MachineMuse
b1eb3b7a1a
See extended description
...
Added sebk's armor textures and a module to restore the transparent
texture
Fixed a NPE case on the gui
2013-01-07 14:31:23 -07:00
MachineMuse
adca637500
Changed icon
2013-01-07 10:23:12 -07:00
MachineMuse
cb70b160d3
fixed watericons
2013-01-07 09:20:53 -07:00
MachineMuse
07dd9cd350
Updated Watercandle's icons
2013-01-07 09:08:42 -07:00
MachineMuse
1201a6536c
moved icon path variables to Config
2013-01-07 08:27:44 -07:00
MachineMuse
8b3570c868
Reorganized git structure
2013-01-07 07:42:30 -07:00
MachineMuse
d57ed3520d
Prepared for alpha release
...
many small changes
2013-01-07 02:46:18 -07:00
MachineMuse
b0b2ba35bd
expanded tweaking system
2013-01-06 07:40:30 -07:00
MachineMuse
fbfa1e09d1
See extended description
...
Gui refactored to be more generalizable
Added 'tweak' system - trade off different values
2013-01-05 16:52:55 -07:00
MachineMuse
34f1152bf9
revamped module system again, polished gui
2013-01-04 22:36:41 -07:00
MachineMuse
14e7752cfb
Changed moving point code slightly
2013-01-04 09:45:07 -07:00
MachineMuse
e0001d0245
Reorganized GUI system into frames
2013-01-04 09:44:11 -07:00
MachineMuse
251ffa97d7
emptied trash and cleaned up some old code
2012-12-30 06:07:03 -07:00
MachineMuse
c003fc132a
moved some things and added tick handlers
...
render tick now does a HUD thing
2012-12-30 00:21:42 -07:00
MachineMuse
5f14046e9c
More refactoring + gui work
2012-12-28 12:09:57 -07:00
MachineMuse
4ab8164fd7
Improved gui, extracted some common functionality
2012-12-28 10:47:03 -07:00
MachineMuse
5ad9e2eaf0
More GUI work, extended 'tinker' system
2012-12-28 06:19:05 -07:00
MachineMuse
4fef905a94
changed cube texture
2012-12-27 08:59:06 -07:00
MachineMuse
5bf4e1446e
reuploaded new /net package
2012-12-27 08:52:50 -07:00
MachineMuse
e2904f860e
See extended description
...
Changed module architecture again
Added rounded corners / borders to gui
Moved all packages into /net/
2012-12-27 08:49:34 -07:00
MachineMuse
b9ecec9b43
See extended description
...
Added glow-in-dark effect to tinker table
Included sprites from SebK and adjusted gui to use them
Changed module architecture (again) to be more scaleable in the future
and more closely resemble existing energynet designs (mostly UE)
A few packet handling tweaks
2012-12-26 11:55:54 -07:00
MachineMuse
7e9c970731
work on tinker table model
2012-12-25 01:36:18 -07:00
MachineMuse
7b87d1e9c3
Emptied trash, upgraded Forge, added blockrender
2012-12-24 15:45:26 -07:00
MachineMuse
7d6f51620d
more work on packet handling and gui
...
gui now refreshes when update packet is received
2012-12-24 07:27:21 -07:00
MachineMuse
5b5317a32c
Converted Augmentation architecture to use nbt
2012-12-24 04:12:52 -07:00
MachineMuse
eaba708c88
Gui updated to send the packet properly
...
and not pause the game in SSP
2012-12-22 23:29:00 -07:00
MachineMuse
fe1ff6d838
More packet and tick handling
2012-12-22 21:38:39 -07:00
MachineMuse
d845c9d33f
Initial work on packet handling
2012-12-22 14:50:04 -07:00
MachineMuse
7ead7c3854
Improved tick handler and gui
2012-12-22 01:36:32 -07:00
MachineMuse
eaa79d8b5c
Lots of changes
...
Mostly refactoring and gui work
2012-12-21 16:00:49 -07:00
MachineMuse
4fd2db5f4a
Added documentation to almost everything
2012-12-18 11:00:10 -07:00
MachineMuse
9ec7f69873
Started work on the modular data structure
...
also changed my mind a lot
2012-12-18 01:20:55 -07:00
MachineMuse
2c513b230a
Added tick handlers and packet handlers
2012-12-17 21:59:06 -07:00
MachineMuse
d43a78dcf8
More changes, reorganization
2012-12-17 21:17:28 -07:00
MachineMuse
b958f0d07f
Doing it right dot jpeg
2012-12-17 14:24:42 -07:00