ModularPowersuits/src/main/java/net/machinemuse/general/gui/MuseGui.java

298 lines
8.1 KiB
Java

package net.machinemuse.general.gui;
import net.machinemuse.numina.geometry.Colour;
import net.machinemuse.numina.geometry.DrawableMuseRect;
import net.machinemuse.general.gui.clickable.IClickable;
import net.machinemuse.general.gui.frame.IGuiFrame;
import net.machinemuse.utils.render.MuseRenderer;
import net.minecraft.client.gui.GuiScreen;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/**
* I got fed up with Minecraft's gui system so I wrote my own (to some extent.
* Still based on GuiScreen). This class contains a variety of helper functions
* to draw geometry and various other prettifications. Note that MuseGui is
* heavily geometry-based as opposed to texture-based.
*
* @author MachineMuse
*/
public class MuseGui extends GuiScreen {
protected long creationTime;
protected int xSize;
protected int ySize;
protected DrawableMuseRect backgroundRect;
protected DrawableMuseRect tooltipRect;
protected List<IGuiFrame> frames;
public MuseGui() {
super();
frames = new ArrayList();
}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
@Override
public void initGui() {
super.initGui();
this.frames.clear();
// this.controlList.clear();
Keyboard.enableRepeatEvents(true);
creationTime = System.currentTimeMillis();
int xpadding = (width - getxSize()) / 2;
int ypadding = (height - ySize) / 2;
backgroundRect = new DrawableMuseRect(absX(-1), absY(-1), absX(1), absY(1), true, new Colour(0.1F, 0.9F, 0.1F, 0.8F), new Colour(0.0F, 0.2F,
0.0F, 0.8F));
tooltipRect = new DrawableMuseRect(0, 0, 0, 0, false, new Colour(0.2F, 0.6F, 0.9F, 0.7F), new Colour(0.1F, 0.3F, 0.4F, 0.7F));
}
/**
* Draws the gradient-rectangle background you see in the TinkerTable gui.
*/
public void drawRectangularBackground() {
backgroundRect.draw();
}
/**
* Adds a frame to this gui's draw list.
*
* @param frame
*/
public void addFrame(IGuiFrame frame) {
frames.add(frame);
}
/**
* Draws all clickables in a list!
*/
public void drawClickables(List<? extends IClickable> list) {
if (list == null) {
return;
}
Iterator<? extends IClickable> iter = list.iterator();
IClickable clickie;
while (iter.hasNext()) {
clickie = iter.next();
clickie.draw();
}
}
/**
* Draws the background layer for the GUI.
*/
public void drawBackground() {
this.drawDefaultBackground(); // Shading on the world view
this.drawRectangularBackground(); // The window rectangle
}
/**
* Called every frame, draws the screen!
*/
@Override
public void drawScreen(int x, int y, float z) {
super.drawScreen(x, y, z);
update();
drawBackground();
for (IGuiFrame frame : frames) {
frame.draw();
}
drawToolTip();
}
public void update() {
double x = Mouse.getEventX() * this.width / (double) this.mc.displayWidth;
double y = this.height - Mouse.getEventY() * this.height / (double) this.mc.displayHeight - 1;
for (IGuiFrame frame : frames) {
frame.update(x, y);
}
}
/**
* Returns the first ID in the list that is hit by a click
*
* @return
*/
public int hitboxClickables(int x, int y, List<? extends IClickable> list) {
if (list == null) {
return -1;
}
IClickable clickie;
for (int i = 0; i < list.size(); i++) {
clickie = list.get(i);
if (clickie.hitBox(x, y)) {
// MuseLogger.logDebug("Hit!");
return i;
}
}
return -1;
}
/**
* Whether or not this gui pauses the game in single player.
*/
@Override
public boolean doesGuiPauseGame() {
return false;
}
/**
* Returns absolute screen coordinates (int 0 to width) from a relative
* coordinate (float -1.0F to +1.0F)
*
* @param relx Relative X coordinate
* @return Absolute X coordinate
*/
public int absX(double relx) {
int absx = (int) ((relx + 1) * getxSize() / 2);
int xpadding = (width - getxSize()) / 2;
return absx + xpadding;
}
/**
* Returns relative coordinate (float -1.0F to +1.0F) from absolute
* coordinates (int 0 to width)
*/
public int relX(double absx) {
int padding = (width - getxSize()) / 2;
int relx = (int) ((absx - padding) * 2 / getxSize() - 1);
return relx;
}
/**
* Returns absolute screen coordinates (int 0 to width) from a relative
* coordinate (float -1.0F to +1.0F)
*
* @param rely Relative Y coordinate
* @return Absolute Y coordinate
*/
public int absY(double rely) {
int absy = (int) ((rely + 1) * ySize / 2);
int ypadding = (height - ySize) / 2;
return absy + ypadding;
}
/**
* Returns relative coordinate (float -1.0F to +1.0F) from absolute
* coordinates (int 0 to width)
*/
public int relY(float absy) {
int padding = (height - ySize) / 2;
int rely = (int) ((absy - padding) * 2 / ySize - 1);
return rely;
}
/**
* @return the xSize
*/
public int getxSize() {
return xSize;
}
/**
* @param xSize the xSize to set
*/
public void setxSize(int xSize) {
this.xSize = xSize;
}
/**
* @return the ySize
*/
public int getySize() {
return ySize;
}
/**
* @param ySize the ySize to set
*/
public void setySize(int ySize) {
this.ySize = ySize;
}
/**
* Called when the mouse is clicked.
*/
@Override
protected void mouseClicked(int x, int y, int button) {
for (IGuiFrame frame : frames) {
frame.onMouseDown(x, y, button);
}
}
/**
* Called when the mouse is moved or a mouse button is released. Signature:
* (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is
* mouseUp
*/
@Override
protected void mouseMovedOrUp(int x, int y, int which) {
for (IGuiFrame frame : frames) {
frame.onMouseUp(x, y, which);
}
}
protected void drawToolTip() {
int x = Mouse.getEventX() * this.width / this.mc.displayWidth;
int y = this.height - Mouse.getEventY() * this.height / this.mc.displayHeight - 1;
List<String> tooltip = getToolTip(x, y);
if (tooltip != null) {
double strwidth = 0;
for (String s : tooltip) {
double currstrwidth = MuseRenderer.getStringWidth(s);
if (currstrwidth > strwidth) {
strwidth = currstrwidth;
}
}
double top, bottom, left, right;
if (y > this.height / 2) {
top = y - 10 * tooltip.size() - 8;
bottom = y;
left = x;
right = x + 8 + strwidth;
} else {
top = y;
bottom = y + 10 * tooltip.size() + 8;
left = x + 4;
right = x + 12 + strwidth;
}
tooltipRect.setTop(top);
tooltipRect.setLeft(left);
tooltipRect.setRight(right);
tooltipRect.setBottom(bottom);
tooltipRect.draw();
for (int i = 0; i < tooltip.size(); i++) {
MuseRenderer.drawString(tooltip.get(i), left + 4, bottom - 10 * (tooltip.size() - i) - 4);
}
}
}
/**
* @return
*/
public List<String> getToolTip(int x, int y) {
List<String> hitTip = null;
for (IGuiFrame frame : frames) {
hitTip = frame.getToolTip(x, y);
if (hitTip != null) {
return hitTip;
}
}
return null;
}
/**
*
*/
public void refresh() {
}
}