f338f4429a
`onPlayerLogin` should not be static, this prevents players joining a dedicated server.
23 lines
786 B
Java
23 lines
786 B
Java
package net.machinemuse.powersuits.event;
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import cpw.mods.fml.common.eventhandler.SubscribeEvent;
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import cpw.mods.fml.common.gameevent.PlayerEvent;
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import net.machinemuse.numina.network.PacketSender;
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import net.machinemuse.powersuits.network.packets.MusePacketPropertyModifierConfig;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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/**
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* Author: MachineMuse (Claire Semple)
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* Created: 8:01 PM, 12/05/13
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*
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* Ported to Java by lehjr on 10/24/16.
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*/
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public class PlayerLoginHandlerThingy {
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@SubscribeEvent
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public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent e) {
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EntityPlayer player = e.player;
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PacketSender.sendTo(new MusePacketPropertyModifierConfig(player, null), (EntityPlayerMP)player);
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}
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}
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