ModularPowersuits/mods/mmmPowersuits/shaders/depthocclusion.vert

6 lines
159 B
GLSL
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varying vec2 texcoord;
void main(){
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
texcoord = vec2(gl_MultiTexCoord0.x, gl_MultiTexCoord0.y);
}