changed power armor back to iron material

This commit is contained in:
MachineMuse 2013-04-16 15:47:52 -06:00
parent 9a1ef43967
commit bb1e84395c
2 changed files with 5 additions and 1 deletions

View file

@ -16,10 +16,14 @@ public class HeatMeter {
public void draw(double xpos, double ypos, double value) {
String old = MuseRenderer.TEXTURE_MAP;
MuseRenderer.TEXTURE_MAP = MuseRenderer.BLOCK_TEXTURE_QUILT;
MuseRenderer.blendingOn();
MuseRenderer.on2D();
Icon icon = Block.lavaStill.getIcon(0, 0);
drawFluid(xpos, ypos, value, icon);
drawGlass(xpos, ypos);
MuseRenderer.TEXTURE_MAP = old;
MuseRenderer.off2D();
MuseRenderer.blendingOff();
}
public void drawFluid(double xpos, double ypos, double value, Icon icon) {

View file

@ -50,7 +50,7 @@ public abstract class ItemPowerArmor extends ItemElectricArmor
* 0 = head; 1 = torso; 2 = legs; 3 = feet
*/
public ItemPowerArmor(int id, int renderIndex, int armorType) {
super(id, EnumArmorMaterial.CLOTH, renderIndex, armorType);
super(id, EnumArmorMaterial.IRON, renderIndex, armorType);
setMaxStackSize(1);
setCreativeTab(Config.getCreativeTab());
}