commit
52e14c2aa5
2 changed files with 19 additions and 2 deletions
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@ -110,6 +110,18 @@ public class Config {
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return config.get(Configuration.CATEGORY_GENERAL, "Salvage Ratio", 0.9).getDouble(0.9);
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return config.get(Configuration.CATEGORY_GENERAL, "Salvage Ratio", 0.9).getDouble(0.9);
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}
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}
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/**
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* The maximum amount of armor contribution allowed per armor piece. Total
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* armor when the full set is worn can never exceed 4 times this amount.
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*
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* @return
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*/
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public static double getMaximumArmorPerPiece() {
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// Clamp this value between 0 and 6 armor points.
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// The default of 6 will allow 24% reduction per piece.
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return Math.min(6.0, Math.max(0.0, config.get(Configuration.CATEGORY_GENERAL, "Maximum Armor per Piece", 6.0).getDouble(6.0)));
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}
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/**
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/**
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* Whether or not to print debugging info.
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* Whether or not to print debugging info.
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*
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*
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@ -442,6 +454,10 @@ public class Config {
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.setDescription("An alternative armor texture, c/o CitizenJoe of IC2 forums.");
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.setDescription("An alternative armor texture, c/o CitizenJoe of IC2 forums.");
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addModule(module);
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addModule(module);
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// Make the maximum armor per piece value show up in config file
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getMaximumArmorPerPiece();
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// red = 1, green = 2, blue = 4
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// red = 1, green = 2, blue = 4
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}
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}
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@ -217,8 +217,9 @@ public abstract class ItemPowerArmor extends ItemArmor
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if (energy > enerConsum) {
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if (energy > enerConsum) {
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totalArmor += enerArmor;
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totalArmor += enerArmor;
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}
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}
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// Make it so each armor piece can only contribute 24% reduction
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// Make it so each armor piece can only contribute reduction up to the configured amount.
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totalArmor = Math.min(6, totalArmor);
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// Defaults to 6 armor points, or 24% reduction.
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totalArmor = Math.min(Config.getMaximumArmorPerPiece(), totalArmor);
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return totalArmor;
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return totalArmor;
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}
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}
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