more armor model experimentation
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2 changed files with 2 additions and 2 deletions
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@ -88,7 +88,7 @@ class ItemModelViewFrame(itemSelector: ItemSelectionFrame, topleft: MusePoint2D,
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glRotatef(rotx.toFloat, 1, 0, 0)
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glRotatef(roty.toFloat, 0, 1, 0)
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glTranslated(0, -getArmorSlot / 2.0, 0)
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ArmorModel.instance.render(mc.thePlayer, 0, 0, 0, 0, 0, 0.0625f)
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ArmorModel.instance.render(mc.thePlayer, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625f)
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glPopMatrix()
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}
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@ -6,4 +6,4 @@ import net.minecraft.client.model.ModelBiped
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* Author: MachineMuse (Claire Semple)
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* Created: 9:24 PM, 11/07/13
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*/
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class VanillaArmorModel extends ModelBiped(0) with ArmorModel
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class VanillaArmorModel extends ArmorModel
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