7 lines
No EOL
172 B
GLSL
7 lines
No EOL
172 B
GLSL
#version 150
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varying vec2 texcoord;
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void main(){
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gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
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texcoord = vec2(gl_MultiTexCoord0.x, gl_MultiTexCoord0.y);
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} |