Merge pull request #116 from Lyneira/master

Tweakable Maximum Armor
This commit is contained in:
Claire 2013-03-14 12:14:35 -07:00
commit 52e14c2aa5
2 changed files with 19 additions and 2 deletions

View file

@ -109,6 +109,18 @@ public class Config {
public static double getSalvageChance() {
return config.get(Configuration.CATEGORY_GENERAL, "Salvage Ratio", 0.9).getDouble(0.9);
}
/**
* The maximum amount of armor contribution allowed per armor piece. Total
* armor when the full set is worn can never exceed 4 times this amount.
*
* @return
*/
public static double getMaximumArmorPerPiece() {
// Clamp this value between 0 and 6 armor points.
// The default of 6 will allow 24% reduction per piece.
return Math.min(6.0, Math.max(0.0, config.get(Configuration.CATEGORY_GENERAL, "Maximum Armor per Piece", 6.0).getDouble(6.0)));
}
/**
* Whether or not to print debugging info.
@ -442,6 +454,10 @@ public class Config {
.setDescription("An alternative armor texture, c/o CitizenJoe of IC2 forums.");
addModule(module);
// Make the maximum armor per piece value show up in config file
getMaximumArmorPerPiece();
// red = 1, green = 2, blue = 4
}

View file

@ -217,8 +217,9 @@ public abstract class ItemPowerArmor extends ItemArmor
if (energy > enerConsum) {
totalArmor += enerArmor;
}
// Make it so each armor piece can only contribute 24% reduction
totalArmor = Math.min(6, totalArmor);
// Make it so each armor piece can only contribute reduction up to the configured amount.
// Defaults to 6 armor points, or 24% reduction.
totalArmor = Math.min(Config.getMaximumArmorPerPiece(), totalArmor);
return totalArmor;
}