-Updated mods
-Change recipe
This commit is contained in:
parent
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commit
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7 changed files with 2030 additions and 954 deletions
1853
src/modpack.json
1853
src/modpack.json
File diff suppressed because it is too large
Load diff
108
src/overrides/config/bluepower-common.toml
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108
src/overrides/config/bluepower-common.toml
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["world gen"]
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#Tungsten Max Y
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maxTungstenY = 10
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#Vein Count Tungsten
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veinCountTungsten = 2
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#Vein Count Zinc
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veinCountZinc = 6
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#Generate Ruby
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generateRuby = false
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#Amethyst Min Y
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minAmethystY = 0
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#Vein Size Zinc
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veinSizeZinc = 6
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#Generate Teslatite
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generateTeslatite = true
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#Teslatite Min Y
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minTeslatiteY = 1
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#Teslatite Max Y
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maxTeslatiteY = 20
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#Generate Amethyst
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generateAmethyst = true
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#Generate Zinc
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generateZinc = true
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#Vein Size Teslatite
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veinSizeTeslatite = 8
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#Generate Copper
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generateCopper = false
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#Copper Min Y
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minCopperY = 35
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#Volcano Spawn Chance
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volcanoSpawnChance = 0.005
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#Vein Count Ruby
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veinCountRuby = 2
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#Vein Size Silver
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veinSizeSilver = 6
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#Silver Max Y
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maxSilverY = 20
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#Copper Max Y
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maxCopperY = 90
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#Vein Size Ruby
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veinSizeRuby = 5
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#Generate Sapphire
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generateSapphire = true
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#Vein Size Copper
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veinSizeCopper = 7
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#veinSizeMarble
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veinSizeMarble = 2048
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#Amethyst Max Y
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maxAmethystY = 48
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#Sapphire Min Y
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minSapphireY = 0
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#Vein Count Amethyst
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veinCountAmethyst = 2
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#Generate Tungsten
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generateTungsten = true
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#Vein Count Teslatite
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veinCountTeslatite = 4
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#Ruby Max Y
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maxRubyY = 48
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#Vein Count Silver
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veinCountSilver = 3
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#Silver Min Y
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minSilverY = 1
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#Zinc Min Y
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minZincY = 15
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#Volcano Active To Inactive Ratio
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volcanoActiveToInactiveRatio = 0.5
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#Sapphire Max Y
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maxSapphireY = 48
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#Generate Volcano
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generateVolcano = true
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#Vein Size Tungsten
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veinSizeTungsten = 3
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#Ruby Min Y
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minRubyY = 0
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#Possible to generate Tungsten in the Volcano
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generateTungstenInVolcano = true
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#Zinc Max Y
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maxZincY = 40
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#Generate Silver
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generateSilver = true
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#Vein Size Sapphire
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veinSizeSapphire = 5
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#Vein Count Sapphire
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veinCountSapphire = 2
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#Vein Size Amethyst
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veinSizeAmethyst = 5
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#Tungsten Min Y
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minTungstenY = 1
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#Generate Marble
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generateMarble = true
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#Vein Count Copper
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veinCountCopper = 8
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#Indigo Flower Spawn Chance
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flowerSpawnChance = 1
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["world gen"."recipe enabling"]
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#Enable Gate Ticking Sounds
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tickingSounds = true
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#Any item name (minecraft:bucket,minecraft:minecart) added here will be blacklisted from being able to melt down into its raw materials.
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alloyFurnaceBlacklist = "minecraft:iron_nugget,minecraft:gold_nugget,minecraft:gold_ingot,minecraft:iron_ingot"
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#Server Template Saving by Ops only
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ServerTemplateOpsonly = false
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#Generate Json Datapack for Alloy Furnace (Only used to generate recycling recipes)
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alloyFurnaceDatapackGenerator = true
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#Albedo Support Lamp Brightness
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albedoBrightness = 0.01
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165
src/overrides/config/create-common.toml
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165
src/overrides/config/create-common.toml
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[worldgen]
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#
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#Modify Create's impact on your terrain
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[worldgen.v1]
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#
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#Prevents all worldgen added by Create from taking effect
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disableWorldGen = false
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#
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#Forward caught TileEntityExceptions to the log at debug level.
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logTeErrors = false
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[worldgen.v1.copper_ore]
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#
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#Range: > 0
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minHeight = 40
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#
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#Range: > 0
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clusterCount = 2
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#
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#Range: > 0
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maxHeight = 86
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#
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#Whether to spawn this in your World
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enable = false
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#
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#Range: > 0
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clusterSize = 18
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[worldgen.v1.weathered_limestone]
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#
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#Range: > 0
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minHeight = 10
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#
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#Range: 0.0 ~ 1.0
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clusterChance = 0.03125
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#
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#Range: > 0
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maxHeight = 30
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#
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#Whether to spawn this in your World
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enable = true
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#
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#Range: > 0
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clusterSize = 128
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[worldgen.v1.zinc_ore]
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#
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#Range: > 0
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minHeight = 15
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#
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#Range: > 0
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clusterCount = 4
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#
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#Range: > 0
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maxHeight = 70
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#
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#Whether to spawn this in your World
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enable = false
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#
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#Range: > 0
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clusterSize = 14
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[worldgen.v1.zinc_ore_desert]
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#
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#Range: > 0
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minHeight = 10
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#
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#Range: > 0
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clusterCount = 5
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#
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#Range: > 0
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maxHeight = 85
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#
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#Whether to spawn this in your World
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enable = true
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#
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#Range: > 0
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clusterSize = 17
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[worldgen.v1.limestone]
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#
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#Range: > 0
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minHeight = 30
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#
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#Range: 0.0 ~ 1.0
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clusterChance = 0.03125
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#
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#Range: > 0
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maxHeight = 70
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#
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#Whether to spawn this in your World
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enable = true
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#
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#Range: > 0
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clusterSize = 128
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[worldgen.v1.dolomite]
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#
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#Range: > 0
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minHeight = 20
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#
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#Range: 0.0 ~ 1.0
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clusterChance = 0.015625
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#
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#Range: > 0
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maxHeight = 70
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#
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#Whether to spawn this in your World
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enable = true
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#
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#Range: > 0
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clusterSize = 128
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[worldgen.v1.copper_ore_ocean]
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#
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#Range: > 0
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minHeight = 20
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#
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#Range: > 0
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clusterCount = 4
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#
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#Range: > 0
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maxHeight = 55
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#
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#Whether to spawn this in your World
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enable = false
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#
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#Range: > 0
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clusterSize = 15
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[worldgen.v1.gabbro]
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#
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#Range: > 0
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minHeight = 20
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#
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#Range: 0.0 ~ 1.0
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clusterChance = 0.015625
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#
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#Range: > 0
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maxHeight = 70
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#
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#Whether to spawn this in your World
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enable = true
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#
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#Range: > 0
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clusterSize = 128
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[worldgen.v1.scoria]
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#
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#Range: > 0
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minHeight = 0
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#
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#Range: 0.0 ~ 1.0
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clusterChance = 0.03125
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#
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#Range: > 0
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maxHeight = 10
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#
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#Whether to spawn this in your World
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enable = true
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#
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#Range: > 0
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clusterSize = 128
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234
src/overrides/config/crossroads-server.toml
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234
src/overrides/config/crossroads-server.toml
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[Ores]
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#Generate Void Crystal Ore?
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void = true
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#Generate Tin Ore?
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tin = false
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#Generate Copper Ore?
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copper = false
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#Generate Ruby Ore?
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ruby = true
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[Specializations]
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#Allow Multiple specializations per player in Multiplayer?
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paths_multi = false
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#Allow forgetting paths using Path Sigils?
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path_forget = true
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#Allow Multiple specializations per player in Singleplayer?
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paths_single = true
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[Specializations.Technomancy]
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#FE equal to 1 Temporal Entropy
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#Range: > 1
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fe_per_entropy = 50
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#Enable hardmode for the Gateway?
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#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
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#Enable this if you want an extra challenge
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gateway_hard = false
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#Whether Technomancy machines should drop an item when overloaded
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drop_machine = false
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#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
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#Range: -1 ~ 86400
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time_recall = 300
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#Allow time acceleration of Tile Entities?
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#Disabling this does not affect acceleration of normal entities or block ticks
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te_accel = true
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#Does the CCC require specifically a Time beam?
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ccc_req_time = true
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#Allow Temporal Entropy disasters from Technomancy?
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#If disabled, disasters create a small explosion instead
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flux_disaster = true
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#Should recalling restore previous health and hunger?
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#Recommended to disable this for PvP
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stat_recall = true
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#Destroy the CCC if Copshowium overfills the tank?
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#Disabling this will make the CCC much easier to use
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allow_overflow = true
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#Power output of the Lodestone Dynamo (in J/t)
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#Set to 0 to disable the Lodestone Dynamo
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#Range: 0 ~ 1000
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lodestone_dynamo = 100
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#Beam power output of the beacon harness
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#Range: 8 ~ 4096
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beacon_harness_power = 512
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#Allow adding Netherite armor to Technomancy armor?
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techno_armor_reinforce = true
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#Multiplier for XP levels to upgrade Technomancy armor
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#Range: 0 ~ 100
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techno_armor_xp = 1
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#Temporal Entropy gained per Entropy Node when transferring
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#Higher values are more difficult, and encourage using fewer node chains
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#Range: 0 ~ 64
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entropy_node_gain = 2
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#Speed boost from All-Terrain Boots in water (swim speed boost)
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#Set to 0 to disable
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#Range: 0.0 ~ 100.0
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enviro_boot_depth = 3.0
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#Level of the All-Terrain Boots frost walker effect
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#Higher levels increase freezing range
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#Set to 0 to disable
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#Range: 0 ~ 10
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enviro_boot_frost = 2
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#Level of the All-Terrain Boots soul speed effect
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#Set to 0 to disable
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#Range: 0 ~ 10
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enviro_boot_soul = 3
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#Whether Gateways can teleport entities at all
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allow_gateway = true
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#Whether Gateways can teleport entities that aren't players
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#If false, players can still use Gateways
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allow_gateway_ent = true
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#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
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#Machines which overfill on Temporal Entropy will shut down instead
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flux_safe = false
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[Specializations.Alchemy]
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#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
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#Overriden by gamerules
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atmos_horses = true
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#Maximum charge for the atmosphere
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#Range: 0 ~ 2000000000
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charge_limit = 1000000000
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#Allow the full effect of Phelostogen?
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#If disabled Phelostogen lights a single small fire instead
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phel_effect = true
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#Range of Density Plates
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#Range: 0 ~ 128
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grav_range = 64
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#Level of effects from overcharging the atmosphere
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#0: No negative effects
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#1: Allow lightning strikes
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#2: Allow creeper charging
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#3: Allow lightning strikes & creeper charging
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#Range: 0 ~ 3
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atmos_effects = 3
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#Whether to allow Ignis Infernum
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#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
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ignis_infernum = true
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#FE produced by one Voltus
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#Range: 0 ~ 100000
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voltus_power = 2000
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#Whether to change biomes in columns
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#If true, biomes are transmuted in a column from bedrock to worldheight
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#If false, biomes are transmitted only within the vertical bounds of the effect
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vertical_biomes = true
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#If true, rift beams will spawn mob drops instead of actual mobs
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#Rift beams do this regardless of config setting in peaceful mode
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rift_drops = false
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[Internal]
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#Number of millibuckets of molten metal per ingot
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#Does not change recipes
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#Range: 1 ~ 10000
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ingot_mb = 144
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#Lower values increase network lag but increases gear speed synchronization
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#Range: 0.05000000074505806 ~ 10.0
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predict_speed = 0.20000000298023224
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#Wipe internal per player dimension mappings on failure?
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#Only change this if you know what you're doing
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wipe_dim_map = false
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#Interval in ticks between gear network checks
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#Range: 100 ~ 2400
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network_time = 300
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#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
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#Lower values will decrease the amount of packets sent
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#Range: 1 ~ 512
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effect_distance = 512
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#Whether beams decide what they can pass through based on beam power
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#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
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beam_collision_use_power = false
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#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
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#Used to stop beacon harnesses shutting off when loading across several chunks
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beacon_harness_load_safety = false
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#The size of the raytracing interval used by the beam staff and beam cannon
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#Larger numbers cause less lag when using those devices, but are less precise
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#Range: 0.10000000149011612 ~ 1.0
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beam_raytrace_step = 0.25
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[Misc]
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#Whether the charge alignment can summon lightning
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charge_lightning = true
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#Minimum temperature of nether biomes (in degrees C)
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#Range: 0.0 ~ 1000.0
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nether_temp = 60.0
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#Enable overheat effects?
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#If false, all heat cable overheating effects are replaced with burning
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cable_effects = true
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#Whether Enchantment beams have a chance to destroy items
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enchant_destroy = true
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#Minimum spring speed to hover with the Whirligig
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#If set at or above 10, gaining elevation with a Whirligig is disabled
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#Range: 1.0 ~ 100.0
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whirligig_hover = 6.0
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#Percentage of Stamp Mill progress to be lost on failure
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#Effectively nerfs ore-tripling
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#Range: 0 ~ 100
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mill_damping = 0
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#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
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#Range: 1 ~ 10000
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fat_cost = 100
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#Minimum spring speed to eliminate fall damage with the Whirligig
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#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
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#Range: 1.0 ~ 100.0
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whirligig_safe = 4.0
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#Whether void-potential (death) beams do absolute damage
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#Absolute damage ignores potion effects and enchantments
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beam_damage_absolute = false
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#Whether Charge beams can summon lightning underground or under a roof
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underground_lightning = false
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[Balance]
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#FE generated by one unit of charge-alignment beam
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#Range: > 0
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fe_per_charge = 50
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#Multiplier for rotary energy loss
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#Range: 0.0 ~ 2.147483647E9
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rotary_loss = 1.0
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#The maximum speed on a Spring Gun
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#Higher maximum speeds increase maximum damage
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#Range: 1.0 ~ 100.0
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spring_gun_cap = 10.0
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#The power produced by the Lodestone Turbine (in J/t)
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#Range: 0.0 ~ 100.0
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lodestone_power = 5.0
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#The number of degrees one bucket of steam is worth
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#If this is changed, it is recommended to rebalance JSON recipes with steam
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#Range: > 0
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steam_value = 50
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#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
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#Range: > 0
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dynamo_efficiency = 2
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#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
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#Range: > -1
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firebox_cap = 4000
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#Resistive power exerted by the Winding Table per speed of the wound item
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#Range: 0.0 ~ 1000.0
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winding_resist = 20.0
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#Power generated by the Crystal Master Axis in J/t
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#Range: 0.0 ~ 2.147483647E9
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crystal_power = 100.0
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#The number of Joules generated from one degree worth of steam
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#Range: > 0
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joule_value = 4
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#The maximum speed a Stirling Engine can reach
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||||
#Range: 0.0 ~ 2.147483647E9
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stirling_limit = 1.0
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||||
#Multiplier for Stirling Engine power output
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#Range: 0.0 ~ 2.147483647E9
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stirling_multiplier = 2.5
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#Power divider for potential beams grow effect
|
||||
#For example, 2 will cause twice as much beam power for the same effect
|
||||
#Range: 1 ~ 64
|
||||
grow_divider = 1
|
||||
#Whether to destroy items when failing to wind them in a Winding Table
|
||||
winding_destroy = true
|
||||
#Formula for rotary power loss, where 'a' is 'rotary_loss' config
|
||||
#0: No loss
|
||||
#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
|
||||
#2: -a% of system energy /tick [Larger systems lose power faster]
|
||||
#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
|
||||
#Range: 0 ~ 3
|
||||
rotary_loss_mode = 1
|
||||
#The power produced by the Hamster Wheel (in J/t)
|
||||
#Range: 0.0 ~ 100.0
|
||||
hamster_power = 5.0
|
373
src/overrides/config/iceandfire-common.toml
Normal file
373
src/overrides/config/iceandfire-common.toml
Normal file
|
@ -0,0 +1,373 @@
|
|||
|
||||
[general]
|
||||
#How fast amphitheres fly.
|
||||
#Range: 0.0 ~ 3.0
|
||||
"Amphithere Flight Speed" = 1.75
|
||||
#how long(in ticks) a siren has to wait after failing to lure in a player
|
||||
#Range: 100 ~ 24000
|
||||
"Siren Time Between Songs" = 2000
|
||||
#Troll attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Troll Attack Strength" = 10.0
|
||||
#Maximum cyclops health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cyclops Max Health" = 150.0
|
||||
#Dread Lich spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Lich Spawn Weight" = 2
|
||||
#Whether or not sea serpents can break weak blocks in their way
|
||||
"Sea Serpent Griefing" = true
|
||||
#True if pixie villages are allowed to spawn
|
||||
"Spawn Pixies" = true
|
||||
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Cyclopes Sheep Search Length" = 17
|
||||
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
|
||||
#Range: 0 ~ 10000
|
||||
"Death Worm Spawn Check Chance" = 3
|
||||
#Maximum cockatrice health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cockatrice Health" = 40.0
|
||||
#True if gorgon temples are allowed to spawn
|
||||
"Spawn Gorgons" = true
|
||||
#True if hippocampi are allowed to spawn
|
||||
"Spawn Hippocampus" = true
|
||||
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Dragon Attack Damage(Ice breath)" = 2.5
|
||||
#How high dragons can fly, in Y height.
|
||||
#Range: > 100
|
||||
"Max Dragon Flight Height" = 128
|
||||
#True if cockatrices are allowed to spawn
|
||||
"Spawn Cockatrices" = true
|
||||
#True if tamed dragons go to sleep at night.
|
||||
"Tamed Dragons Sleep" = true
|
||||
#True if ghosts can rarely spawn from brutal PvP deaths.
|
||||
"Ghost Spawn from PvP deaths" = true
|
||||
#Whether or not cyclops can break logs or leaves in their way
|
||||
"Cyclops Griefing" = true
|
||||
#Disable this to remove easter egg with tinkers installed.
|
||||
Weezer = true
|
||||
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
|
||||
"Dragons Despawn" = true
|
||||
#True if hippogryphs are allowed to spawn
|
||||
"Spawn Hippogryphs" = true
|
||||
#True if dread liches are allowed to spawn
|
||||
"Spawn Liches" = true
|
||||
#One out of this number chance per chunk to generate a mausoleum.
|
||||
#Range: 1 ~ 10000
|
||||
"Mausoleum Gen Chance" = 1800
|
||||
#Whether to generate copper ore or not
|
||||
"Generate Copper Ore" = false
|
||||
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
|
||||
"Intelligent Dragon Pathfinding" = false
|
||||
#Cockatrice spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Cockatrice Spawn Weight" = 4
|
||||
#True to make the screen pink when sirens attract players
|
||||
"Use Siren Shader" = true
|
||||
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
|
||||
"Dragon Moved Wrongly Error Fix" = false
|
||||
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
|
||||
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
|
||||
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
|
||||
#Range: 1 ~ 10000
|
||||
"Death Worm Target Search Length" = 64
|
||||
#How far away stymphalian birds will consider other birds to be in the same flock.
|
||||
#Range: 1 ~ 10000
|
||||
"Stymphalian Bird Flock Length" = 40
|
||||
#How many maximum individuals a myrmex colony can have.
|
||||
#Range: 10 ~ 10000
|
||||
"Myrmex Colony Max Size" = 80
|
||||
#1 out of this number chance per block that gold will generate in dragon lairs.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Den Gold Amount" = 4
|
||||
#Whether to generate dragon skeletons or not
|
||||
"Generate Dragon Skeletons" = true
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Cyclops Cave Chance" = 100
|
||||
#True if myrmex colonies are allowed to spawn
|
||||
"Spawn Myrmex" = true
|
||||
#Default attack strength of a dragonsteel sword.
|
||||
#Range: 5.0 ~ 2.147483647E9
|
||||
"Dragonsteel Sword Base Attack Strength" = 25.0
|
||||
#Whether to generate dragon caves or not
|
||||
"Generate Dragon Caves" = true
|
||||
#How high stymphalian birds can fly, in Y height.
|
||||
#Range: > 10
|
||||
"Max Stymphalian Bird Flight Height" = 80
|
||||
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
|
||||
blacklistDimensions = ["minecraft:overworld"]
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Sea Serpent Chance" = 250
|
||||
#Default sea serpent health, this is scaled to the sea serpent's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Sea Serpent Base Health" = 20.0
|
||||
#True if chickens lay rotten eggs.
|
||||
"Chickens Lay Rotten Eggs" = true
|
||||
#size of pixie villages
|
||||
#Range: 1 ~ 10000
|
||||
"Pixie Village Size" = 5
|
||||
#Maximum amphithere health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Amphithere Max Health" = 50.0
|
||||
#How many ticks it takes while riding an untamed amphithere to tame it.
|
||||
#Range: 1 ~ 10000
|
||||
"Amphithere Tame Time" = 400
|
||||
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
|
||||
"Dragons Dig When Stuck" = true
|
||||
#True if siren islands are allowed to spawn
|
||||
"Spawn Sirens" = true
|
||||
#True if tamed dragons can follow the griefing rules.
|
||||
"Tamed Dragon Griefing" = true
|
||||
#Default deathworm attack strength, this is scaled to the worm's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Death Worm Base Attack Strength" = 3.0
|
||||
#Maximum hydra health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Hydra Max Health" = 250.0
|
||||
#Maximum gorgon health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Gorgon Max Health" = 100.0
|
||||
#Whether to generate silver ore or not
|
||||
"Generate Silver Ore" = true
|
||||
#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons.
|
||||
"Experimental Dragon path Finder" = false
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Generate Dragon Skeleton Chance" = 300
|
||||
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
|
||||
"Villagers Fear Dragons" = true
|
||||
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
|
||||
#Range: > 1
|
||||
"Cockatrice chicken Search Length" = 30
|
||||
#True if cyclops caves are allowed to spawn
|
||||
"Spawn Cyclopes Caves" = true
|
||||
#True if hydra caves are allowed to generate
|
||||
"Generate Hydra Caves" = true
|
||||
#Default armor value of dragonsteel chestplate.
|
||||
#Range: > 7
|
||||
"Dragonsteel Base Armor" = 12
|
||||
#How many blocks away can dragons wander from their defined "home" position.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Wander From Home Distance" = 40
|
||||
#True if using blacklists, false if using whitelists for dragons and structure gen.
|
||||
"Use Dimension Blacklist" = false
|
||||
#Default deathworm health, this is scaled to the worm's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Death Worm Base Health" = 10.0
|
||||
#Change this to slow down or speed up dragon or amphithere flight.
|
||||
#Range: 0.0 ~ 2.0
|
||||
"Dragon Flight Speed Modifier" = 1.0
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Wandering Cyclops Chance" = 100
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Gorgon Chance" = 75
|
||||
#Default durability value of dragonsteel sword.
|
||||
#Range: > 1
|
||||
"Dragonsteel Base Durability" = 8000
|
||||
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Stymphalian Bird Target Search Length" = 64
|
||||
#True if stymphalian birds are allowed to target and attack animals
|
||||
"Stymphalian Birds Target Animals" = false
|
||||
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
|
||||
#Range: 1 ~ 100000
|
||||
"Myrmex Hatch Length" = 35000
|
||||
#Whether to generate graveyards or not
|
||||
"Generate Graveyards" = true
|
||||
#True if trolls are allowed to spawn
|
||||
"Spawn Trolls" = true
|
||||
#True if amphitheres are allowed to spawn
|
||||
"Spawn Amphitheres" = true
|
||||
#Whether to generate sapphire ore or not
|
||||
"Generate Sapphire Ore" = true
|
||||
#Maximum ghost health.
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Ghost Max Health" = 30.0
|
||||
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
|
||||
#Range: 1 ~ 10000
|
||||
"Dangerous World Gen Dist From Spawn" = 800
|
||||
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Dragon Attack Damage(Lightning breath)" = 3.5
|
||||
#One out of this number chance per chunk to generate a myrmex hive.
|
||||
#Range: 1 ~ 10000
|
||||
"Myrmex Colony Gen Chance" = 150
|
||||
#Hippogryph spawn weight. Lower = lower chance to spawn.
|
||||
#Range: 1 ~ 10000
|
||||
"Hippogryph Spawn Weight" = 2
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Generate Dragon Roost Chance" = 360
|
||||
#Maximum ghost attack strength.
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Ghost Attack Strength" = 3.0
|
||||
#One out of this number chance per chunk to generate a hydra cave.
|
||||
#Range: 1 ~ 10000
|
||||
"Hydra Caves Gen Chance" = 100
|
||||
#Every interval of this number in ticks, dragon allowed to break blocks.
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Block Break Cooldown" = 5
|
||||
#True if stymphalian birds are allowed to spawn
|
||||
"Spawn Stymphalian Birds" = true
|
||||
#True if dragons can drop their blood on death.
|
||||
"Dragons Drop Blood" = true
|
||||
#Every interval of this number in ticks, dragon hunger decreases.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Hunger Tick Rate" = 3000
|
||||
#True if trolls are allowed to drop their weapon on death.
|
||||
"Trolls Drop Weapon" = true
|
||||
#Troll spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Troll Spawn Weight" = 4
|
||||
#Glacier Spawn Weight. Higher number = more common
|
||||
#Range: 1 ~ 10000
|
||||
"Glacier Spawn Weight" = 4
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Generate Dragon Cave Chance" = 180
|
||||
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
|
||||
#Range: 0 ~ 2
|
||||
"Dragon Griefing" = 0
|
||||
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
|
||||
#Range: 0 ~ 10000
|
||||
"Cockatrice Spawn Check Chance" = 0
|
||||
#True if pixies are allowed to steal from players
|
||||
"Pixies Steal Items" = true
|
||||
#True if dragons can drop their heart on death.
|
||||
"Dragons Drop Heart" = true
|
||||
#True if wild deathworms are allowed to target and attack monsters
|
||||
"Death Worms Target Monsters" = true
|
||||
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
|
||||
#Range: 1 ~ 10000
|
||||
"Dangerous World Gen Dist Seperation" = 300
|
||||
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
|
||||
"Explosive Dragon Breath" = false
|
||||
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
|
||||
#Range: > 1
|
||||
"Dragon Pathfinding Threads" = 3
|
||||
#Base Myrmex(worker) attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Myrmex Base Attack Strength" = 3.0
|
||||
#How far away dragons will detect gold blocks being destroyed or chests being opened
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Gold Search Length" = 30
|
||||
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
|
||||
"Stymphalian Birds drop ore dict items" = true
|
||||
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
|
||||
"Animals Fear Dragons" = true
|
||||
#Stymphalian bird feather attack strength.
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Stymphalian Bird Feather Attack Strength" = 1.0
|
||||
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
|
||||
blacklistedBreakBlocks = []
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Hippocampus Chance" = 40
|
||||
#Amphithere spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Amphithere Spawn Weight" = 50
|
||||
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Flute Distance" = 4
|
||||
#The percentage chance for a block to drop as an item when a dragon breaks it.
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
|
||||
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
|
||||
#Range: 0.0 ~ 10000.0
|
||||
"Dragon Attack Damage(Fire breath)" = 2.0
|
||||
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Amphithere Villager Search Length" = 64
|
||||
#Deathworm spawn weight. Lower = lower chance to spawn
|
||||
#Range: 1 ~ 10000
|
||||
"Death Worm Spawn Weight" = 30
|
||||
#Percentage of critical strike that will disarm with easter egg tinkers material.
|
||||
#Range: 0.0 ~ 1.0
|
||||
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
|
||||
#Whether to generate amethyst ore or not
|
||||
"Generate Amethyst Ore" = true
|
||||
#Ratio of Stone(this number) to Ores in Dragon Caves
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Cave Ore Ratio" = 45
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Stymhphalian Bird Chance" = 80
|
||||
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
|
||||
#Range: 0 ~ 10000
|
||||
"Troll Spawn Check Chance" = 0
|
||||
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
|
||||
#Range: 0 ~ 10000
|
||||
"Stymphalian Bird Feather Drop Chance" = 25
|
||||
#How long it takes(in ticks) for a dragon egg to hatch
|
||||
#Range: > 1
|
||||
"Dragon Egg Hatch Time" = 7200
|
||||
#Cyclops attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cyclops Attack Strength" = 15.0
|
||||
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
|
||||
#Range: 100 ~ 24000
|
||||
"Siren Max Sing Time" = 12000
|
||||
#Max dragon health. Health is scaled to this
|
||||
#Range: 1.0 ~ 100000.0
|
||||
"Dragon Health" = 500.0
|
||||
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Target Search Length" = 128
|
||||
#How many ticks it takes for a Myrmex Queen to produce an egg.
|
||||
#Range: 1 ~ 10000
|
||||
"Myrmex Gestation Length" = 2500
|
||||
#Whether to generate glacier biomes or not
|
||||
"Generate Glaciers" = true
|
||||
#True if wandering cyclopes are allowed to spawn
|
||||
"Spawn Wandering Cyclopes" = true
|
||||
#Maximum siren health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Siren Max Health" = 50.0
|
||||
#True if dragons can drop their skull on death.
|
||||
"Dragons Drop Skull" = true
|
||||
#True if sea serpents are allowed to spawn
|
||||
"Spawn Sea Serpents" = true
|
||||
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
|
||||
#Range: > 1
|
||||
"Dragon Max Pathfinding Nodes" = 5000
|
||||
#True if the summon crystal can load chunks to find dragons.
|
||||
"Chunk Load Summon Crystal" = true
|
||||
#Amount of damage done with cyclops bite attack.
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Cyclops Bite Strength" = 40.0
|
||||
#Amphithere attack strength
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Amphithere Attack Strength" = 7.0
|
||||
#Graveyard rarity.
|
||||
#Range: 2 ~ 10000
|
||||
"Graveyard Chance" = 46
|
||||
#Max dragon attack damage. Attack Damage is scaled to this
|
||||
#Range: 1 ~ 10000
|
||||
"Dragon Attack Damage" = 17
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Sirens Chance" = 400
|
||||
#Maximum troll health
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Troll Max Health" = 50.0
|
||||
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
|
||||
#Range: 1.0 ~ 10000.0
|
||||
"Sea Serpent Base Attack Strength" = 4.0
|
||||
#Whether to generate dragon roosts or not
|
||||
"Generate Dragon Roosts" = true
|
||||
#True if mausoleums are allowed to generate
|
||||
"Generate Mausoleums" = true
|
||||
#Dragon Flap Noise Distance - Larger number, further away you can hear it
|
||||
#Range: 0 ~ 10000
|
||||
"Dragon Flap Noise Distance" = 4
|
||||
#True if deathworms are allowed to spawn
|
||||
"Spawn Death Worms" = true
|
||||
#1 out of this number chance per chunk for generation
|
||||
#Range: 1 ~ 10000
|
||||
"Spawn Pixies Chance" = 60
|
168
src/overrides/config/silents_mechanisms-common.toml
Normal file
168
src/overrides/config/silents_mechanisms-common.toml
Normal file
|
@ -0,0 +1,168 @@
|
|||
|
||||
[general]
|
||||
#Shows a message in chat warning the player that the mod is early in development
|
||||
showBetaWelcomeMessage = true
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.fluidGenerators]
|
||||
#The amount of fluid (in milliBuckets, or mB) fluid generators consume at once.
|
||||
#Lower values reduce waste, but may cause lag as the generator more frequently turns on/off.
|
||||
#A generator with less fluid in the tank will not be able to run.
|
||||
#Range: 1 ~ 1000
|
||||
injectionVolume = 100
|
||||
|
||||
[world]
|
||||
#Set to 'false' to completely disable ore generation from this mod, ignoring all other settings.
|
||||
#You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation.
|
||||
masterSwitch = true
|
||||
|
||||
#Configs for specific ores. Set veinCount to zero to disable an ore.
|
||||
[world.ores]
|
||||
|
||||
[world.ores.nickel]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 24
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.platinum]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 5
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 20
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 8
|
||||
|
||||
[world.ores.tin]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 20
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 8
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 80
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.copper]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 40
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 8
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 90
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.bauxite]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 15
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 6
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 50
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.silver]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 40
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.uranium]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 1
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 18
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.zinc]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 20
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 60
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.lead]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 0
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 30
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 0
|
||||
|
||||
[world.ores.bismuth]
|
||||
#Minimum Y-coordinate (base height) of veins
|
||||
#Range: 0 ~ 255
|
||||
minHeight = 16
|
||||
#Number of veins per chunk
|
||||
#Range: > 0
|
||||
veinCount = 4
|
||||
#Maximum Y-coordinate (highest level) of veins
|
||||
#Range: 0 ~ 255
|
||||
maxHeight = 64
|
||||
#Size of veins
|
||||
#Range: 0 ~ 100
|
||||
veinSize = 8
|
||||
|
||||
[world.oilLake]
|
||||
#Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable.
|
||||
#Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time.
|
||||
#Note that disabling oil will make some items uncraftable unless recipes are changed
|
||||
#Range: > 0
|
||||
chance = 6
|
|
@ -9,6 +9,7 @@ console.info('Hello, World! (You will see this line every time server resources
|
|||
|
||||
events.listen('recipes', event => {
|
||||
event.remove({output: "angelring:itemring"})
|
||||
event.remove({output: "angelring:itemdiamondring"})
|
||||
event.remove({output: "alchemistry:chemical_combiner"})
|
||||
event.remove({output: "alchemistry:chemical_dissolver"})
|
||||
event.remove({output: "compactmachines:wall"})
|
||||
|
@ -18,6 +19,7 @@ events.listen('recipes', event => {
|
|||
event.remove({output: "compactmachines:machine_large"})
|
||||
event.remove({output: "compactmachines:machine_giant"})
|
||||
event.remove({output: "compactmachines:machine_large"})
|
||||
event.remove({output: "compactmachines:machine_maximum"})
|
||||
event.remove({output: "compactmachines:personal_shrinking_device"})
|
||||
event.remove({output: 'ring_of_teleport:ring_of_teleport'})
|
||||
event.remove({output: 'ring_of_enderchest:ring_of_enderchest'})
|
||||
|
@ -133,54 +135,35 @@ events.listen('recipes', event => {
|
|||
})
|
||||
event.shapeless('ring_of_blink:ring_of_blink', ['ring_of_teleport:ring_of_teleport', 'botania:terrasteel_ingot'])
|
||||
|
||||
event.custom({
|
||||
"type": "astralsorcery:altar",
|
||||
"altar_type": 2,
|
||||
"duration": 400,
|
||||
"starlight": 2600,
|
||||
"pattern": [
|
||||
"WT_TW",
|
||||
"TGEGT",
|
||||
"_EDE_",
|
||||
"_GEG_",
|
||||
"RN_NA"
|
||||
],
|
||||
"key": {
|
||||
"A": {
|
||||
"item": "cyclic:antigravity"
|
||||
},
|
||||
"N": {
|
||||
"item": "minecraft:nether_star"
|
||||
},
|
||||
"E": {
|
||||
"item": "botania:elementium_ingot"
|
||||
},
|
||||
"G": {
|
||||
"item": "minecraft:gold_ingot"
|
||||
},
|
||||
"W": {
|
||||
"item": "forbidden_arcanus:bat_wing"
|
||||
},
|
||||
"T": {
|
||||
"item": "minecraft:ghast_tear"
|
||||
},
|
||||
"R": {
|
||||
"item": "botania:rune_air"
|
||||
},
|
||||
"D": {
|
||||
"item": "angelring:itemdiamondring"
|
||||
}
|
||||
},
|
||||
"output": [
|
||||
{
|
||||
"item": "angelring:itemring",
|
||||
"count": 1
|
||||
}
|
||||
],
|
||||
"effects": [
|
||||
"astralsorcery:built_in_effect_discovery_central_beam",
|
||||
"astralsorcery:altar_default_sparkle"
|
||||
]
|
||||
}
|
||||
)
|
||||
event.shaped('angelring:itemring', [
|
||||
'WGW',
|
||||
'GRG',
|
||||
'TGT'
|
||||
], {
|
||||
G: 'minecraft:gold_ingot',
|
||||
R: 'angelring:itemdiamondring',
|
||||
W: 'forbidden_arcanus:bat_wing',
|
||||
T: 'minecraft:ghast_tear'
|
||||
})
|
||||
|
||||
event.shaped('angelring:itemdiamondring', [
|
||||
'DED',
|
||||
'ECE',
|
||||
'DED'
|
||||
], {
|
||||
C: 'minecraft:nether_star',
|
||||
E: 'botania:manasteel_ingot',
|
||||
D: 'minecraft:diamond_block'
|
||||
})
|
||||
|
||||
event.shaped('angelring:itemdiamondring', [
|
||||
'DED',
|
||||
'ECE',
|
||||
'DED'
|
||||
], {
|
||||
C: 'minecraft:elytra',
|
||||
E: 'botania:manasteel_ingot',
|
||||
D: 'minecraft:diamond_block'
|
||||
})
|
||||
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue