fixed server to not require a client-only class -.-

This commit is contained in:
MachineMuse 2013-01-26 02:17:13 -07:00
parent c32e56efdd
commit 282ba14c74
2 changed files with 3 additions and 3 deletions

View file

@ -60,6 +60,8 @@ public class ClientProxy extends CommonProxy {
public void registerHandlers() {
keybindHandler = new KeybindKeyHandler();
KeyBindingRegistry.registerKeyBinding(keybindHandler);
KeybindManager.readInKeybinds();
playerTickHandler = new PlayerTickHandlerClient();
TickRegistry.registerTickHandler(playerTickHandler, Side.CLIENT);

View file

@ -1,7 +1,6 @@
package net.machinemuse.powersuits.common;
import net.machinemuse.powersuits.block.BlockTinkerTable;
import net.machinemuse.powersuits.client.KeybindManager;
import net.machinemuse.powersuits.event.EventHandler;
import net.machinemuse.powersuits.event.MovementManager;
import net.machinemuse.powersuits.item.ItemComponent;
@ -122,8 +121,7 @@ public class PowersuitsMod {
components.populate();
Config.loadPowerModules();
KeybindManager.readInKeybinds();
proxy.registerHandlers();
proxy.registerRenderers();
NetworkRegistry.instance().registerGuiHandler(this, guiHandler);