Bugfixes
* Increased max ship size on surface: 15000 blocks * Fixed warp-fields intersections does not check world of cores
This commit is contained in:
parent
495ca3e2f8
commit
11d24b05e9
2 changed files with 1047 additions and 1074 deletions
File diff suppressed because it is too large
Load diff
|
@ -102,7 +102,12 @@ public class WarpCoresRegistry {
|
|||
AxisAlignedBB aabb1, aabb2;
|
||||
|
||||
for (TileEntityReactor c : registry) {
|
||||
// Skip self
|
||||
// Skip cores in other worlds
|
||||
if (c.worldObj != core.worldObj) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip self
|
||||
if(c.xCoord == core.xCoord && c.yCoord == core.yCoord && c.zCoord == core.zCoord) {
|
||||
continue;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue