ModularPowersuits/src/main/java/net/machinemuse/powersuits/powermodule/misc/CoolingSystemModule.java

69 lines
2.4 KiB
Java

package net.machinemuse.powersuits.powermodule.misc;
import net.machinemuse.api.IModularItem;
import net.machinemuse.api.ModuleManager;
import net.machinemuse.api.moduletrigger.IPlayerTickModule;
import net.machinemuse.api.moduletrigger.IToggleableModule;
import net.machinemuse.powersuits.item.ItemComponent;
import net.machinemuse.powersuits.powermodule.PowerModuleBase;
import net.machinemuse.utils.ElectricItemUtils;
import net.machinemuse.utils.MuseCommonStrings;
import net.machinemuse.utils.MuseHeatUtils;
import net.machinemuse.utils.MuseItemUtils;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import java.util.List;
public class CoolingSystemModule extends PowerModuleBase implements IPlayerTickModule, IToggleableModule {
public static final String MODULE_COOLING_SYSTEM = "Cooling System";
public static final String COOLING_BONUS = "Cooling Bonus";
public static final String ENERGY = "Cooling System Energy Consumption";
public CoolingSystemModule(List<IModularItem> validItems) {
super(validItems);
addInstallCost(new ItemStack(Items.ender_eye, 4));
addInstallCost(MuseItemUtils.copyAndResize(ItemComponent.controlCircuit, 1));
addTradeoffProperty("Power", COOLING_BONUS, 4, "%");
addTradeoffProperty("Power", ENERGY, 10, "J/t");
}
@Override
public String getCategory() {
return MuseCommonStrings.CATEGORY_ENVIRONMENTAL;
}
@Override
public String getDataName() {
return MODULE_COOLING_SYSTEM;
}
@Override
public String getUnlocalizedName() { return "coolingSystem";
}
@Override
public String getDescription() {
return "Cools down heat-producing modules quicker.";
}
@Override
public String getTextureFile() {
return "coolingsystem";
}
@Override
public void onPlayerTickActive(EntityPlayer player, ItemStack item) {
double heatBefore = MuseHeatUtils.getPlayerHeat(player);
MuseHeatUtils.coolPlayer(player, 0.1 * ModuleManager.computeModularProperty(item, COOLING_BONUS));
double cooling = heatBefore - MuseHeatUtils.getPlayerHeat(player);
ElectricItemUtils.drainPlayerEnergy(player, cooling * ModuleManager.computeModularProperty(item, ENERGY));
}
@Override
public void onPlayerTickInactive(EntityPlayer player, ItemStack item) {
}
}