better sprint assist energy sync
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1 changed files with 5 additions and 1 deletions
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@ -15,6 +15,7 @@ import net.minecraft.nbt.NBTTagCompound
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import net.minecraft.nbt.NBTTagList
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import net.minecraft.util.StatCollector
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import java.util.List
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import net.machinemuse.numina.general.MuseLogger
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object SprintAssistModule {
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val MODULE_SPRINT_ASSIST: String = "Sprint Assist"
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@ -44,7 +45,10 @@ class SprintAssistModule(validItems: List[IModularItem]) extends PowerModuleBase
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def getDescription: String = "A set of servo motors to help you sprint (double-tap forward) and walk faster."
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def onPlayerTickActive(player: EntityPlayer, item: ItemStack) {
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val horzMovement: Double = Math.sqrt(player.motionX * player.motionX + player.motionZ * player.motionZ)
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val motionX = player.posX - player.lastTickPosX
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val motionY = player.posY - player.lastTickPosY
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val motionZ = player.posZ - player.lastTickPosZ
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val horzMovement: Double = Math.sqrt(motionX * motionX + motionZ * motionZ)
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val totalEnergy: Double = ElectricItemUtils.getPlayerEnergy(player)
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if (player.isSprinting) {
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val exhaustion: Double = Math.round(horzMovement * 100.0F) * 0.01
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