Mobs-Dimensions2/src/overrides/config/appliedintegrations.cfg
2020-08-09 00:00:45 +02:00

60 lines
2 KiB
INI

# Configuration file
features {
# Default: false; If set to true, then all web UI features will be enabled; Used only on client side
B:EnableWebServer=false
# Default: true; If set to true, then all energy features will be enabled. Not recommended to disable, as it is core feature
B:EnableEnergyFeatures=true
# Default: false; If set to true, then all mana features will be enabled.
B:EnableManaFeatures=true
# Default: true; If enable, then interaction bus will be available in game
B:"Enable Interaction Part"=true
# Default: true; If set to true, then ember p2p tunnel will be available.
B:EnableEmberFeatures=true
# Default: true; If set to true, then starlight p2p tunnel will be available.
B:EnableStarlightTunnel=true
# Default: true; If set to true, then xnet p2p tunnel will be available.
B:EnableXnetTunnel=true
# Default: true; If set to true, then will p2p tunnel (demonic) will(you get :) ) be available.
B:EnableWillTunnel=true
}
properties {
# Default: 1 000 000 RF; Max capacity of ME Energy interface in RF units (all other units is depend on RF capacity).
I:InterfaceStorage=1000000
# Default: 97; Max range of ME Pylon's beam
I:PylonDistance=97
# Default: 20.0D; Active(used only when matter transmitted) energy drain per block of ME pylon's beam. Limit is: 10000
D:PylonDrainPerBlock=20.0
# Default: 8000; Port for web UI of network topology
I:"WebUI Port"=8000
# Default: False (blacklist); If true, then default mode is server security terminal GUI will be white list
B:"Default Security Terminal List Mode"=false
}
"tile entities" {
# Default: true (only in alpha); If set to true, then all black/white hole storage system blocks will be available in game.
B:EnableBlackHoleStorageSystem=false
# Default: true; If set to true, then ME multi-controller, blocks will be available in game.
B:EnableMEMC=false
# Default: true; If set to true, then Logic bus blocks will be available in game.
B:EnableLogicBus=false
}