//Anvil mods.betterwithmods.Anvil.addShaped(, [ [,,,], [,,,], [,,,], [,,,] ]); mods.betterwithmods.Anvil.addShaped(, [ [,,,], [,null,null,], [,null,null,], [,,,] ]); mods.betterwithmods.Anvil.addShaped(, [ [,,], [,null,], [,null,], [,,] ]); //Cauldron mods.betterwithmods.Cauldron.removeAll(); mods.betterwithmods.Cauldron.builder() .buildRecipe([], []) .setHeat(2) .setPriority(-1) .build(); mods.betterwithmods.Cauldron.builder() .buildRecipe([*2], []) .setHeat(2) .setPriority(-1) .build(); //Crucible mods.betterwithmods.Crucible.builder() .buildRecipe([], []) .setHeat(2) .setPriority(-1) .build(); //Mill mods.betterwithmods.Mill.builder() .buildRecipe([], []) .setGrindType("minecraft:entity.ghast.scream") .build(); mods.betterwithmods.Mill.builder() .buildRecipe([*64], []) .setGrindType("entity.wither.break_block") .build(); //Saw mods.betterwithmods.Saw.builder() .buildRecipe(, [*6]) .build(); //Turntable mods.betterwithmods.Turntable.removeAll(); mods.betterwithmods.Turntable.add(, , []); mods.betterwithmods.Turntable.add(, []); //Kiln mods.betterwithmods.Kiln.builder() .buildRecipe(, [*9]) .setHeat(2) .build(); //Mini Block recipes.addShaped("siding_test", ,[[mods.betterwithmods.MiniBlocks.getMiniBlock("siding", , 1)]]);