Update ship parameters after jump
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1 changed files with 6 additions and 0 deletions
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@ -126,6 +126,12 @@ public class TileEntityReactor extends TileEntity implements IEnergySink {
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if (c != null) {
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this.controller = (TileEntityProtocol)c;
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this.currentMode = controller.getMode();
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shipFront = controller.getFront();
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shipRight = controller.getRight();
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shipUp = controller.getUp();
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shipBack = controller.getBack();
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shipLeft = controller.getLeft();
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shipDown = controller.getDown();
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if (this.controller.isSummonAllFlag()) {
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summonPlayers();
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