try with renderplayerapi render() beforehand
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@ -57,6 +57,7 @@ class ArmorModel(par1: Float, par2: Float, par3: Int, par4: Int) extends ModelPl
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case _: Exception =>
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}
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this.setRotationAngles(par2, par3, par4, par5, par6, scale, entity)
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super.render(entity, par2, par3, par4, par5, par6, scale)
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glPushMatrix()
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