renamed mods folder to assets for new resourcepack system

This commit is contained in:
MachineMuse 2013-08-06 15:14:36 -06:00
parent 63f5ab86be
commit ad6df405cb
185 changed files with 2 additions and 18362 deletions

8
.gitignore vendored
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@ -1,6 +1,5 @@
/*
!/resource
!/resources
!/assets
!/mods
!/src
!/mcmod.info
@ -18,7 +17,4 @@ src/minecraft/net/minecraft/*
!src/minecraft/net/minecraft/src/
src/minecraft/net/minecraft/src/*
!src/minecraft/net/minecraft/src/ModelPlayer.java
resources/*
!resources/machinemuse
!src/minecraft/net/minecraft/src/ModelPlayer.java

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@ -1,79 +0,0 @@
#Made by users: KazoBurg and Vexatos
#Last edited on 7/2/13
tile.luxCapacitor.name = Lichtkondensator
tile.tinkerTable.name = Energierüstungsbasteltisch
item.powerArmorBoots.name = Energiestiefel
item.powerArmorLeggings.name = Energiehose
item.powerArmorChestplate.name = Energiebrustplatte
item.powerArmorHelmet.name = Energiehelm
item.powerFist.name = Energiefaust
item.powerArmorComponent.componentWiring.name = Kabel
item.powerArmorComponent.componentSolenoid.name = Magnetspule
item.powerArmorComponent.componentServo.name = Servomotor
item.powerArmorComponent.componentGliderWing.name = Gleiterflügel
item.powerArmorComponent.componentIonThruster.name = Ionenbeschleuniger
item.powerArmorComponent.componentLVCapacitor.name = LV-Kondensator
item.powerArmorComponent.componentMVCapacitor.name = MV-Kondensator
item.powerArmorComponent.componentHVCapacitor.name = HV-Kondensator
item.powerArmorComponent.componentParachute.name = Fallschirm
item.powerArmorComponent.componentPlatingBasic.name = Basisplatte
item.powerArmorComponent.componentPlatingAdvanced.name = Fortgeschrittene Platte
item.powerArmorComponent.componentFieldEmitter.name = Kraftfelderzeuger
item.powerArmorComponent.componentLaserEmitter.name = Hologrammerzeuger
item.powerArmorComponent.componentCarbonMyofiber.name = Karbonmyofaser
item.powerArmorComponent.componentControlCircuit.name = Kontrollschaltkreis
item.powerArmorComponent.componentMyofiberGel.name = Myofasergel
item.powerArmorComponent.componentArtificialMuscle.name = Künstlicher Muskel
module.basicPlating.name = Eisenplatte
module.diamondPlating.name = Diamantplatte
module.energyShield.name = Energieschild
module.heatSink.name = Kühlblech
module.axe.name = Axt
module.pickaxe.name = Spitzhacke
module.shovel.name = Schaufel
module.shears.name = Scheren
module.hoe.name = Hacke
module.luxCapacitor.name = Lichtkondensator
module.omniwrench.name = Prototyp Omni-Schraubenschlüssel
module.fieldTinkerer.name = Feld-Tinkermodul
module.meleeAssist.name = Nahkampfassistent
module.plasmaCannon.name = Plasmakanone
module.railgun.name = Elektromagnetische Kanone
module.bladeLauncher.name = Klingenwerfer
module.basicBattery.name = Basisbatterie
module.eliteBattery.name = Elitebatterie
module.advancedBattery.name = Fortgeschrittene Batterie
module.parachute.name = Fallschirm
module.glider.name = Gleiter
module.jetpack.name = Raketenrucksack
module.sprintAssist.name = Laufassistent
module.jumpAssist.name = Sprungassistent
module.swimAssist.name = Schwimmturbo
module.climbAssist.name = Steigungsassistent
module.jetBoots.name = Raketenstiefel
module.shockAbsorber.name = Schockabsorber
module.waterElectrolyzer.name = Wasserelektrolysierer
module.binoculars.name = Ferngläser
module.nightVision.name = Nachtsichtgerät
module.flightControl.name = Flugkontrolle
module.invisibility.name = Tarnung
module.blinkDrive.name = Teleportationsgetriebe
module.diamondPickUpgrade.name = Diamantbohrer-Upgrade
module.aquaAffinity.name = Wasseraffinität
module.coolingSystem.name = Kühlanlage
module.tint.name = Farbbestimmungsmodul
module.transparentArmor.name = Transparentrüstung
module.cosmeticGlow.name = Leuchtmodul
module.mffsFieldTeleporter.name = MFFS-Kraftfeldteleporter
module.grafter.name = Gartenschere
module.apiaristArmor.name = Imkerrüstung
module.hazmat.name = Strahlungsschild
module.redstoneLaser.name = Rotsteinlaser
module.aurameter.name = Aurameter
module.airtightSeal.name = Luftdichte Abdichtung
module.citizenJoe.name = Citizen-Joe-Rüstung
module.sonicWeapon.name = Schallwaffe

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@ -1,79 +0,0 @@
Made by users: Andrew2448, MachineMuse
Last edited on 6/25/13 12:18AM EST
tile.luxCapacitor.name = Lux Capacitor
tile.tinkerTable.name = Power Armor Tinker Table
item.powerArmorBoots.name = Power Armor Boots
item.powerArmorLeggings.name = Power Armor Leggings
item.powerArmorChestplate.name = Power Armor Chestplate
item.powerArmorHelmet.name = Power Armor Helmet
item.powerFist.name = Power Fist
item.powerArmorComponent.componentWiring.name = Wiring
item.powerArmorComponent.componentSolenoid.name = Solenoid
item.powerArmorComponent.componentServo.name = Servo Motor
item.powerArmorComponent.componentGliderWing.name = Glider Wing
item.powerArmorComponent.componentIonThruster.name = Ion Thruster
item.powerArmorComponent.componentLVCapacitor.name = LV Capacitor
item.powerArmorComponent.componentMVCapacitor.name = MV Capacitor
item.powerArmorComponent.componentHVCapacitor.name = HV Capacitor
item.powerArmorComponent.componentParachute.name = Parachute
item.powerArmorComponent.componentPlatingBasic.name = Basic Plating
item.powerArmorComponent.componentPlatingAdvanced.name = Advanced Plating
item.powerArmorComponent.componentFieldEmitter.name = Force Field Emitter
item.powerArmorComponent.componentLaserEmitter.name = Hologram Emitter
item.powerArmorComponent.componentCarbonMyofiber.name = Carbon Myofiber
item.powerArmorComponent.componentControlCircuit.name = Control Circuit
item.powerArmorComponent.componentMyofiberGel.name = Myofiber Gel
item.powerArmorComponent.componentArtificialMuscle.name = Artificial Muscle
module.basicPlating.name = Iron Plating
module.diamondPlating.name = Diamond Plating
module.energyShield.name = Energy Shield
module.heatSink.name = Heat Sink
module.axe.name = Axe
module.pickaxe.name = Pickaxe
module.shovel.name = Shovel
module.shears.name = Shears
module.hoe.name = Rototiller
module.luxCapacitor.name = Lux Capacitor
module.omniwrench.name = Prototype OmniWrench
module.fieldTinkerer.name = Field Tinker Module
module.meleeAssist.name = Melee Assist
module.plasmaCannon.name = Plasma Cannon
module.railgun.name = Railgun
module.bladeLauncher.name = Blade Launcher
module.basicBattery.name = Basic Battery
module.eliteBattery.name = Elite Battery
module.advancedBattery.name = Advanced Battery
module.parachute.name = Parachute
module.glider.name = Glider
module.jetpack.name = Jetpack
module.sprintAssist.name = Sprint Assist
module.jumpAssist.name = Jump Assist
module.swimAssist.name = Swim Boost
module.climbAssist.name = Uphill Step Assist
module.jetBoots.name = Jet Boots
module.shockAbsorber.name = Shock Absorber
module.waterElectrolyzer.name = Water Electrolyzer
module.binoculars.name = Binoculars
module.nightVision.name = Night Vision
module.flightControl.name = Flight Control
module.invisibility.name = Active Camouflage
module.blinkDrive.name = Blink Drive
module.diamondPickUpgrade.name = Diamond Drill Upgrade
module.aquaAffinity.name = Aqua Affinity
module.coolingSystem.name = Cooling System
module.tint.name = Custom Colour Module
module.transparentArmor.name = Transparent Armor
module.cosmeticGlow.name = Glow Module
module.mffsFieldTeleporter.name = MFFS Field Teleporter
module.grafter.name = Grafter
module.apiaristArmor.name = Apiarist Armor
module.hazmat.name = Radiation Shielding
module.redstoneLaser.name = Redstone Laser
module.aurameter.name = Aurameter
module.airtightSeal.name = Airtight Seal
module.citizenJoe.name = Citizen Joe Armor
module.sonicWeapon.name = Sonic Weapon

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@ -1,44 +0,0 @@
<models>
<model file="/mods/mmmPowersuits/models/armor2.obj"
textures="/mods/mmmPowersuits/textures/models/armor2diffuse.png">
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<part defaultcolor="FFFFFF" defaultglow="false" polygroup="legbit" name="Left Leg Protection"/>
<part defaultcolor="11d2ff" defaultglow="true" polygroup="legglow" name="Left Leg Light"/>
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<part defaultcolor="11d2ff" defaultglow="true" polygroup="legglow1" name="Right Leg Light"/>
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<part defaultcolor="11d2ff" defaultglow="true" polygroup="bootglow" name="Left Boot Glow"/>
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<binding slot="1" target="Body">
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="chestgray" name="Chest Base"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="chestmain" name="Front Chest Protection"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="chestback1" name="Back Chest Protection"/>
<part defaultcolor="11d2ff" defaultglow="true" polygroup="chestglowfront" name="Frontal Power Crystal"/>
<part defaultcolor="11d2ff" defaultglow="true" polygroup="chestglowback" name="Spinal Power Crystals"/>
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<binding slot="1" target="RightArm">
<part defaultcolor="11d2ff" defaultglow="true" polygroup="armglow1" name="Shoulder Light"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="armmain1" name="Arm and Shoulder Protection"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="armgray1" name="Arm Base"/>
</binding>
<binding slot="1" target="LeftArm">
<part defaultcolor="11d2ff" defaultglow="true" polygroup="armglow" name="Shoulder Light"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="armmain" name="Arm and Shoulder Protection"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="armgray" name="Arm Base"/>
</binding>
<binding slot="0" target="Head">
<part defaultcolor="11d2ff" defaultglow="true" polygroup="helmetglow1" name="Helmet Tubes and Visor"/>
<part defaultcolor="FFFFFF" defaultglow="false" polygroup="helmetmain" name="Helmet"/>
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</model>
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@ -1,56 +0,0 @@
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Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_115115115
illum 4
Kd 0.45 0.45 0.45
Ka 0.45 0.45 0.45
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl lambert3SG
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00

File diff suppressed because it is too large Load diff

View file

@ -1,61 +0,0 @@
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd diffuse3.psd
Ni 1.00
newmtl jetpack1:wire_000214253
illum 4
Kd 0.00 0.84 0.99
Ka 0.00 0.84 0.99
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_002002002
illum 4
Kd 0.01 0.01 0.01
Ka 0.01 0.01 0.01
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_013013013
illum 4
Kd 0.05 0.05 0.05
Ka 0.05 0.05 0.05
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_035035035
illum 4
Kd 0.14 0.14 0.14
Ka 0.14 0.14 0.14
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_086086086
illum 4
Kd 0.34 0.34 0.34
Ka 0.34 0.34 0.34
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_115115115
illum 4
Kd 0.45 0.45 0.45
Ka 0.45 0.45 0.45
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl lambert3SG
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00

View file

@ -1,171 +0,0 @@
# This file uses centimeters as units for non-parametric coordinates.
mtllib mps_boots.mtl
g default
v 0.036693 -0.155665 -2.317372
v -4.278701 -0.155665 -2.537469
v -0.224660 5.036316 2.806901
v -4.540053 5.036316 2.586804
v 0.069546 3.273812 -2.961529
v -4.245847 3.273812 -3.181626
v -4.546938 3.308486 2.721785
v -0.231544 3.308486 2.941882
v -0.834607 0.101970 6.480335
v -4.307010 0.101970 6.303234
v -4.293207 1.546936 6.032610
v -0.820805 1.546936 6.209712
vt 0.819810 0.412004
vt 0.825360 0.423488
vt 0.854460 0.406394
vt 0.852766 0.419116
vt 0.977811 0.391525
vt 0.919757 0.391683
vt 0.977924 0.433065
vt 0.919870 0.433223
vt 0.956820 0.488897
vt 0.967177 0.455404
vt 0.915989 0.475181
vt 0.925997 0.443507
vt 0.864048 0.465959
vt 0.866440 0.449970
vt 0.828449 0.471225
vt 0.821685 0.456740
vt 0.782244 0.493925
vt 0.764550 0.468627
vt 0.969841 0.356932
vt 0.909915 0.293073
vt 0.937281 0.384687
vt 0.883716 0.315406
vn -0.050064 0.184317 0.981591
vn 0.281682 0.419662 0.862867
vn -0.050064 0.184317 0.981591
vn -0.361550 0.652692 0.665789
vn 0.402485 0.490936 0.772650
vn 0.716701 0.676320 -0.170091
vn -0.450035 0.878624 0.159651
vn -0.886618 0.427742 -0.175914
vn 0.050059 -0.184833 -0.981494
vn 0.050059 -0.184833 -0.981494
vn 0.050059 -0.184833 -0.981494
vn 0.050059 -0.184833 -0.981494
vn -0.841555 0.202122 0.500931
vn -0.998944 -0.037895 -0.025988
vn 0.796364 0.368644 0.479485
vn 0.996404 -0.037895 0.075780
vn -0.001485 -0.999575 0.029125
vn -0.001485 -0.999575 0.029125
vn -0.001485 -0.999575 0.029125
vn -0.001485 -0.999575 0.029125
vn -0.998691 -0.024697 0.044792
vn 0.988952 -0.024698 0.146168
s 1
g boots1
usemtl initialShadingGroup
f 9/1/1 12/2/2 10/3/3
f 10/3/3 12/2/2 11/4/4
f 3/5/5 5/6/6 4/7/7
f 4/7/7 5/6/6 6/8/8
s 3
f 5/9/9 1/10/10 6/11/11
f 6/11/11 1/10/10 2/12/12
s 1
f 4/13/7 6/11/8 7/14/13
f 7/14/13 6/11/8 2/12/14
f 3/15/5 8/16/15 5/17/6
f 5/17/6 8/16/15 1/18/16
f 8/16/15 3/15/5 7/14/13
f 7/14/13 3/15/5 4/13/7
s 4
f 1/19/17 9/20/18 2/21/19
f 2/21/19 9/20/18 10/22/20
s 1
f 2/12/14 10/3/21 7/14/13
f 7/14/13 10/3/21 11/4/4
f 7/14/13 11/4/4 8/16/15
f 8/16/15 11/4/4 12/2/2
f 12/2/2 9/1/22 8/16/15
f 8/16/15 9/1/22 1/18/16
g default
v -0.036693 -0.155665 -2.317372
v 4.278701 -0.155665 -2.537469
v 0.224660 5.036316 2.806901
v 4.540053 5.036316 2.586804
v -0.069546 3.273812 -2.961529
v 4.245847 3.273812 -3.181626
v 4.546938 3.308486 2.721785
v 0.231544 3.308486 2.941882
v 0.834607 0.101970 6.480335
v 4.307010 0.101970 6.303234
v 4.293207 1.546936 6.032610
v 0.820805 1.546936 6.209712
vt 0.819810 0.412004
vt 0.854460 0.406394
vt 0.825360 0.423488
vt 0.852766 0.419116
vt 0.977811 0.391525
vt 0.977924 0.433065
vt 0.919757 0.391683
vt 0.919870 0.433223
vt 0.956820 0.488897
vt 0.915989 0.475181
vt 0.967177 0.455404
vt 0.925997 0.443507
vt 0.866440 0.449970
vt 0.864048 0.465959
vt 0.764550 0.468627
vt 0.821685 0.456740
vt 0.782244 0.493925
vt 0.828449 0.471225
vt 0.969841 0.356932
vt 0.937281 0.384687
vt 0.909915 0.293073
vt 0.883716 0.315406
vn 0.050064 0.184317 0.981591
vn 0.050064 0.184317 0.981591
vn -0.281682 0.419662 0.862867
vn 0.361550 0.652692 0.665789
vn -0.402485 0.490936 0.772650
vn 0.450035 0.878624 0.159651
vn -0.716701 0.676320 -0.170091
vn 0.886618 0.427742 -0.175914
vn -0.050059 -0.184833 -0.981494
vn -0.050059 -0.184833 -0.981494
vn -0.050059 -0.184833 -0.981494
vn -0.050059 -0.184833 -0.981494
vn 0.998944 -0.037895 -0.025988
vn 0.841555 0.202122 0.500931
vn -0.996404 -0.037895 0.075780
vn -0.796364 0.368644 0.479485
vn 0.001485 -0.999575 0.029125
vn 0.001485 -0.999575 0.029125
vn 0.001485 -0.999575 0.029125
vn 0.001485 -0.999575 0.029125
vn 0.998691 -0.024698 0.044792
vn -0.988952 -0.024698 0.146168
s 1
g boots2
usemtl initialShadingGroup
f 21/23/23 22/24/24 24/25/25
f 24/25/25 22/24/24 23/26/26
f 15/27/27 16/28/28 17/29/29
f 17/29/29 16/28/28 18/30/30
s 3
f 17/31/31 18/32/32 13/33/33
f 13/33/33 18/32/32 14/34/34
s 1
f 14/34/35 18/32/30 19/35/36
f 19/35/36 18/32/30 16/36/28
f 13/37/37 20/38/38 17/39/29
f 17/39/29 20/38/38 15/40/27
f 20/38/38 19/35/36 15/40/27
f 15/40/27 19/35/36 16/36/28
s 5
f 13/41/39 14/42/40 21/43/41
f 21/43/41 14/42/40 22/44/42
s 1
f 14/34/35 19/35/36 22/24/43
f 22/24/43 19/35/36 23/26/26
f 19/35/36 20/38/38 23/26/26
f 23/26/26 20/38/38 24/25/25
f 13/37/37 21/23/44 20/38/38
f 20/38/38 21/23/44 24/25/25

View file

@ -1,61 +0,0 @@
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd diffuse3.psd
Ni 1.00
newmtl jetpack1:wire_000214253
illum 4
Kd 0.00 0.84 0.99
Ka 0.00 0.84 0.99
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_002002002
illum 4
Kd 0.01 0.01 0.01
Ka 0.01 0.01 0.01
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_013013013
illum 4
Kd 0.05 0.05 0.05
Ka 0.05 0.05 0.05
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_035035035
illum 4
Kd 0.14 0.14 0.14
Ka 0.14 0.14 0.14
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_086086086
illum 4
Kd 0.34 0.34 0.34
Ka 0.34 0.34 0.34
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_115115115
illum 4
Kd 0.45 0.45 0.45
Ka 0.45 0.45 0.45
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl lambert3SG
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00

File diff suppressed because it is too large Load diff

View file

@ -1,61 +0,0 @@
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd diffuse3.psd
Ni 1.00
newmtl jetpack1:wire_000214253
illum 4
Kd 0.00 0.84 0.99
Ka 0.00 0.84 0.99
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_002002002
illum 4
Kd 0.01 0.01 0.01
Ka 0.01 0.01 0.01
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_013013013
illum 4
Kd 0.05 0.05 0.05
Ka 0.05 0.05 0.05
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_035035035
illum 4
Kd 0.14 0.14 0.14
Ka 0.14 0.14 0.14
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_086086086
illum 4
Kd 0.34 0.34 0.34
Ka 0.34 0.34 0.34
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_115115115
illum 4
Kd 0.45 0.45 0.45
Ka 0.45 0.45 0.45
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl lambert3SG
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00

File diff suppressed because it is too large Load diff

View file

@ -1,61 +0,0 @@
newmtl initialShadingGroup
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd diffuse3.psd
Ni 1.00
newmtl jetpack1:wire_000214253
illum 4
Kd 0.00 0.84 0.99
Ka 0.00 0.84 0.99
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_002002002
illum 4
Kd 0.01 0.01 0.01
Ka 0.01 0.01 0.01
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_013013013
illum 4
Kd 0.05 0.05 0.05
Ka 0.05 0.05 0.05
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_035035035
illum 4
Kd 0.14 0.14 0.14
Ka 0.14 0.14 0.14
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_086086086
illum 4
Kd 0.34 0.34 0.34
Ka 0.34 0.34 0.34
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl jetpack1:wire_115115115
illum 4
Kd 0.45 0.45 0.45
Ka 0.45 0.45 0.45
Tf 1.00 1.00 1.00
Ni 1.00
Ks 0.35 0.35 0.35
Ns 32.00
newmtl lambert3SG
illum 4
Kd 0.50 0.50 0.50
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ni 1.00

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@ -1,8 +0,0 @@
#version 150
uniform sampler2D depth;
varying vec2 texcoord;
void main() {
gl_FragDepth = texture(depth, texcoord).r;
gl_FragColor = vec4(0.0);
}

View file

@ -1,20 +0,0 @@
#version 150
uniform sampler2D depth;
uniform sampler2D occlusion;
uniform sampler2D texture;
varying vec2 texcoord;
void main() {
float depth = texture(depth, texcoord).r - 0.001;
float occlusion = texture(occlusion, texcoord).r;
vec4 color = vec4(0.0);
float writedepth = occlusion;
if(depth <= occlusion) {
color = texture(texture, texcoord);
// color = vec4(1.0);
writedepth = depth;
}
// color = vec4(vec3(occlusion - depth),1);
gl_FragDepth = writedepth;
gl_FragColor = color;
}

View file

@ -1,6 +0,0 @@
varying vec2 texcoord;
void main(){
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
texcoord = vec2(gl_MultiTexCoord0.x, gl_MultiTexCoord0.y);
}

View file

@ -1,51 +0,0 @@
#version 150
uniform vec2 u_Scale;
uniform sampler2D u_Texture0;
varying vec2 texcoord;
const float gaussFilter[50] = float[50](
-12.0, 1.0/16777216.0,
-11.0, 24.0/16777216.0,
-10.0, 276.0/16777216.0,
-9.0, 2024.0/16777216.0,
-8.0, 10626.0/16777216.0,
-7.0, 42504.0/16777216.0,
-6.0, 134596.0/16777216.0,
-5.0, 346104.0/16777216.0,
-4.0, 735471.0/16777216.0,
-3.0, 1307504.0/16777216.0,
-2.0, 1961256.0/16777216.0,
-1.0, 2496144.0/16777216.0,
0.0, 2704156.0/16777216.0,
1.0, 2496144.0/16777216.0,
2.0, 1961256.0/16777216.0,
3.0, 1307504.0/16777216.0,
4.0, 735471.0/16777216.0,
5.0, 346104.0/16777216.0,
6.0, 134596.0/16777216.0,
7.0, 42504.0/16777216.0,
8.0, 10626.0/16777216.0,
9.0, 2024.0/16777216.0,
10.0, 276.0/16777216.0,
11.0, 24.0/16777216.0,
12.0, 1.0/16777216.0
);
void main() {
vec4 color = vec4(0.0);
float k = 0.0;
float wt = 0.0;
for( int i = 0; i < 25; i++ )
{
vec4 pix = texture( u_Texture0,
vec2(texcoord.x+gaussFilter[i*2]*u_Scale.x, texcoord.y+gaussFilter[i*2]*u_Scale.y )
);
wt = gaussFilter[i*2+1] * pix.w * 1.5;
color += wt * pix;
k += wt;
}
gl_FragColor = color;
// if(k > 1) {
// gl_FragColor /= k;
// }
}

View file

@ -1,7 +0,0 @@
#version 150
varying vec2 texcoord;
void main(){
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
texcoord = vec2(gl_MultiTexCoord0.x, gl_MultiTexCoord0.y);
}

View file

@ -1,7 +0,0 @@
#version 150
varying vec4 vertColor;
void main(){
gl_FragColor = vertColor;
}

View file

@ -1,8 +0,0 @@
#version 150
varying vec4 vertColor;
void main(){
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
vertColor = vec4(0.6, 0.3, 0.4, 1.0);
}

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