changed mod descriptor to powersuits (All lowercase)
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8ced33e81a
commit
c433734191
6 changed files with 14 additions and 14 deletions
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@ -9,7 +9,7 @@ import net.minecraft.util.Icon;
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* @author MachineMuse
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*/
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public class MuseIcon {
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public static final String ICON_PREFIX = "mmmPowersuits:";
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public static final String ICON_PREFIX = "powersuits:";
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// Placeholder icons
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public static final MuseIcon ORB_1_GREEN = new MuseIcon("greendrone");
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@ -14,32 +14,32 @@ import net.minecraft.nbt.NBTTagCompound
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object DefaultModelSpec {
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val normalcolour: Colour = Colour.WHITE
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val glowcolour: Colour = new Colour(17.0 / 255, 78.0 / 255, 1, 1)
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val tex = "/mods/mmmPowersuits/textures/models/diffuse.png"
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val tex = "/assets/powersuits/textures/models/diffuse.png"
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def loadDefaultModel: Option[ModelSpec] = {
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loadModel("/mods/mmmPowersuits/models/mps_helm.obj", tex.split(";")).map(model => {
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loadModel("/assets/powersuits/models/mps_helm.obj", tex.split(";")).map(model => {
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makeEntries(Head, 0, 0, false, "helm_main;helm_tube_entry1;helm_tubes;helm_tube_entry2".split(";"), model)
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makeEntries(Head, 0, 1, true, "visor".split(";"), model)
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model
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})
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loadModel("/mods/mmmPowersuits/models/mps_arms.obj", tex.split(";")).map(model => {
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loadModel("/assets/powersuits/models/mps_arms.obj", tex.split(";")).map(model => {
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makeEntries(RightArm, 1, 0, false, "arms3".split(";"), model)
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makeEntries(RightArm, 1, 1, true, "crystal_shoulder_2".split(";"), model)
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makeEntries(LeftArm, 1, 0, false, "arms2".split(";"), model)
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makeEntries(LeftArm, 1, 1, true, "crystal_shoulder_1".split(";"), model)
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model
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})
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loadModel("/mods/mmmPowersuits/models/mps_chest.obj", tex.split(";")).map(model => {
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loadModel("/assets/powersuits/models/mps_chest.obj", tex.split(";")).map(model => {
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makeEntries(Body, 1, 0, false, "belt;chest_main;polySurface36;backpack;chest_padding".split(";"), model)
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makeEntries(Body, 1, 1, true, "crystal_belt".split(";"), model)
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model
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})
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loadModel("/mods/mmmPowersuits/models/mps_pantaloons.obj", tex.split(";")).map(model => {
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loadModel("/assets/powersuits/models/mps_pantaloons.obj", tex.split(";")).map(model => {
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makeEntries(RightLeg, 2, 0, false, "leg1".split(";"), model)
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makeEntries(LeftLeg, 2, 0, false, "leg2".split(";"), model)
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model
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})
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loadModel("/mods/mmmPowersuits/models/mps_boots.obj", tex.split(";")).map(model => {
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loadModel("/assets/powersuits/models/mps_boots.obj", tex.split(";")).map(model => {
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makeEntries(RightLeg, 3, 0, false, "boots1".split(";"), model)
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makeEntries(LeftLeg, 3, 0, false, "boots2".split(";"), model)
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model
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@ -105,7 +105,7 @@ public class Config {
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* @return
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*/
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public static String getNetworkChannelName() {
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return "mmmPowerSuits";
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return "powerSuits";
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}
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/**
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@ -38,7 +38,7 @@ import java.io.File;
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// Informs forge that this is a base mod class, and gives it some info for the
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// FML mod list. This is also where it looks to see if your client's version
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// matches the server's.
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@Mod(modid = "mmmPowersuits",
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@Mod(modid = "powersuits",
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name = "MachineMuse's Modular Powersuits",
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/* @DEPENDENCIES@ */
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version = "@MOD_VERSION@"
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@ -54,8 +54,8 @@ import java.io.File;
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// things that add new blocks/items, false for things like Rei's Minimap or
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// Inventory Tweaks.
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@NetworkMod(clientSideRequired = true, serverSideRequired = true,
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clientPacketHandlerSpec = @SidedPacketHandler(channels = {"mmmPowersuits"}, packetHandler = MusePacketHandler.class),
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serverPacketHandlerSpec = @SidedPacketHandler(channels = {"mmmPowersuits"}, packetHandler = MusePacketHandler.class))
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clientPacketHandlerSpec = @SidedPacketHandler(channels = {"powersuits"}, packetHandler = MusePacketHandler.class),
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serverPacketHandlerSpec = @SidedPacketHandler(channels = {"powersuits"}, packetHandler = MusePacketHandler.class))
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public class ModularPowersuits {
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public static ItemPowerArmorHelmet powerArmorHead;
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@ -5,7 +5,7 @@ import net.minecraft.item.ItemStack;
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import cpw.mods.fml.common.registry.LanguageRegistry;
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public class MuseCreativeTab extends CreativeTabs {
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public static final String NAME = "MMMPowerSuits";
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public static final String NAME = "PowerSuits";
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public static MuseCreativeTab instance;
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public static ItemStack stack;
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@ -18,7 +18,7 @@ public class MuseCreativeTab extends CreativeTabs {
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public MuseCreativeTab(int id, String name) {
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super(id, name);
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LanguageRegistry.instance().addStringLocalization("itemGroup." + NAME, "en_US", "MMMPowersuits");
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LanguageRegistry.instance().addStringLocalization("itemGroup." + NAME, "en_US", "Powersuits");
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}
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@Override
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@ -47,7 +47,7 @@ public abstract class MuseRenderer {
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public static final String ITEM_TEXTURE_QUILT = "/gui/items.png";
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public static final String BLOCK_TEXTURE_QUILT = "/terrain.png";
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public static final String ICON_PREFIX = "mmmPowersuits:";
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public static final String ICON_PREFIX = "powersuits:";
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/**
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* Does the rotating green circle around the selection, e.g. in GUI.
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