Fixed lag during border check state
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1 changed files with 2 additions and 1 deletions
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@ -270,7 +270,8 @@ public class JumpShip {
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final Block block = worldObj.getBlock(x, y, z);
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// Skipping any air block & ignored blocks
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if (worldObj.isAirBlock(x, y, z) || Dictionary.BLOCKS_LEFTBEHIND.contains(block)) {
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if ( block.isAir(worldObj, x, y, z)
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|| Dictionary.BLOCKS_LEFTBEHIND.contains(block) ) {
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continue;
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}
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