ModularPowersuits/assets/powersuits/shaders/depthocclusion.vert
2013-08-06 17:09:18 -06:00

6 lines
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159 B
GLSL

varying vec2 texcoord;
void main(){
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
texcoord = vec2(gl_MultiTexCoord0.x, gl_MultiTexCoord0.y);
}