No description
fbb7b33866
* It turns on and it might work idk * actually register might need to be moved to @ZenRegister but I don't really understand that rn * move to @ZenRegister * names * fix removals being broken entirely and add tests I think jared is going to hit me with a hammer for not using the late system in place, but I tried rewriting the IActions to work like that and uh... Fire everywhere. * runnable was a better idea * manually log stuff * remove printlns from commands also format because everything is a mess right now between old/new formats. Only formats the botania package. * Add describes also switches messages to links to the crt log * minor issue |
||
---|---|---|
gradle/wrapper | ||
libs | ||
src/main | ||
test_scripts | ||
.gitignore | ||
build.gradle | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
ISSUE_TEMPLATE.MD | ||
LICENSE | ||
README.md |
ModTweaker2
ModTweaker is an addon for MineTweaker 3. Minetweaker lets you adjust recipes, remove them entirely, or add new recipes. While it has decent mod support, there are many mods that use custom crafting handlers that are not supported natively. ModTweaker plans to provide additional support for as many of these mods over time as possible.
Stable Releases on Curse
https://minecraft.curseforge.com/projects/modtweaker
Development build on jenkins
http://ci.blamejared.com/job/Modtweaker/
Guidelines for Bugreporting
https://github.com/jaredlll08/ModTweaker2/wiki/Bug-Reporting-Guidelines
Supported Mods
- Actually Additions
- Applied Energistics 2
- Auracascade
- Blood Magic
- Botania
- Chisel
- ExNihilo
- ExtendedWorkbench
- Factorization (0.8.95+)
- Forestry (3.6.0+)
- Flaxbeard's Steam Power
- Mariculture
- Mekanism 8
- Metallurgy
- PneumaticCraft
- Railcraft
- Tinkers Construct
- Terrafirmacraft
- Thaumcraft
- Thermal Expansion