ModularPowersuits/src/main/java/net/machinemuse/powersuits/powermodule/misc/AutoFeederModule.java

141 lines
6.6 KiB
Java

package net.machinemuse.powersuits.powermodule.misc;
import net.machinemuse.powersuits.common.Config;
import net.machinemuse.api.IModularItem;
import net.machinemuse.api.ModuleManager;
import net.machinemuse.api.moduletrigger.IPlayerTickModule;
import net.machinemuse.api.moduletrigger.IToggleableModule;
import net.machinemuse.powersuits.item.ItemComponent;
import net.machinemuse.powersuits.powermodule.PowerModuleBase;
import net.machinemuse.powersuits.common.ModCompatibility;
import net.machinemuse.utils.MuseItemUtils;
import net.machinemuse.utils.ElectricItemUtils;
import net.machinemuse.utils.MuseCommonStrings;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.util.FoodStats;
import net.minecraft.util.StatCollector;
import java.util.List;
import java.util.List;
public class AutoFeederModule extends PowerModuleBase implements IToggleableModule, IPlayerTickModule {
public static final String MODULE_AUTO_FEEDER = "Auto-Feeder";
public static final String EATING_ENERGY_CONSUMPTION = "Eating Energy Consumption";
public static final String EATING_EFFICIENCY = "Auto-Feeder Efficiency";
public AutoFeederModule(List<IModularItem> validItems) {
super(validItems);
addBaseProperty(EATING_ENERGY_CONSUMPTION, 100);
addBaseProperty(EATING_EFFICIENCY, 50);
addTradeoffProperty("Efficiency", EATING_ENERGY_CONSUMPTION, 100);
addTradeoffProperty("Efficiency", EATING_EFFICIENCY, 50);
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.servoMotor, 2));
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.controlCircuit, 1));
}
@Override
public String getTextureFile() {
return "autofeeder";
}
@Override
public String getCategory() {
return MuseCommonStrings.CATEGORY_ENVIRONMENTAL;
}
@Override
public String getDataName() {
return MODULE_AUTO_FEEDER;
}
@Override
public String getUnlocalizedName() {
return "autoFeeder";
}
@Override
public String getDescription() {
return "Whenever you're hungry, this module will grab the bottom-left-most food item from your inventory and feed it to you, storing the rest for later.";
}
@Override
public void onPlayerTickActive(EntityPlayer player, ItemStack item) {
if (Config.useOldAutoFeeder()) {
IInventory inv = player.inventory;
double foodLevel = MuseItemUtils.getFoodLevel(item);
double saturationLevel = MuseItemUtils.getSaturationLevel(item);
double efficiency = ModuleManager.computeModularProperty(item, EATING_EFFICIENCY);
for (int i = 0; i < inv.getSizeInventory(); i++) {
ItemStack stack = inv.getStackInSlot(i);
if (stack != null && stack.getItem() instanceof ItemFood) {
ItemFood food = (ItemFood) stack.getItem();
for (int a = 0; a < stack.stackSize; a++) {
foodLevel += food.func_150905_g(stack);
saturationLevel += food.func_150906_h(stack);
}
foodLevel = foodLevel * efficiency / 100.0;
saturationLevel = saturationLevel * efficiency / 100.0;
MuseItemUtils.setFoodLevel(item, foodLevel);
MuseItemUtils.setSaturationLevel(item, saturationLevel);
player.inventory.setInventorySlotContents(i, null);
}
}
double eatingEnergyConsumption = ModuleManager.computeModularProperty(item, EATING_ENERGY_CONSUMPTION);
FoodStats foodStats = player.getFoodStats();
int foodNeeded = 20 - foodStats.getFoodLevel();
if (foodNeeded > 0 && (eatingEnergyConsumption * foodNeeded < ElectricItemUtils.getPlayerEnergy(player)) && MuseItemUtils.getFoodLevel(item) > foodNeeded) {
if (MuseItemUtils.getSaturationLevel(item) >= 1.0F) {
foodStats.addStats(foodNeeded, 1.0F);
MuseItemUtils.setSaturationLevel(item, MuseItemUtils.getSaturationLevel(item) - 1.0F);
} else {
foodStats.addStats(foodNeeded, 0.0F);
}
MuseItemUtils.setFoodLevel(item, MuseItemUtils.getFoodLevel(item) - foodNeeded);
ElectricItemUtils.drainPlayerEnergy(player, eatingEnergyConsumption * foodNeeded);
}
} else {
double totalEnergy = ElectricItemUtils.getPlayerEnergy(player);
IInventory inv = player.inventory;
double foodLevel = MuseItemUtils.getFoodLevel(item);
double saturationLevel = MuseItemUtils.getSaturationLevel(item);
double efficiency = ModuleManager.computeModularProperty(item, EATING_EFFICIENCY);
FoodStats foodStats = player.getFoodStats();
int foodNeeded = 20 - foodStats.getFoodLevel();
for (int i = 0; i < inv.getSizeInventory() && foodNeeded > foodLevel; i++) {
ItemStack stack = inv.getStackInSlot(i);
if (stack != null && stack.getItem() instanceof ItemFood) {
ItemFood food = (ItemFood) stack.getItem();
for (; stack.stackSize > 0 && foodNeeded > foodLevel; stack.stackSize--) {
foodLevel += food.func_150905_g(stack) * efficiency / 100.0;
saturationLevel += food.func_150906_h(stack) * efficiency / 100.0;
}
if (stack.stackSize == 0) {
player.inventory.setInventorySlotContents(i, null);
}
}
}
double eatingEnergyConsumption = foodNeeded * ModuleManager.computeModularProperty(item, EATING_ENERGY_CONSUMPTION);
int foodConsumed = (int) Math.min(foodNeeded, Math.min(foodLevel, eatingEnergyConsumption * totalEnergy));
if (foodConsumed > 0) {
if (saturationLevel >= 1.0F) {
foodStats.addStats(foodConsumed, 1.0F);
saturationLevel -= 1.0F;
} else {
foodStats.addStats(foodConsumed, 0.0F);
}
foodLevel -= foodConsumed;
ElectricItemUtils.drainPlayerEnergy(player, eatingEnergyConsumption * foodConsumed);
}
MuseItemUtils.setFoodLevel(item, foodLevel);
MuseItemUtils.setSaturationLevel(item, saturationLevel);
}
}
@Override
public void onPlayerTickInactive(EntityPlayer player, ItemStack item) {
}
}