Adding weight penalty to thrust
This commit is contained in:
parent
f6cd0ecc83
commit
e8a8a4ea40
1 changed files with 18 additions and 6 deletions
|
@ -126,7 +126,7 @@ public class PlayerTickHandlerClient implements ITickHandler {
|
|||
if (hasJumpAssist && jumpkey) {
|
||||
double multiplier = MovementManager.getPlayerJumpMultiplier(player);
|
||||
if (multiplier > 0) {
|
||||
player.motionY += 0.15 * Math.min(multiplier, 1);
|
||||
player.motionY += 0.15 * Math.min(multiplier, 1) * getWeightPenaltyRatio(totalWeight, weightCapacity);
|
||||
MovementManager.setPlayerJumpTicks(player, multiplier - 1);
|
||||
}
|
||||
} else {
|
||||
|
@ -147,6 +147,7 @@ public class PlayerTickHandlerClient implements ITickHandler {
|
|||
}
|
||||
if (jetEnergy + totalEnergyDrain < totalEnergy) {
|
||||
totalEnergyDrain += jetEnergy;
|
||||
thrust *= getWeightPenaltyRatio(totalWeight, weightCapacity);
|
||||
if (forwardkey == 0) {
|
||||
player.motionY += thrust;
|
||||
} else {
|
||||
|
@ -173,11 +174,13 @@ public class PlayerTickHandlerClient implements ITickHandler {
|
|||
|
||||
// Parachute
|
||||
if (hasParachute && sneakkey && player.motionY < -0.1 && (!hasGlider || forwardkey <= 0)) {
|
||||
double totalVelocity = Math.sqrt(horzMovement * horzMovement + player.motionY * player.motionY);
|
||||
double totalVelocity = Math.sqrt(horzMovement * horzMovement + player.motionY * player.motionY)*getWeightPenaltyRatio(totalWeight, weightCapacity);
|
||||
if (totalVelocity > 0) {
|
||||
player.motionX = player.motionX * 0.1 / totalVelocity;
|
||||
player.motionY = player.motionY * 0.1 / totalVelocity;
|
||||
player.motionZ = player.motionZ * 0.1 / totalVelocity;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprint assist
|
||||
if (hasSprintAssist && player.isSprinting()) {
|
||||
|
@ -193,7 +196,8 @@ public class PlayerTickHandlerClient implements ITickHandler {
|
|||
}
|
||||
}
|
||||
|
||||
// Update fall distance for damage, energy drain, and exhaustion
|
||||
// Update fall distance for damage, energy drain, and
|
||||
// exhaustion
|
||||
// this tick
|
||||
double fallDistance = MovementManager.computeFallHeightFromVelocity(player.motionY);
|
||||
|
||||
|
@ -215,6 +219,14 @@ public class PlayerTickHandlerClient implements ITickHandler {
|
|||
}
|
||||
}
|
||||
|
||||
public static double getWeightPenaltyRatio(double currentWeight, double capacity) {
|
||||
if (currentWeight < capacity) {
|
||||
return 1;
|
||||
} else {
|
||||
return capacity / currentWeight;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tickEnd(EnumSet<TickType> type, Object... tickData) {
|
||||
EntityPlayer player = toPlayer(tickData[0]);
|
||||
|
|
Loading…
Reference in a new issue