Added aquatic modules and colours

This commit is contained in:
MachineMuse 2013-01-14 08:32:49 -07:00
parent f9e986e4d5
commit cf3719adfb
18 changed files with 249 additions and 54 deletions

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@ -13,6 +13,7 @@ public class Colour {
public static final Colour DARKBLUE = new Colour(0.0, 0.0, 0.5, 1.0);
public static final Colour ORANGE = new Colour(0.9, 0.6, 0.2, 1.0);
public static final Colour YELLOW = new Colour(0.0, 0.0, 0.5, 1.0);
public static final Colour WHITE = new Colour(1.0, 1.0, 1.0, 1.0);
/**
* The RGBA values are stored as floats from 0.0F (nothing) to 1.0F (full

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@ -49,17 +49,19 @@ public class MuseIcon {
public static final MuseIcon BATTERY_EMPTY = new MuseIcon(WC_ICON_PATH, 15);
public static final MuseIcon SHOCK_ABSORBER = new MuseIcon(WC_ICON_PATH, 16);
public static final MuseIcon PARACHUTE_MODULE = new MuseIcon(WC_ICON_PATH, 18);
public static final MuseIcon SHIELD = new MuseIcon(WC_ICON_PATH, 20);
public static final MuseIcon TRANSPARENT_ARMOR = new MuseIcon(WC_ICON_PATH, 20);
public static final MuseIcon GO_FAST = new MuseIcon(WC_ICON_PATH, 21);
// Component icons
public static final MuseIcon COMPONENT_WIRING = new MuseIcon(MUSE_ICON_PATH, 0);
public static final MuseIcon COMPONENT_CAPACITOR = new MuseIcon(MUSE_ICON_PATH, 1);
public static final MuseIcon COMPONENT_LVCAPACITOR = new MuseIcon(MUSE_ICON_PATH, 1);
public static final MuseIcon COMPONENT_SOLENOID = new MuseIcon(MUSE_ICON_PATH, 2);
public static final MuseIcon COMPONENT_GLIDERWING = new MuseIcon(MUSE_ICON_PATH, 4);
public static final MuseIcon COMPONENT_SERVOMOTOR = new MuseIcon(MUSE_ICON_PATH, 3);
public static final MuseIcon COMPONENT_IONTHRUSTER = new MuseIcon(MUSE_ICON_PATH, 5);
public static final MuseIcon COMPONENT_PARACHUTE = new MuseIcon(MUSE_ICON_PATH, 6);
public static final MuseIcon COMPONENT_MVCAPACITOR = new MuseIcon(MUSE_ICON_PATH, 7);
public static final MuseIcon COMPONENT_HVCAPACITOR = new MuseIcon(MUSE_ICON_PATH, 8);
String texturefile;
int index;

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@ -200,22 +200,58 @@ public class Config extends Configuration {
.addTradeoffProperty("Overclock", ModularCommon.PICKAXE_HARVEST_SPEED, 18);
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_BATTERY_BASIC, ALLITEMS, MuseIcon.BATTERY_EMPTY, ModularCommon.CATEGORY_ENERGY)
module = new PowerModule(ModularCommon.MODULE_BATTERY_BASIC, ALLITEMS, MuseIcon.COMPONENT_LVCAPACITOR, ModularCommon.CATEGORY_ENERGY)
.setDescription("Integrate a battery to allow the item to store energy.")
.addInstallCost(new ItemStack(BasicComponents.itemBattery, 1))
.addInstallCost(copyAndResize(ItemComponent.lvcapacitor, 1))
.addBaseProperty(ModularCommon.MAXIMUM_ENERGY, 20000, "J")
.addBaseProperty(ModularCommon.WEIGHT, 2000, "g")
.addTradeoffProperty("Battery Size", ModularCommon.MAXIMUM_ENERGY, 80000)
.addTradeoffProperty("Battery Size", ModularCommon.WEIGHT, 8000);
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_BATTERY_ADVANCED, ALLITEMS, MuseIcon.BATTERY_EMPTY, ModularCommon.CATEGORY_ENERGY)
.setDescription("Integrate a more advanced battery to store more energy.")
.addInstallCost(copyAndResize(ItemComponent.mvcapacitor, 1))
.addBaseProperty(ModularCommon.MAXIMUM_ENERGY, 100000, "J")
.addBaseProperty(ModularCommon.WEIGHT, 2000, "g")
.addTradeoffProperty("Battery Size", ModularCommon.MAXIMUM_ENERGY, 400000)
.addTradeoffProperty("Battery Size", ModularCommon.WEIGHT, 8000);
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_BATTERY_ELITE, ALLITEMS, MuseIcon.BATTERY_FULL, ModularCommon.CATEGORY_ENERGY)
.setDescription("Integrate a the most advanced battery to store an extensive amount of energy.")
.addInstallCost(copyAndResize(ItemComponent.hvcapacitor, 1))
.addBaseProperty(ModularCommon.MAXIMUM_ENERGY, 750000, "J")
.addBaseProperty(ModularCommon.WEIGHT, 2000, "g")
.addTradeoffProperty("Battery Size", ModularCommon.MAXIMUM_ENERGY, 4250000)
.addTradeoffProperty("Battery Size", ModularCommon.WEIGHT, 8000);
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_DIAMOND_PICK_UPGRADE, TOOLONLY, MuseIcon.INDICATOR_1_BLUE, ModularCommon.CATEGORY_TOOL)
.setDescription("Add diamonds to allow your pickaxe module to mine Obsidian. *REQUIRES PICKAXE MODULE TO WORK*")
.addInstallCost(copyAndResize(ItemComponent.solenoid, 1))
.addInstallCost(new ItemStack(Item.diamond, 3));
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_TRANSPARENT_ARMOR, ARMORONLY, MuseIcon.SHIELD, ModularCommon.CATEGORY_COSMETIC)
module = new PowerModule(ModularCommon.MODULE_RED_TINT, ARMORONLY, MuseIcon.PLATE_2_RED, ModularCommon.CATEGORY_COSMETIC)
.setDescription("Give your armor some red tinting. Combine with the other cosmetic modules to customize your armor's appearance.")
.addInstallCost(new ItemStack(Item.dyePowder, 1, 1))
.addTradeoffProperty("Intensity", ModularCommon.MODULE_RED_TINT, 1, "%");
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_GREEN_TINT, ARMORONLY, MuseIcon.PLATE_2_GREEN, ModularCommon.CATEGORY_COSMETIC)
.setDescription("Give your armor some green tinting. Combine with the other cosmetic modules to customize your armor's appearance.")
.addInstallCost(new ItemStack(Item.dyePowder, 1, 2))
.addTradeoffProperty("Intensity", ModularCommon.MODULE_GREEN_TINT, 1, "%");
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_BLUE_TINT, ARMORONLY, MuseIcon.PLATE_2_BLUE, ModularCommon.CATEGORY_COSMETIC)
.setDescription("Give your armor some blue tinting. Combine with the other cosmetic modules to customize your armor's appearance.")
.addInstallCost(new ItemStack(Item.dyePowder, 1, 4))
.addTradeoffProperty("Intensity", ModularCommon.MODULE_BLUE_TINT, 1, "%");
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_TRANSPARENT_ARMOR, ARMORONLY, MuseIcon.TRANSPARENT_ARMOR, ModularCommon.CATEGORY_COSMETIC)
.setDescription("Make the item transparent, so you can show off your skin without losing armor.")
.addInstallCost(new ItemStack(Block.glass, 3));
ModuleManager.addModule(module);
@ -238,7 +274,7 @@ public class Config extends Configuration {
.addInstallCost(copyAndResize(ItemComponent.servoMotor, 4));
ModuleManager.addSimpleTradeoff(
module, "Power",
ModularCommon.JUMP_ENERGY_CONSUMPTION, "J", 0, 100,
ModularCommon.JUMP_ENERGY_CONSUMPTION, "J", 0, 25,
ModularCommon.JUMP_MULTIPLIER, "%", 1, 2);
ModuleManager.addModule(module);
@ -248,16 +284,16 @@ public class Config extends Configuration {
.addInstallCost(new ItemStack(Block.cloth, 2));
ModuleManager.addSimpleTradeoff(
module, "Power",
ModularCommon.SHOCK_ABSORB_ENERGY_CONSUMPTION, "J", 0, 10,
ModularCommon.SHOCK_ABSORB_ENERGY_CONSUMPTION, "J/m", 0, 1,
ModularCommon.SHOCK_ABSORB_MULTIPLIER, "%", 0, 1);
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_GLIDER, TORSOONLY, MuseIcon.GLIDER, ModularCommon.CATEGORY_MOVEMENT)
.setDescription("Tack on some wings to turn downward into forward momentum. Press shift while falling to activate.")
.setDescription("Tack on some wings to turn downward into forward momentum. Press Sneak (defaults to shift) while falling to activate.")
.addInstallCost(copyAndResize(ItemComponent.gliderWing, 2));
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_PARACHUTE, TORSOONLY, MuseIcon.PLATE_2_GREEN, ModularCommon.CATEGORY_MOVEMENT)
module = new PowerModule(ModularCommon.MODULE_PARACHUTE, TORSOONLY, MuseIcon.PARACHUTE_MODULE, ModularCommon.CATEGORY_MOVEMENT)
.setDescription("Add a parachute to slow your descent. Activate by pressing space in midair.")
.addInstallCost(copyAndResize(ItemComponent.parachute, 2));
ModuleManager.addModule(module);
@ -267,7 +303,7 @@ public class Config extends Configuration {
.addInstallCost(copyAndResize(ItemComponent.ionThruster, 4))
.addBaseProperty(ModularCommon.JET_ENERGY_CONSUMPTION, 0, "J/s")
.addBaseProperty(ModularCommon.JET_THRUST, 0, "N")
.addTradeoffProperty("Thrust", ModularCommon.JET_ENERGY_CONSUMPTION, 16)
.addTradeoffProperty("Thrust", ModularCommon.JET_ENERGY_CONSUMPTION, 100)
.addTradeoffProperty("Thrust", ModularCommon.JET_THRUST, 0.16);
ModuleManager.addModule(module);
@ -276,9 +312,27 @@ public class Config extends Configuration {
.addInstallCost(copyAndResize(ItemComponent.ionThruster, 2))
.addBaseProperty(ModularCommon.JET_ENERGY_CONSUMPTION, 0)
.addBaseProperty(ModularCommon.JET_THRUST, 0)
.addTradeoffProperty("Thrust", ModularCommon.JET_ENERGY_CONSUMPTION, 8)
.addTradeoffProperty("Thrust", ModularCommon.JET_ENERGY_CONSUMPTION, 50)
.addTradeoffProperty("Thrust", ModularCommon.JET_THRUST, 0.08);
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_WATER_ELECTROLYZER, HEADONLY, MuseIcon.PLATE_1_BLUE, ModularCommon.CATEGORY_AQUATIC)
.setDescription("When you run out of air, this module will jolt the water around you, electrolyzing a small bubble to breathe from.")
.addInstallCost(copyAndResize(ItemComponent.lvcapacitor, 1))
.addBaseProperty(ModularCommon.WATERBREATHING_ENERGY_CONSUMPTION, 1000, "J");
ModuleManager.addModule(module);
module = new PowerModule(ModularCommon.MODULE_AQUA_AFFINITY, TOOLONLY, MuseIcon.ORB_1_BLUE, ModularCommon.CATEGORY_AQUATIC)
.setDescription("Reduces the speed penalty for using your tool underwater.")
.addInstallCost(copyAndResize(ItemComponent.servoMotor, 1))
.addBaseProperty(ModularCommon.AQUA_AFFINITY_ENERGY_CONSUMPTION, 0, "J")
.addBaseProperty(ModularCommon.UNDERWATER_HARVEST_SPEED, 0.2, "%")
.addTradeoffProperty("Power", ModularCommon.AQUA_AFFINITY_ENERGY_CONSUMPTION, 100)
.addTradeoffProperty("Power", ModularCommon.UNDERWATER_HARVEST_SPEED, 0.8);
ModuleManager.addModule(module);
// red = 1, green = 2, blue = 4
}
/**

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@ -58,6 +58,7 @@ public class PowersuitsMod {
public static ItemPowerArmorLegs powerArmorLegs;
public static ItemPowerArmorFeet powerArmorFeet;
public static ItemPowerTool powerTool;
public static ItemComponent components;
public static BlockTinkerTable tinkerTable;
/**
@ -115,7 +116,7 @@ public class PowersuitsMod {
powerArmorFeet = new ItemPowerArmorFeet();
powerTool = new ItemPowerTool();
tinkerTable = new BlockTinkerTable();
ItemComponent components = new ItemComponent();
components = new ItemComponent();
components.populate();
Config.loadPowerModules();

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@ -70,13 +70,21 @@ public class RecipeManager {
GameRegistry.addRecipe(ItemComponent.parachute,
"WWW", "S S", 'W', wool, 'S', string);
GameRegistry.addRecipe(ItemComponent.capacitor,
GameRegistry.addRecipe(ItemComponent.lvcapacitor,
"GPL",
"W W",
'W', ItemComponent.wiring,
'G', goldNugget,
'P', paper,
'L', lapis);
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.mvcapacitor,
"WBW",
'W', ItemComponent.wiring,
'B', "advancedBattery"));
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.hvcapacitor,
"WBW",
'W', ItemComponent.wiring,
'B', "eliteBattery"));
GameRegistry.addRecipe(ItemComponent.solenoid,
"WIW",
@ -149,14 +157,19 @@ public class RecipeManager {
"WWW",
"S S", 'W', wool, 'S', string));
// GameRegistry.addRecipe(ItemComponent.capacitor,
// "GPL",
// "W W",
// 'W', ItemComponent.wiring,
// 'G', goldNugget,
// 'P', paper,
// 'L', lapis);
//
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.lvcapacitor,
"WBW",
'W', ItemComponent.wiring,
'B', "battery"));
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.mvcapacitor,
"WBW",
'W', ItemComponent.wiring,
'B', "advancedBattery"));
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.hvcapacitor,
"WBW",
'W', ItemComponent.wiring,
'B', "eliteBattery"));
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.solenoid, true,
"WIW",
"WIW",

View file

@ -1,14 +1,17 @@
package net.machinemuse.powersuits.event;
import net.machinemuse.powersuits.item.IModularItem;
import net.machinemuse.powersuits.item.ItemPowerArmor;
import net.machinemuse.powersuits.item.ItemPowerTool;
import net.machinemuse.powersuits.item.ItemUtils;
import net.machinemuse.powersuits.item.ModularCommon;
import net.machinemuse.powersuits.powermodule.ModuleManager;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
@ -44,7 +47,7 @@ public class EventHandler {
}
@ForgeSubscribe
public void handleBreakSpeedEvent(PlayerEvent.BreakSpeed event) {
public void handleBreakSpeed(PlayerEvent.BreakSpeed event) {
Block block = event.block;
EntityPlayer player = event.entityPlayer;
double harvestSpeed = event.newSpeed;
@ -77,8 +80,32 @@ public class EventHandler {
harvestSpeed = 1;
}
if (harvestSpeed > 1
&& player.isInsideOfMaterial(Material.water)
&& ItemUtils.itemHasModule(stack, ModularCommon.MODULE_AQUA_AFFINITY)
&& energy > ModuleManager.computeModularProperty(stack, ModularCommon.AQUA_AFFINITY_ENERGY_CONSUMPTION)) {
harvestSpeed *= 5 * ModuleManager.computeModularProperty(stack, ModularCommon.UNDERWATER_HARVEST_SPEED);
}
event.newSpeed = (float) harvestSpeed;
}
}
@ForgeSubscribe
public void handleLivingUpdateEvent(LivingEvent.LivingUpdateEvent event) {
if (event.entityLiving instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.entityLiving;
ItemStack helmet = player.getCurrentArmor(3);
if (helmet != null && helmet.getItem() instanceof IModularItem
&& ItemUtils.itemHasModule(helmet, ModularCommon.MODULE_WATER_ELECTROLYZER)) {
double energy = ItemUtils.getPlayerEnergy(player);
double energyConsumption = ModuleManager.computeModularProperty(helmet, ModularCommon.WATERBREATHING_ENERGY_CONSUMPTION);
if (energy > energyConsumption && player.getAir() < 10) {
ItemUtils.drainPlayerEnergy(player, energyConsumption);
player.setAir(300);
}
}
}
}
}

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@ -23,7 +23,10 @@ public class ItemComponent extends Item {
public static ItemStack gliderWing;
public static ItemStack ionThruster;
public static ItemStack parachute;
public static ItemStack capacitor;
public static ItemStack lvcapacitor;
public static ItemStack mvcapacitor;
public static ItemStack hvcapacitor;
public static ItemStack evcapacitor;
public ItemComponent() {
super(Config.getAssignedItemID(Config.Items.PowerArmorComponent));
@ -57,7 +60,9 @@ public class ItemComponent extends Item {
servoMotor = addComponent("Servo Motor", MuseIcon.COMPONENT_SERVOMOTOR);
gliderWing = addComponent("Glider Wing", MuseIcon.COMPONENT_GLIDERWING);
ionThruster = addComponent("Ion Thruster", MuseIcon.COMPONENT_IONTHRUSTER);
capacitor = addComponent("Capacitor", MuseIcon.COMPONENT_CAPACITOR);
lvcapacitor = addComponent("LV Capacitor", MuseIcon.COMPONENT_LVCAPACITOR);
mvcapacitor = addComponent("MV Capacitor", MuseIcon.COMPONENT_MVCAPACITOR);
hvcapacitor = addComponent("HV Capacitor", MuseIcon.COMPONENT_HVCAPACITOR);
parachute = addComponent("Parachute", MuseIcon.COMPONENT_PARACHUTE);
}

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@ -4,9 +4,11 @@ import java.util.ArrayList;
import java.util.List;
import net.machinemuse.general.MuseStringUtils;
import net.machinemuse.general.geometry.Colour;
import net.machinemuse.general.gui.MuseIcon;
import net.machinemuse.powersuits.common.Config;
import net.machinemuse.powersuits.common.Config.Items;
import net.machinemuse.powersuits.common.MuseLogger;
import net.machinemuse.powersuits.powermodule.ModuleManager;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
@ -18,6 +20,11 @@ import net.minecraft.util.DamageSource;
import net.minecraftforge.common.IArmorTextureProvider;
import net.minecraftforge.common.ISpecialArmor;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Describes the 4 different modular armor pieces - head, torso, legs, feet.
*
@ -37,9 +44,9 @@ public abstract class ItemPowerArmor extends ItemArmor
* @param armorType
* 0 = head; 1 = torso; 2 = legs; 3 = feet
*/
public ItemPowerArmor(int id, EnumArmorMaterial material,
public ItemPowerArmor(int id,
int renderIndex, int armorType) {
super(id, material, renderIndex, armorType);
super(id, EnumArmorMaterial.CLOTH, renderIndex, armorType);
setTextureFile(MuseIcon.SEBK_ICON_PATH);
setMaxStackSize(1);
setCreativeTab(Config.getCreativeTab());
@ -48,12 +55,19 @@ public abstract class ItemPowerArmor extends ItemArmor
@Override
public String getArmorTextureFile(ItemStack itemstack) {
if (itemstack != null) {
if (ItemUtils.itemHasModule(itemstack, ModularCommon.MODULE_TRANSPARENT_ARMOR)) {
return Config.BLANK_ARMOR_MODEL_PATH;
} else if (itemstack.getItem() instanceof ItemPowerArmorLegs) {
return Config.SEBK_ARMORPANTS_PATH;
NBTTagCompound itemTag = ItemUtils.getMuseItemTag(itemstack);
if(itemTag.hasKey("didColour")) {
itemTag.removeTag("didColour");
return Config.BLANK_ARMOR_MODEL_PATH;
} else {
return Config.SEBK_ARMOR_PATH;
if (ItemUtils.itemHasModule(itemstack, ModularCommon.MODULE_TRANSPARENT_ARMOR)) {
return Config.BLANK_ARMOR_MODEL_PATH;
} else if (itemstack.getItem() instanceof ItemPowerArmorLegs) {
return Config.SEBK_ARMORPANTS_PATH;
} else {
return Config.SEBK_ARMOR_PATH;
}
}
}
return Config.BLANK_ARMOR_MODEL_PATH;
@ -94,6 +108,64 @@ public abstract class ItemPowerArmor extends ItemArmor
absorbMax);
}
public static double clampDouble(double value, double min, double max) {
if (value < min)
return min;
if (value > max)
return max;
return value;
}
public Colour getColorFromItemStack(ItemStack stack) {
double computedred = ModuleManager.computeModularProperty(stack, ModularCommon.MODULE_RED_TINT);
double computedgreen = ModuleManager.computeModularProperty(stack, ModularCommon.MODULE_GREEN_TINT);
double computedblue = ModuleManager.computeModularProperty(stack, ModularCommon.MODULE_BLUE_TINT);
Colour colour = new Colour(
clampDouble(1 + computedred - (computedblue + computedgreen), 0, 1),
clampDouble(1 + computedgreen - (computedblue + computedred), 0, 1),
clampDouble(1 + computedblue - (computedred + computedgreen), 0, 1),
1.0F);
return colour;
}
@SideOnly(Side.CLIENT)
public int getColorFromItemStack(ItemStack stack, int par2)
{
Colour c = getColorFromItemStack(stack);
return c.getInt();
}
@Override
public int getColor(ItemStack stack) {
NBTTagCompound itemTag = ItemUtils.getMuseItemTag(stack);
itemTag.setString("didColour", "yes");
Colour c = getColorFromItemStack(stack);
return c.getInt();
}
@SideOnly(Side.CLIENT)
public boolean requiresMultipleRenderPasses()
{
return false;
}
/**
* Return whether the specified armor ItemStack has a color.
*/
public boolean hasColor(ItemStack stack)
{
NBTTagCompound itemTag = ItemUtils.getMuseItemTag(stack);
if (ItemUtils.tagHasModule(itemTag, ModularCommon.MODULE_RED_TINT)
|| ItemUtils.tagHasModule(itemTag, ModularCommon.MODULE_GREEN_TINT)
|| ItemUtils.tagHasModule(itemTag, ModularCommon.MODULE_BLUE_TINT)) {
MuseLogger.logDebug("True!");
return true;
} else {
return false;
}
}
/**
* Inherited from ISpecialArmor, allows us to customize the calculations for
* how much armor will display on the player's HUD.

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@ -4,7 +4,6 @@
package net.machinemuse.powersuits.item;
import net.machinemuse.powersuits.common.Config;
import net.minecraft.item.EnumArmorMaterial;
import cpw.mods.fml.common.registry.LanguageRegistry;
/**
@ -17,7 +16,6 @@ public class ItemPowerArmorFeet extends ItemPowerArmor {
*/
public ItemPowerArmorFeet() {
super(Config.getAssignedItemID(Config.Items.PowerArmorFeet), // itemID
EnumArmorMaterial.IRON, // Material
0, // Texture index for rendering armor on the player
3); // armor type. 0=head, 1=torso, 2=legs, 3=feet
itemType = Config.Items.PowerArmorFeet;

View file

@ -1,13 +1,11 @@
package net.machinemuse.powersuits.item;
import net.machinemuse.powersuits.common.Config;
import net.minecraft.item.EnumArmorMaterial;
import cpw.mods.fml.common.registry.LanguageRegistry;
public class ItemPowerArmorHead extends ItemPowerArmor {
public ItemPowerArmorHead() {
super(Config.getAssignedItemID(Config.Items.PowerArmorHead), // itemID
EnumArmorMaterial.IRON, // Material
0, // Texture index for rendering armor on the player
0); // armor type. 0=head, 1=torso, 2=legs, 3=feet
itemType = Config.Items.PowerArmorHead;

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@ -1,13 +1,11 @@
package net.machinemuse.powersuits.item;
import net.machinemuse.powersuits.common.Config;
import net.minecraft.item.EnumArmorMaterial;
import cpw.mods.fml.common.registry.LanguageRegistry;
public class ItemPowerArmorLegs extends ItemPowerArmor {
public ItemPowerArmorLegs() {
super(Config.getAssignedItemID(Config.Items.PowerArmorLegs), // itemID
EnumArmorMaterial.IRON, // Material
0, // Texture index for rendering armor on the player
2); // armor type. 0=head, 1=torso, 2=legs, 3=feet
itemType = Config.Items.PowerArmorLegs;

View file

@ -1,13 +1,11 @@
package net.machinemuse.powersuits.item;
import net.machinemuse.powersuits.common.Config;
import net.minecraft.item.EnumArmorMaterial;
import cpw.mods.fml.common.registry.LanguageRegistry;
public class ItemPowerArmorTorso extends ItemPowerArmor {
public ItemPowerArmorTorso() {
super(Config.getAssignedItemID(Config.Items.PowerArmorTorso), // itemID
EnumArmorMaterial.IRON, // Material
0, // Texture index for rendering armor on the player
1); // armor type. 0=head, 1=torso, 2=legs, 3=feet
itemType = Config.Items.PowerArmorTorso;

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@ -139,10 +139,16 @@ public class ItemPowerTool extends ItemTool
} else if (ForgeHooks.isToolEffective(ironAxe, block, meta)) {
drain = ModuleManager.computeModularProperty(stack, ModularCommon.AXE_ENERGY_CONSUMPTION);
} else {
drain = 1;
drain = 0;
}
if (drain > 0 && entity.isInsideOfMaterial(Material.water)
&& ItemUtils.itemHasModule(stack, ModularCommon.MODULE_AQUA_AFFINITY)) {
drain += ModuleManager.computeModularProperty(stack, ModularCommon.AQUA_AFFINITY_ENERGY_CONSUMPTION);
}
if (entity instanceof EntityPlayer) {
ItemUtils.drainPlayerEnergy((EntityPlayer) entity, drain);
EntityPlayer player = (EntityPlayer) entity;
ItemUtils.drainPlayerEnergy(player, drain);
} else {
onUse(drain, stack);
}
@ -252,7 +258,6 @@ public class ItemPowerTool extends ItemTool
NBTTagCompound itemProperties = ItemUtils
.getMuseItemTag(stack);
info.add("Detailed Summary");
info.add("Material\t" + getToolMaterialName());
info.add(formatInfo("Energy Storage", getMaxJoules(stack)) + "J");
info.add(formatInfo("Weight", ModularCommon.getTotalWeight(stack)) + "g");
return info;

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@ -375,6 +375,16 @@ public class ItemUtils {
public static void transferStackWithChance(ItemStack itemsToGive,
ItemStack destinationStack, double chanceOfSuccess) {
if(ItemUtils.isSameItem(itemsToGive, ItemComponent.lvcapacitor)) {
return;
}
if(ItemUtils.isSameItem(itemsToGive, ItemComponent.mvcapacitor)) {
return;
}
if(ItemUtils.isSameItem(itemsToGive, ItemComponent.hvcapacitor)) {
return;
}
int maxSize = destinationStack.getMaxStackSize();
while (itemsToGive.stackSize > 0
&& destinationStack.stackSize < maxSize) {

View file

@ -35,6 +35,9 @@ public abstract class ModularCommon {
public static final String SHOCK_ABSORB_ENERGY_CONSUMPTION = "Impact Energy consumption";
public static final String JET_ENERGY_CONSUMPTION = "Jet Energy Consumption";
public static final String JET_THRUST = "Jet Thrust";
public static final String WATERBREATHING_ENERGY_CONSUMPTION = "Jolt Energy";
public static final String AQUA_AFFINITY_ENERGY_CONSUMPTION = "Underwater Energy Consumption";
public static final String UNDERWATER_HARVEST_SPEED = "Underwater Harvest Speed";
/**
* Module names
@ -58,6 +61,11 @@ public abstract class ModularCommon {
public static final String MODULE_JETBOOTS = "Jet Boots";
public static final String MODULE_PARACHUTE = "Parachute";
public static final String MODULE_ANTIGRAVITY = "Antigravity Drive";
public static final String MODULE_WATER_ELECTROLYZER = "Water Electrolyzer";
public static final String MODULE_AQUA_AFFINITY = "Aqua Affinity";
public static final String MODULE_RED_TINT = "Red Tint";
public static final String MODULE_GREEN_TINT = "Green Tint";
public static final String MODULE_BLUE_TINT = "Blue Tint";
/**
* Categories for modules
@ -68,6 +76,7 @@ public abstract class ModularCommon {
public static final String CATEGORY_WEAPON = "Weapon";
public static final String CATEGORY_MOVEMENT = "Movement";
public static final String CATEGORY_COSMETIC = "Cosmetic";
public static final String CATEGORY_AQUATIC = "Aquatic";
/**
* Adds information to the item's tooltip when 'getting' it.

View file

@ -7,6 +7,10 @@ import java.io.DataInputStream;
import java.io.IOException;
import java.util.List;
import net.machinemuse.powersuits.common.Config;
import net.machinemuse.powersuits.common.PowersuitsMod;
import net.machinemuse.powersuits.common.Config.Items;
import net.machinemuse.powersuits.item.ItemComponent;
import net.machinemuse.powersuits.item.ItemUtils;
import net.machinemuse.powersuits.powermodule.ModuleManager;
import net.machinemuse.powersuits.powermodule.PowerModule;
@ -78,20 +82,22 @@ public class MusePacketInstallModuleRequest extends MusePacket {
if (ItemUtils.hasInInventory(cost, playerEntity.inventory)) {
List<Integer> slots = ItemUtils.findInInventoryForCost(cost, playerEntity.inventory);
double amps = 0;
double volts = ItemUtils.getAsModular(stack.getItem()).getVoltage(stack);
for (Integer slot : slots) {
ItemStack stackInSlot = playerEntity.inventory.getStackInSlot(slot);
if (stackInSlot != null && stackInSlot.getItem() instanceof IItemElectric) {
IItemElectric electricItem = (IItemElectric) stackInSlot.getItem();
amps = electricItem.getJoules(stackInSlot) / volts;
}
}
List<Integer> slotsToUpdate = ItemUtils.deleteFromInventory(
cost, inventory);
ItemUtils.itemAddModule(stack, moduleType);
slots.add(this.itemSlot);
ItemUtils.getAsModular(stack.getItem()).onReceive(amps, volts, stack);
for(ItemStack itemCost : cost) {
double joules = ItemUtils.getAsModular(stack.getItem()).getJoules(stack);
if(ItemUtils.isSameItem(itemCost, ItemComponent.lvcapacitor)) {
ItemUtils.getAsModular(stack.getItem()).setJoules(joules + 20000, stack);
}
if(ItemUtils.isSameItem(itemCost, ItemComponent.mvcapacitor)) {
ItemUtils.getAsModular(stack.getItem()).setJoules(joules + 100000, stack);
}
if(ItemUtils.isSameItem(itemCost, ItemComponent.hvcapacitor)) {
ItemUtils.getAsModular(stack.getItem()).setJoules(joules + 750000, stack);
}
}
for (Integer slotiter : slotsToUpdate) {
MusePacket reply = new MusePacketInventoryRefresh(
player,

View file

@ -9,7 +9,6 @@ import java.util.Map;
import java.util.Set;
import net.machinemuse.general.gui.MuseIcon;
import net.machinemuse.powersuits.common.MuseLogger;
import net.machinemuse.powersuits.powermodule.property.IPropertyModifier;
import net.machinemuse.powersuits.powermodule.property.PropertyModifierFlatAdditive;
import net.machinemuse.powersuits.powermodule.property.PropertyModifierLinearAdditive;
@ -77,7 +76,6 @@ public class PowerModule {
}
public PowerModule addBaseProperty(String propertyName, double baseVal, String unit) {
MuseLogger.logDebug("Adding unit: " + propertyName + " maps to " + unit);
units.put(propertyName, unit);
return addPropertyModifier(propertyName, new PropertyModifierFlatAdditive(baseVal));
}