sanity check on tessellator in lux capacitor & some tidying
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8f4397576f
commit
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3 changed files with 13 additions and 11 deletions
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@ -1,11 +1,13 @@
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package net.machinemuse.powersuits.client.render.block;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.machinemuse.general.MuseLogger;
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import net.machinemuse.powersuits.block.TileEntityLuxCapacitor;
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import net.machinemuse.powersuits.common.Config;
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import net.machinemuse.utils.render.MuseRenderer;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.IBlockAccess;
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@ -73,10 +75,14 @@ public class RenderLuxCapacitorTESR extends TileEntitySpecialRenderer implements
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break;
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}
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if (!Tessellator.instance.isDrawing) {
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getFrameModel().renderAll();
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MuseRenderer.glowOn();
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getLightModel().renderAll();
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MuseRenderer.glowOff();
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} else {
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MuseLogger.logError("Error: tessellator not flushed properly when MPS got ahold of it!");
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}
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glPopMatrix();
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}
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@ -50,9 +50,9 @@ class ArmorModel(par1: Float, par2: Float, par3: Int, par4: Int) extends ModelPl
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try {
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val entLive: EntityLiving = entity.asInstanceOf[EntityLiving]
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val stack: ItemStack = entLive.getCurrentItemOrArmor(0)
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this.heldItemRight = if ((stack != null)) 1 else 0
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this.heldItemRight = if (stack != null) 1 else 0
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this.isSneak = entLive.isSneaking
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this.aimedBow = (entLive.asInstanceOf[EntityPlayer]).getItemInUse != null
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this.aimedBow = entLive.asInstanceOf[EntityPlayer].getItemInUse != null
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} catch {
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case _: Exception =>
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}
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@ -68,8 +68,4 @@ class ArmorModel(par1: Float, par2: Float, par3: Int, par4: Int) extends ModelPl
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}
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glPopMatrix()
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}
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def renderParts(transform: MorphTarget, model: WavefrontObject, colour: Colour, glow: Boolean, parts: Array[String]) {
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}
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}
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@ -56,7 +56,7 @@ class ModelSpec(val model: WavefrontObject,
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val filename: String
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) extends MuseRegistry[ModelPartSpec] {
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def applyOffsetAndRotation = {
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// TODO: Implement
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}
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def getOwnName = {
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