ModularPowersuits/src/main/java/net/machinemuse/powersuits/powermodule/armor/NitrogenCoolingSystem.java

79 lines
2.8 KiB
Java

package net.machinemuse.powersuits.powermodule.armor;
import net.machinemuse.powersuits.item.ItemComponent;
import net.machinemuse.api.IModularItem;
import net.machinemuse.api.ModuleManager;
import net.machinemuse.api.moduletrigger.IPlayerTickModule;
import net.machinemuse.api.moduletrigger.IToggleableModule;
import net.machinemuse.powersuits.item.ItemComponent;
import net.machinemuse.powersuits.powermodule.PowerModuleBase;
import net.machinemuse.utils.ElectricItemUtils;
import net.machinemuse.utils.MuseCommonStrings;
import net.machinemuse.utils.MuseHeatUtils;
import net.machinemuse.utils.MuseItemUtils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.StatCollector;
import java.util.List;
/**
* Created by Eximius88 on 1/17/14.
*/
public class NitrogenCoolingSystem extends PowerModuleBase implements IPlayerTickModule, IToggleableModule {
public static final String MODULE_NITROGEN_COOLING_SYSTEM = "Liquid Nitrogen Cooling System";
public static final String COOLING_BONUS = "Cooling Bonus";
public static final String ENERGY = "Energy Consumption";
public NitrogenCoolingSystem(List<IModularItem> validItems) {
super(validItems);
//addInstallCost(new ItemStack(Item.netherStar, 1));
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.liquidNitrogen, 1));
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.rubberHose, 2));
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.controlCircuit, 1));
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.computerChip, 2));
addTradeoffProperty("Power", COOLING_BONUS, 7, "%");
addTradeoffProperty("Power", ENERGY, 16, "J/t");
}
@Override
public void onPlayerTickActive(EntityPlayer player, ItemStack item) {
double heatBefore = MuseHeatUtils.getPlayerHeat(player);
MuseHeatUtils.coolPlayer(player, 0.210 * ModuleManager.computeModularProperty(item, COOLING_BONUS));
double cooling = heatBefore - MuseHeatUtils.getPlayerHeat(player);
ElectricItemUtils.drainPlayerEnergy(player, cooling * ModuleManager.computeModularProperty(item, ENERGY));
}
@Override
public void onPlayerTickInactive(EntityPlayer player, ItemStack item) {
}
@Override
public String getTextureFile() {
return "coolingsystem";
}
@Override
public String getCategory() {
return MuseCommonStrings.CATEGORY_ENVIRONMENTAL;
}
@Override
public String getDataName() {
return MODULE_NITROGEN_COOLING_SYSTEM;
}
@Override
public String getUnlocalizedName() {
return "nitrogenCoolingSystem";
}
@Override
public String getDescription() {
return "Cools down heat-producing modules even faster than the standard cooling system.";
}
}