stamper. [range: -2147483648 ~ 2147483647, default: 2]
I:gearAmount=2
# How many ingots are required to make one plate in the stamper. [range: -2147483648 ~ 2147483647, default: 1]
I:plateAmount=1
}
emberbore {
# A list of all dimension IDs in which Embers Ember Bore will not mine. [default: ]
S:blacklist <
>
# The amount of fuel consumed each tick [range: -Infinity ~ Infinity, default: 3.0]
S:fuelCost=3.0
# Whether the Ember Bore blacklist is a whitelist. [default: false]
B:isWhiteList=false
# The time in ticks it takes to try one dig attempt. [range: -2147483648 ~ 2147483647, default: 200]
I:processTime=200
# The speed modifier of the Ember Bore before upgrades. [range: -Infinity ~ Infinity, default: 1.0]
S:speedMod=1.0
# The maximum y-level at which the Ember Bore can mine ember. [range: -2147483648 ~ 2147483647, default: 7]
I:yMax=7
}
charger {
# How much ember is transferred between item and charger per tick [range: -Infinity ~ Infinity, default: 10.0]
S:transfer=10.0
}
cinderplinth {
# The ember cost per tick. [range: -Infinity ~ Infinity, default: 0.5]
S:cost=0.5
# The time in ticks it takes to process one item. [range: -2147483648 ~ 2147483647, default: 40]
I:processTime=40
}
dawnstoneanvil {
# Number of hammer hits it takes to finish one process [range: -2147483648 ~ 2147483647, default: 40]
I:maxHits=40
}
infernoforge {
# The ember cost per tick. [range: -Infinity ~ Infinity, default: 16.0]
S:cost=16.0
# The maximum augment level that can be reforged to. [range: -2147483648 ~ 2147483647, default: 5]
I:maxLevel=5
# The time in ticks it takes to process one item. [range: -2147483648 ~ 2147483647, default: 200]
I:processTime=200
}
tank {
# How much fluid (in mb) fits into the Fluid Vessel. [range: -2147483648 ~ 2147483647, default: 16000]
I:capacity=16000
}
reservoir {
# How much fluid (in mb) fits into each Caminite Ring on a Reservoir. [range: -2147483648 ~ 2147483647, default: 40000]
I:capacity=40000
}
miniboiler {
# Whether or not the mini boiler should explode when at maximum steam pressure. [default: true]
B:canExplode=true
# How much fluid (in mb) fits into a mini boiler. [range: -2147483648 ~ 2147483647, default: 16000]
I:capacity=16000
# How efficient, heat-wise, the mini boiler is at making steam. [range: -Infinity ~ Infinity, default: 1.0]
S:heatMultiplier=1.0
}
blazingray {
# Time in ticks to fully charge. [range: -Infinity ~ Infinity, default: 20.0]
S:charge=20.0
# Cooldown in ticks between each shot. [range: -2147483648 ~ 2147483647, default: 10]
I:cooldown=10
# Ember used up by each shot. [range: -Infinity ~ Infinity, default: 25.0]
S:cost=25.0
# Damage dealt by one shot. [range: -Infinity ~ Infinity, default: 7.0]
S:damage=7.0
# Maximum shot distance. [range: -Infinity ~ Infinity, default: 96.0]
S:distance=96.0
# Maximum spread. [range: -Infinity ~ Infinity, default: 30.0]
S:spread=30.0
}
cinderstaff {
# Area of Effect on impact. [range: -Infinity ~ Infinity, default: 2.125]
S:aoe=2.125
# Time in ticks to fully charge. [range: -Infinity ~ Infinity, default: 60.0]
S:charge=60.0
# Cooldown in ticks between each shot. [range: -2147483648 ~ 2147483647, default: 10]
I:cooldown=10
# Ember used up by each shot. [range: -Infinity ~ Infinity, default: 25.0]
S:cost=25.0
# Damage dealt by one shot. [range: -Infinity ~ Infinity, default: 17.0]
S:damage=17.0
# Lifetime in ticks of projectile. [range: -2147483648 ~ 2147483647, default: 160]
I:lifetime=160
# Size of the projectile. [range: -Infinity ~ Infinity, default: 17.0]
S:size=17.0
}
shiftingscales {
# Syntax is 'damagetype:rate'. Determines which damage types are partially unaffected by the shifting scales augment. [default: [drown:1.0], [starve:1.0]]
S:damagePasses <
drown:1.0
starve:1.0
>
# Syntax is 'damagetype:rate'. Specifies a separate damage rate for depleting the scales. [default: ]
S:damageRates <
>
}
steamengine {
# How much fluid (in mb) fits into a Steam Engine. [range: -2147483648 ~ 2147483647, default: 8000]
I:capacity=8000
# How much water (in mb) is consumed every tick while burning solid fuel. [range: -2147483648 ~ 2147483647, default: 4]
I:fluidConsumption=4
# How much water (in mb) is necessary to start burning solid fuel. [range: -2147483648 ~ 2147483647, default: 10]
I:fluidThreshold=10
# How efficient, time-wise, solid fuel is in the steam turbine. 1 = fuel lasts as long as it would in a furnace. [range: -Infinity ~ Infinity, default: 2.0]
S:fuelEfficiency=2.0
# How much mechanical power is generated while burning solid fuel. [range: -Infinity ~ Infinity, default: 20.0]
S:fuelPower=20.0
# How much gas (in mb), such as steam, is consumed every tick. [range: -2147483648 ~ 2147483647, default: 20]
I:gasConsumption=20
# How much mechanical power can be generated at max. [range: -Infinity ~ Infinity, default: 50.0]
S:maximumPower=50.0
}
}
##########################################################################################################
# structures
#--------------------------------------------------------------------------------------------------------#
# Settings related to structure generation.
##########################################################################################################
structures {
# A list of all dimension IDs in which Embers small ruin generation is prohibited. [default: [0]]
S:smallRuinBlacklist <
0
>
# Whether the small ruin generation blacklist is a whitelist. [default: true]
B:smallRuinBlacklistIsWhitelist=true
# Spawning frequency of the small ruin structure. A value of 0 will prevent spawning altogether. [range: 0 ~ 32767, default: 5]
I:smallRuinChance=5
}