try with renderplayerapi render() beforehand

This commit is contained in:
MachineMuse 2013-06-25 19:12:15 -06:00
parent 4a568e2744
commit 8129b5547c

View file

@ -57,6 +57,7 @@ class ArmorModel(par1: Float, par2: Float, par3: Int, par4: Int) extends ModelPl
case _: Exception => case _: Exception =>
} }
this.setRotationAngles(par2, par3, par4, par5, par6, scale, entity) this.setRotationAngles(par2, par3, par4, par5, par6, scale, entity)
super.render(entity, par2, par3, par4, par5, par6, scale)
glPushMatrix() glPushMatrix()