ModularPowersuits/src/main/java/net/machinemuse/powersuits/item/ItemPowerArmor.java
2018-10-18 15:09:03 -04:00

206 lines
8.7 KiB
Java

package net.machinemuse.powersuits.item;
import com.google.common.collect.Multimap;
import cpw.mods.fml.common.Optional;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.machinemuse.api.IApiaristArmor;
import net.machinemuse.api.ModuleManager;
import net.machinemuse.powersuits.client.render.item.ArmorModelInstance;
import net.machinemuse.powersuits.client.render.item.IArmorModel;
import net.machinemuse.powersuits.common.Config;
import net.machinemuse.powersuits.powermodule.armor.ApiaristArmorModule;
import net.machinemuse.powersuits.powermodule.armor.HazmatModule;
import net.machinemuse.powersuits.powermodule.misc.InvisibilityModule;
import net.machinemuse.powersuits.powermodule.misc.TintModule;
import net.machinemuse.powersuits.powermodule.misc.TransparentArmorModule;
import net.machinemuse.utils.ElectricItemUtils;
import net.machinemuse.utils.MuseCommonStrings;
import net.machinemuse.utils.MuseHeatUtils;
import net.machinemuse.utils.MuseItemUtils;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraftforge.common.ISpecialArmor;
import java.util.UUID;
/**
* Describes the 4 different modular armor pieces - head, torso, legs, feet.
*
* @author MachineMuse
*
* Ported to Java by lehjr on 11/4/16.
*/
public abstract class ItemPowerArmor extends ItemElectricArmor implements ISpecialArmor, IApiaristArmor {
public ItemPowerArmor(int renderIndex, int armorType) {
super(ItemArmor.ArmorMaterial.IRON, renderIndex, armorType);
setMaxStackSize(1);
setCreativeTab(Config.getCreativeTab());
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
return Config.BLANK_ARMOR_MODEL_PATH;
}
@Override
public int getColor(ItemStack stack) {
return getColorFromItemStack(stack).getInt();
}
@SideOnly(Side.CLIENT)
@Override
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot) {
ModelBiped model = ArmorModelInstance.getInstance();
((IArmorModel)model).setVisibleSection(armorSlot);
if (itemStack != null) {
if (entityLiving instanceof EntityPlayer) {
ItemStack chest = ((EntityPlayer) entityLiving).getCurrentArmor(2);
if (itemStack != null)
if (ModuleManager.itemHasActiveModule(chest, InvisibilityModule.MODULE_ACTIVE_CAMOUFLAGE))
((IArmorModel) model).setVisibleSection(99);
}
}
if (ModuleManager.itemHasActiveModule(itemStack, TransparentArmorModule.MODULE_TRANSPARENT_ARMOR)) {
((IArmorModel)model).setVisibleSection(99);
}
((IArmorModel)model).setRenderSpec(MuseItemUtils.getMuseRenderTag(itemStack, armorSlot));
return model;
}
@Override
public Multimap getAttributeModifiers(ItemStack stack) {
Multimap parent = super.getAttributeModifiers(stack);//.asInstanceOf[Multimap[String, AttributeModifier]]
parent.put("generic.knockbackResistance", new AttributeModifier(UUID.fromString("448ef0e9-9b7c-4e56-bf3a-6b52aeabff8d"), "generic.knockbackResistance", 0.25, 0));
return parent;
}
@Override
public int getItemEnchantability() {
return 0;
}
/**
* Return whether the specified armor has a color.
*/
@Override
public boolean hasColor(ItemStack stack) {
NBTTagCompound itemTag = MuseItemUtils.getMuseItemTag(stack);
return ModuleManager.tagHasModule(itemTag, TintModule.RED_TINT) || ModuleManager.tagHasModule(itemTag, TintModule.GREEN_TINT) || ModuleManager.tagHasModule(itemTag, TintModule.BLUE_TINT);
}
double getHeatResistance(EntityPlayer player, ItemStack stack) {
return MuseHeatUtils.getMaxHeat(stack);
}
@Override
public double getArmorDouble(EntityPlayer player, ItemStack stack) {
double totalArmor = 0;
NBTTagCompound props = MuseItemUtils.getMuseItemTag(stack);
double energy = ElectricItemUtils.getPlayerEnergy(player);
double physArmor = ModuleManager.computeModularProperty(stack, MuseCommonStrings.ARMOR_VALUE_PHYSICAL);
double enerArmor = ModuleManager.computeModularProperty(stack, MuseCommonStrings.ARMOR_VALUE_ENERGY);
double enerConsum = ModuleManager.computeModularProperty(stack, MuseCommonStrings.ARMOR_ENERGY_CONSUMPTION);
totalArmor += physArmor;
if (energy > enerConsum) {
totalArmor += enerArmor;
}
totalArmor = Math.min(Config.getMaximumArmorPerPiece(), totalArmor);
return totalArmor;
}
/* ISpecialArmor ------------------------------------------------------------------------------*/
/**
* Inherited from ISpecialArmor, allows significant customization of damage
* calculations.
*/
@Override
public ArmorProperties getProperties(EntityLivingBase player, ItemStack armor, DamageSource source, double damage, int slot) {
int priority = 0;
if (source.isFireDamage() && !(source == MuseHeatUtils.overheatDamage)) {
return new ISpecialArmor.ArmorProperties(priority, 0.25, (int)(25 * damage));
}
if(ModuleManager.itemHasModule(armor, HazmatModule.MODULE_HAZMAT)) {
if(source.damageType.equals("electricity") || source.damageType.equals("radiation")) {
return new ISpecialArmor.ArmorProperties(priority, 0.25, (int)(25 * damage));
}
}
double armorDouble = (player instanceof EntityPlayer) ? getArmorDouble((EntityPlayer) player, armor) : 2.0;
double absorbRatio = 0.04 * armorDouble;
int absorbMax = (int)armorDouble * 75;
if (source.isUnblockable()) {
absorbMax = 0;
absorbRatio = 0;
}
return new ISpecialArmor.ArmorProperties(priority, absorbRatio, absorbMax);
}
/**
* Inherited from ISpecialArmor, allows us to customize the calculations for
* how much armor will display on the player's HUD.
*/
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {
return (int) getArmorDouble(player, armor);
}
/**
* Inherited from ISpecialArmor, allows us to customize how the armor
* handles being damaged.
*/
@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) {
NBTTagCompound itemProperties = MuseItemUtils.getMuseItemTag(stack);
if (entity instanceof EntityPlayer) {
if (source == MuseHeatUtils.overheatDamage) {
} else if (source.isFireDamage()) {
EntityPlayer player = (EntityPlayer) entity;
if (!source.equals(DamageSource.onFire) || MuseHeatUtils.getPlayerHeat(player) < MuseHeatUtils.getMaxHeat(player)) {
MuseHeatUtils.heatPlayer(player, damage);
}
}
else {
double enerConsum = ModuleManager.computeModularProperty(stack, MuseCommonStrings.ARMOR_ENERGY_CONSUMPTION);
double drain = enerConsum * damage;
if (entity instanceof EntityPlayer) {
ElectricItemUtils.drainPlayerEnergy((EntityPlayer) entity, drain);
}
else {
drainEnergyFrom(stack, drain);
}
}
}
}
/* IApiaristArmor ----------------------------------------------------------------------------- */
@Optional.Method(modid = "Forestry")
@Override
public boolean protectPlayer(EntityPlayer player, ItemStack armor, String cause, boolean doProtect) {
// if (ModuleManager.itemHasActiveModule(armor, ApiaristArmorModule.MODULE_APIARIST_ARMOR)) {
// ElectricItemUtils.drainPlayerEnergy(player, ModuleManager.computeModularProperty(armor, ApiaristArmorModule.APIARIST_ARMOR_ENERGY_CONSUMPTION));
// return true;
// }
return false;
}
@Optional.Method(modid = "Forestry")
@Override
public boolean protectEntity(EntityLivingBase player, ItemStack armor, String cause, boolean doProtect) {
if (ModuleManager.itemHasActiveModule(armor, ApiaristArmorModule.MODULE_APIARIST_ARMOR)) {
ElectricItemUtils.drainPlayerEnergy((EntityPlayer) player, ModuleManager.computeModularProperty(armor, ApiaristArmorModule.APIARIST_ARMOR_ENERGY_CONSUMPTION));
return true;
}
return false;
}
}