Fixed night vision power consumption

This commit is contained in:
MachineMuse 2013-01-31 22:54:27 -07:00
parent b6152480fe
commit eb3b69febb
2 changed files with 6 additions and 8 deletions

View file

@ -107,9 +107,9 @@ public class PlayerTickHandlerClient implements ITickHandler {
hasParachute = ItemUtils.itemHasActiveModule(torso, ModularCommon.MODULE_PARACHUTE);
}
if (hasNightVision) {
if (hasNightVision && totalEnergyDrain + 5 < totalEnergy) {
player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 500, -337));
ItemUtils.drainPlayerEnergy(player, 5);
totalEnergyDrain += 5;
} else {
Collection<PotionEffect> effects = player.getActivePotionEffects();
for (PotionEffect effect : effects) {
@ -119,9 +119,9 @@ public class PlayerTickHandlerClient implements ITickHandler {
}
}
if (hasInvis) {
if (hasInvis && totalEnergyDrain + 50 < totalEnergy) {
player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 500, 81));
ItemUtils.drainPlayerEnergy(player, 50);
totalEnergyDrain += 50;
} else {
Collection<PotionEffect> effects = player.getActivePotionEffects();
for (PotionEffect effect : effects) {

View file

@ -272,9 +272,8 @@ public class PlayerTickHandlerServer implements ITickHandler {
if (torso != null && torso.getItem() instanceof IModularItem) {
hasInvis = ItemUtils.itemHasActiveModule(torso, ModularCommon.MODULE_ACTIVE_CAMOUFLAGE);
}
if (hasNightVision) {
if (hasNightVision && 5 < ItemUtils.getPlayerEnergy(player)) {
player.addPotionEffect(new PotionEffect(16, 500, -337));
ItemUtils.drainPlayerEnergy(player, 5);
} else {
Collection<PotionEffect> effects = player.getActivePotionEffects();
for (PotionEffect effect : effects) {
@ -284,9 +283,8 @@ public class PlayerTickHandlerServer implements ITickHandler {
}
}
if (hasInvis) {
if (hasInvis && 50 < ItemUtils.getPlayerEnergy(player)) {
player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 500, 81));
ItemUtils.drainPlayerEnergy(player, 50);
} else {
Collection<PotionEffect> effects = player.getActivePotionEffects();
for (PotionEffect effect : effects) {