ModularPowersuits/src/main/java/net/machinemuse/powersuits/item/ItemElectricArmor.java
lehjr 1dca314ef4
remove unnecessary declaration
some weird artifact.
2019-08-19 21:18:01 -04:00

359 lines
13 KiB
Java

package net.machinemuse.powersuits.item;
import appeng.api.config.AccessRestriction;
import cpw.mods.fml.common.Optional;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import ic2.api.item.ElectricItem;
import ic2.api.item.IElectricItemManager;
import net.machinemuse.api.ModuleManager;
import net.machinemuse.api.electricity.ElectricConversions;
import net.machinemuse.api.electricity.IMuseElectricItem;
import net.machinemuse.numina.geometry.Colour;
import net.machinemuse.powersuits.powermodule.misc.CosmeticGlowModule;
import net.machinemuse.powersuits.powermodule.misc.TintModule;
import net.machinemuse.utils.ElectricItemUtils;
import net.machinemuse.utils.MuseCommonStrings;
import net.machinemuse.utils.MuseItemUtils;
import net.machinemuse.utils.MuseStringUtils;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandom;
import java.util.ArrayList;
import java.util.List;
import static net.machinemuse.numina.general.MuseMathUtils.clampDouble;
/**
* Ported to Java by lehjr on 10/26/16.
*/
@Optional.InterfaceList({
@Optional.Interface(iface = "cofh.api.energy.IEnergyContainerItem", modid = "CoFHAPI|energy", striprefs = true),
@Optional.Interface(iface = "ic2.api.item.IElectricItemManager", modid = "IC2", striprefs = true),
@Optional.Interface(iface = "ic2.api.item.ISpecialElectricItem", modid = "IC2", striprefs = true),
@Optional.Interface(iface = "appeng.api.implementations.items.IAEItemPowerStorage", modid = "appliedenergistics2", striprefs = true)
})
public abstract class ItemElectricArmor extends ItemArmor implements IModularItemBase, IMuseElectricItem {
public ItemElectricArmor(final ItemArmor.ArmorMaterial material, final int index1, final int index2) {
super(material, index1, index2);
}
@SideOnly(Side.CLIENT)
@Override
public int getColorFromItemStack(ItemStack itemStack, int par2) {
return getColorFromItemStack(itemStack).getInt();
}
@Override
public Colour getGlowFromItemStack(ItemStack itemStack) {
if (!ModuleManager.itemHasActiveModule(itemStack, CosmeticGlowModule.MODULE_GLOW)) {
return Colour.LIGHTBLUE;
}
double computedred = ModuleManager.computeModularProperty(itemStack, CosmeticGlowModule.RED_GLOW);
double computedgreen = ModuleManager.computeModularProperty(itemStack, CosmeticGlowModule.GREEN_GLOW);
double computedblue = ModuleManager.computeModularProperty(itemStack, CosmeticGlowModule.BLUE_GLOW);
return new Colour(clampDouble(computedred, 0, 1), clampDouble(computedgreen, 0, 1), clampDouble(computedblue, 0, 1), 0.8);
}
@Override
public Colour getColorFromItemStack(ItemStack itemStack) {
if (!ModuleManager.itemHasActiveModule(itemStack, TintModule.MODULE_TINT)) {
return Colour.WHITE;
}
double computedred = ModuleManager.computeModularProperty(itemStack, TintModule.RED_TINT);
double computedgreen = ModuleManager.computeModularProperty(itemStack, TintModule.GREEN_TINT);
double computedblue = ModuleManager.computeModularProperty(itemStack, TintModule.BLUE_TINT);
return new Colour(clampDouble(computedred, 0, 1), clampDouble(computedgreen, 0, 1), clampDouble(computedblue, 0, 1), 1.0F);
}
@Override
public boolean requiresMultipleRenderPasses() {
return false;
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack itemStack, EntityPlayer player, List currentTipList, boolean advancedToolTips) {
MuseCommonStrings.addInformation(itemStack, player, currentTipList, advancedToolTips);
}
@Override
public String formatInfo(String string, double value) {
return string + '\t' + MuseStringUtils.formatNumberShort(value);
}
/* IModularItem ------------------------------------------------------------------------------- */
@SideOnly(Side.CLIENT)
@Override
public List<String> getLongInfo(EntityPlayer player, ItemStack itemStack) {
List<String> info = new ArrayList<>();
info.add("Detailed Summary");
info.add(formatInfo("Armor", getArmorDouble(player, itemStack)));
info.add(formatInfo("Energy Storage", getCurrentEnergy(itemStack)) + 'J');
info.add(formatInfo("Weight", MuseCommonStrings.getTotalWeight(itemStack)) + 'g');
return info;
}
@Override
public double getArmorDouble(EntityPlayer player, ItemStack itemStack) {
return 0;
}
@Override
public double getPlayerEnergy(EntityPlayer player) {
return ElectricItemUtils.getPlayerEnergy(player);
}
@Override
public void drainPlayerEnergy(EntityPlayer player, double drainEnergy) {
ElectricItemUtils.drainPlayerEnergy(player, drainEnergy);
}
@Override
public void givePlayerEnergy(EntityPlayer player, double joulesToGive) {
ElectricItemUtils.givePlayerEnergy(player, joulesToGive);
}
@Override
public int getMaxDamage(ItemStack itemStack) {
return 0;
}
@SideOnly(Side.CLIENT)
@Override
public String getToolTip(ItemStack itemStack) {
return null;
}
/**
* Call to get the energy of an item
*
* @param stack ItemStack to set
* @return Current energy level
*/
@Override
public double getCurrentEnergy(ItemStack stack) {
return MuseItemUtils.getDoubleOrZero(stack, ElectricItemUtils.CURRENT_ENERGY);
}
/**
* Call to set the energy of an item
*
* @param stack ItemStack to set
* @return Maximum energy level
*/
@Override
public double getMaxEnergy(ItemStack stack) {
return ModuleManager.computeModularProperty(stack, ElectricItemUtils.MAXIMUM_ENERGY);
}
/**
* Call to set the energy of an item
*
* @param stack ItemStack to set
* @param energy Level to set it to
*/
@Override
public void setCurrentEnergy(ItemStack stack, double energy) {
MuseItemUtils.setDoubleOrRemove(stack, ElectricItemUtils.CURRENT_ENERGY, Math.min(energy, getMaxEnergy(stack)));
}
/**
* Call to drain energy from an item
*
* @param stack ItemStack being requested for energy
* @param requested Amount of energy to drain
* @return Amount of energy successfully drained
*/
@Override
public double drainEnergyFrom(ItemStack stack, double requested) {
double available = getCurrentEnergy(stack);
if (available > requested) {
setCurrentEnergy(stack, available - requested);
return requested;
} else {
setCurrentEnergy(stack, 0);
return available;
}
}
/**
* Call to give energy to an item
*
* @param stack ItemStack being provided with energy
* @param provided Amount of energy to add
* @return Amount of energy added
*/
@Override
public double giveEnergyTo(ItemStack stack, double provided) {
double available = getCurrentEnergy(stack);
double max = getMaxEnergy(stack);
if (available + provided < max) {
setCurrentEnergy(stack, available + provided);
return provided;
} else {
setCurrentEnergy(stack, max);
return max - available;
}
}
/* Industrialcraft 2 -------------------------------------------------------------------------- */
@Optional.Method(modid = "IC2")
@Override
public boolean canProvideEnergy(ItemStack itemStack) {
return true;
}
@Optional.Method(modid = "IC2")
@Override
public Item getChargedItem(ItemStack itemStack) {
return this;
}
@Optional.Method(modid = "IC2")
@Override
public Item getEmptyItem(ItemStack itemStack) {
return this;
}
@Optional.Method(modid = "IC2")
@Override
public double getMaxCharge(ItemStack itemStack) {
return ElectricConversions.museEnergyToEU(getMaxEnergy(itemStack));
}
@Optional.Method(modid = "IC2")
@Override
public int getTier(ItemStack itemStack) {
return ElectricConversions.getTier(itemStack);
}
@Optional.Method(modid = "IC2")
@Override
public double getTransferLimit(ItemStack itemStack) {
return ElectricConversions.museEnergyToEU(Math.sqrt(getMaxEnergy(itemStack)));
}
@Optional.Method(modid = "IC2")
@Override
public double charge(ItemStack itemStack, double amount, int tier, boolean ignoreTransferLimit, boolean simulate){
double current = getCurrentEnergy(itemStack);
double transfer = (ignoreTransferLimit || amount < getTransferLimit(itemStack)) ? ElectricConversions.museEnergyFromEU(amount) : getTransferLimit(itemStack);
double given = giveEnergyTo(itemStack, transfer);
if (simulate) {
setCurrentEnergy(itemStack, current);
}
return ElectricConversions.museEnergyToEU(given);
}
@Optional.Method(modid = "IC2")
@Override
public double discharge(ItemStack itemStack, double amount, int tier, boolean ignoreTransferLimit, boolean externally, boolean simulate) {
double current = getCurrentEnergy(itemStack);
double transfer = (ignoreTransferLimit || amount < getTransferLimit(itemStack)) ? ElectricConversions.museEnergyFromEU(amount) : getTransferLimit(itemStack);
double taken = drainEnergyFrom(itemStack, transfer);
if (simulate) {
setCurrentEnergy(itemStack, current);
}
return ElectricConversions.museEnergyToEU(taken);
}
@Optional.Method(modid = "IC2")
@Override
public double getCharge(ItemStack itemStack) {
return ElectricConversions.museEnergyToEU(getCurrentEnergy(itemStack));
}
@Optional.Method(modid = "IC2")
@Override
public boolean canUse(ItemStack itemStack, double amount) {
return ElectricConversions.museEnergyFromEU(amount) < getCurrentEnergy(itemStack);
}
@Optional.Method(modid = "IC2")
@Override
public boolean use(ItemStack itemStack, double amount, EntityLivingBase entity) {
return ElectricItem.rawManager.use(itemStack, ElectricConversions.museEnergyToEU(amount), entity);
}
@Optional.Method(modid = "IC2")
@Override
public void chargeFromArmor(ItemStack itemStack, EntityLivingBase entity) {
ElectricItem.rawManager.chargeFromArmor(itemStack, entity);
}
@Optional.Method(modid = "IC2")
@Override
public IElectricItemManager getManager(ItemStack itemStack) {
return this;
}
/* Thermal Expansion -------------------------------------------------------------------------- */
@Override
public int receiveEnergy(ItemStack itemStack, int energy, boolean simulate) {
double current = getCurrentEnergy(itemStack);
double receivedME = ElectricConversions.museEnergyFromRF(energy);
double eatenME = giveEnergyTo(itemStack, receivedME);
if (simulate) setCurrentEnergy(itemStack, current);
return ElectricConversions.museEnergyToRF(eatenME);
}
@Override
public int extractEnergy(ItemStack itemStack, int energy, boolean simulate) {
double current = getCurrentEnergy(itemStack);
double requesteddME = ElectricConversions.museEnergyFromRF(energy);
double takenME = drainEnergyFrom(itemStack, requesteddME);
if (simulate) {
setCurrentEnergy(itemStack, current);
}
return ElectricConversions.museEnergyToRF(takenME);
}
@Override
public int getEnergyStored(ItemStack itemStack) {
return ElectricConversions.museEnergyToRF(getCurrentEnergy(itemStack));
}
@Override
public int getMaxEnergyStored(ItemStack itemStack) {
return ElectricConversions.museEnergyToRF(getMaxEnergy(itemStack));
}
/* Applied Energistics 2 ---------------------------------------------------------------------- */
@Override
public double injectAEPower(ItemStack itemStack, double ae) {
double current = getCurrentEnergy(itemStack);
double recieved = ElectricConversions.museEnergyFromAE(ae);
setCurrentEnergy(itemStack, current);
return ElectricConversions.museEnergyToAE(recieved);
}
@Override
public double extractAEPower(ItemStack itemStack, double ae) {
double current = getCurrentEnergy(itemStack);
double taken = ElectricConversions.museEnergyFromAE(ae);
setCurrentEnergy(itemStack, current);
return ElectricConversions.museEnergyToAE(taken);
}
@Override
public double getAEMaxPower(ItemStack itemStack) {
return ElectricConversions.museEnergyToAE(getCurrentEnergy(itemStack));
}
@Override
public double getAECurrentPower(ItemStack itemStack) {
return ElectricConversions.museEnergyToAE(getCurrentEnergy(itemStack));
}
@Override
public AccessRestriction getPowerFlow(ItemStack itemStack) {
return AccessRestriction.READ_WRITE;
}
}