57 lines
2.3 KiB
Java
57 lines
2.3 KiB
Java
package com.cursedcauldron.wildbackport.common.blocks;
|
|
|
|
import com.cursedcauldron.wildbackport.common.registry.WBBlocks;
|
|
import net.minecraft.core.BlockPos;
|
|
import net.minecraft.core.Direction;
|
|
import net.minecraft.world.level.LevelAccessor;
|
|
import net.minecraft.world.level.block.state.BlockState;
|
|
import net.minecraft.world.level.material.Fluids;
|
|
import org.jetbrains.annotations.Nullable;
|
|
|
|
import java.util.Collection;
|
|
import java.util.Random;
|
|
|
|
public interface SculkSpreadable {
|
|
SculkSpreadable DEFAULT = new SculkSpreadable() {
|
|
@Override
|
|
public boolean spread(LevelAccessor level, BlockPos pos, BlockState state, @Nullable Collection<Direction> directions, boolean postProcess) {
|
|
if (directions == null) {
|
|
return ((SculkVeinBlock)WBBlocks.SCULK_VEIN.get()).getSamePositionOnlyGrower().grow(level.getBlockState(pos), level, pos, postProcess) > 0L;
|
|
} else if(!directions.isEmpty()) {
|
|
return (state.isAir() || state.getFluidState().is(Fluids.WATER)) && SculkVeinBlock.place(level, pos, state, directions);
|
|
} else {
|
|
return SculkSpreadable.super.spread(level, pos, state, directions, postProcess);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int spread(SculkSpreadManager.Cursor cursor, LevelAccessor level, BlockPos pos, Random random, SculkSpreadManager spreadManager, boolean shouldConvert) {
|
|
return cursor.getDecayDelay() > 0 ? cursor.getCharge() : 0;
|
|
}
|
|
|
|
@Override
|
|
public int getDecay(int oldDecay) {
|
|
return Math.max(oldDecay - 1, 0);
|
|
}
|
|
};
|
|
|
|
default byte getUpdate() {
|
|
return 1;
|
|
}
|
|
|
|
default void spreadAtSamePosition(LevelAccessor level, BlockState state, BlockPos pos, Random random) {}
|
|
|
|
default boolean spread(LevelAccessor level, BlockPos pos, BlockState state, @Nullable Collection<Direction> directions, boolean postProcess) {
|
|
return ((SculkVeinBlock)WBBlocks.SCULK_VEIN.get()).getAllGrowTypeGrower().grow(state, level, pos, postProcess) > 0L;
|
|
}
|
|
|
|
default boolean shouldConvertToSpreadable() {
|
|
return true;
|
|
}
|
|
|
|
default int getDecay(int oldDecay) {
|
|
return 1;
|
|
}
|
|
|
|
int spread(SculkSpreadManager.Cursor cursor, LevelAccessor level, BlockPos pos, Random random, SculkSpreadManager manager, boolean shouldConvert);
|
|
} |