Some tidying up in muserenderer
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1 changed files with 1 additions and 29 deletions
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@ -49,30 +49,6 @@ public abstract class MuseRenderer {
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selectionCircle = new SwirlyMuseCircle(new Colour(0.0f, 1.0f, 0.0f, 0.0f), new Colour(0.8f, 1.0f, 0.8f, 1.0f));
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}
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selectionCircle.draw(radius, xoffset, yoffset);
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// TODO: Do some caching to make this faster
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// int start = (int) (System.currentTimeMillis() / 4 % 360);
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// double startangle = 2.0 * Math.PI * start / 360.0;
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// double endangle = startangle + 2.0 * Math.PI;
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//
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// DoubleBuffer vertices = getArcPoints(startangle, endangle, radius,
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// xoffset, yoffset, 0);
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// int numvertices = vertices.limit() / 3;
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// DoubleBuffer colours = getColourGradient(, , numvertices);
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// arraysOnC();
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// texturelessOn();
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// smoothingOn();
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// on2D();
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// GL11.glPushMatrix();
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//
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// GL11.glColorPointer(4, 0, colours);
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// GL11.glVertexPointer(3, 0, vertices);
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//
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// GL11.glDrawArrays(GL11.GL_LINE_STRIP, 0, numvertices);
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//
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// GL11.glPopMatrix();
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// off2D();
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// texturelessOff();
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// arraysOff();
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}
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/**
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@ -208,15 +184,12 @@ public abstract class MuseRenderer {
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public static void arraysOnT() {
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GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
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GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
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// GL11.glEnableClientState(GL11.GL_INDEX_ARRAY);
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}
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public static void arraysOff() {
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GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
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GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
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GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
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// GL11.glDisableClientState(GL11.GL_INDEX_ARRAY);
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}
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/**
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@ -224,7 +197,6 @@ public abstract class MuseRenderer {
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*/
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public static void texturelessOn() {
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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}
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/**
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@ -238,7 +210,7 @@ public abstract class MuseRenderer {
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* Call before doing anything with alpha blending
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*/
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public static void blendingOn() {
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if (Minecraft.getMinecraft().isFancyGraphicsEnabled()) {
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if (Minecraft.isFancyGraphicsEnabled()) {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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// GL11.glEnable(GL11.GL_LINE_SMOOTH);
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// GL11.glEnable(GL11.GL_POLYGON_SMOOTH);
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