ModularPowersuits/src/main/java/net/machinemuse/powersuits/event/PlayerLoginHandlerThingy.java
Geoffrey McRae f338f4429a onPlayerLogin should not be static
`onPlayerLogin` should not be static, this prevents players joining a dedicated server.
2016-11-29 18:22:11 +11:00

23 lines
786 B
Java

package net.machinemuse.powersuits.event;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import net.machinemuse.numina.network.PacketSender;
import net.machinemuse.powersuits.network.packets.MusePacketPropertyModifierConfig;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
/**
* Author: MachineMuse (Claire Semple)
* Created: 8:01 PM, 12/05/13
*
* Ported to Java by lehjr on 10/24/16.
*/
public class PlayerLoginHandlerThingy {
@SubscribeEvent
public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent e) {
EntityPlayer player = e.player;
PacketSender.sendTo(new MusePacketPropertyModifierConfig(player, null), (EntityPlayerMP)player);
}
}