Mobs-Dimensions2/src/overrides/config/midnight.cfg
2020-07-28 22:28:47 +02:00

83 lines
3.4 KiB
INI

# Configuration file
general {
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# All the options that can only be set on the server.
##########################################################################################################
general {
# Allows the lightning in Midnight to burn blocks and do damage to entities. Default= false
B:allow_lightning_damage=false
# Allows rifters to teleport to players when they aren't being looked at. Default= true
B:allow_rifter_teleport=true
# The chance to take a small amount of damage when picking a bladeshroom cap as a percentage. If 0, this is disabled. Default= 5
# Min: 0
# Max: 100
I:bladeshroom_damage_chance=5
# If true, players will respawn in Midnight after dying in the dimension. Default= false
B:can_respawn_in_midnight=false
# Mobs on this whitelist can be captured by rifters, players and animals are already captured by default. Format is mod id:name of creature, just use the modid to whitelist everything from it. Default= empty
S:capturable_entities <
>
# Allows the modded flowers to appear with bonemeal in Midnight. Default= false
B:foreign_flowers_from_bonemeal=false
# The maximum amount of rifters that spawn from a rift. Default= 1
# Min: 1
# Max: 5
I:max_rifter_by_rift=1
# The ID to be used for the Midnight Dimension. Default= -23
I:midnight_dimension_id=-34
# Spawn rate of entities of the 'monster' type in midnight (eg. Rifter, Hunter). Default= 1
# Min: 1
# Max: 2147483647
I:monster_spawn_rate=1
# Mobs on this blacklist cannot be captured by rifters. Format is mod id:name of creature, just use the mod id to blacklist everything from it. Default= iceandfire, midnight:nightstag
S:not_capturable_animals <
iceandfire
midnight:nightstag
>
# The rarity that a rift appears. Larger numbers increase rarity. If 0, rifts don't spawn. Default= 1000
# Min: 0
# Max: 10000
I:rift_spawn_rarity=1000
# Allows rifters to capture tamed entities and drag them into rifts. Default= false
B:rifter_capture_tamed_animal=false
# The rarity that rifts spawn rifters. Larger numbers increase rarity. If 0, rifters don't spawn. Default= 1000
# Min: 0
# Max: 10000
I:rifter_spawn_rarity=1000
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# All the options that can be modified by players on server.
##########################################################################################################
client {
# Hides the vignette effect in the darker areas of Midnight. Default= true
B:hide_vignette_effect=true
# If true, rifts will be rendered with custom shaders for standard effects. If false, a simpler (motionless) texture will be rendered. Default= true
B:rift_shaders=true
}
}